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Posts posted by Kelandon
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We should up a sign somewhere: "GENEFORGE 3 WILL BE RELEASED FOR MAC AROUND MARCH, GIVE OR TAKE, AND FOR PC A FEW MONTHS LATER."
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If you have 10.3, I think so. Otherwise, no. Apple\'s site on the subject.
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You know, I found golems difficult and alien beasts easy. Must be something about my playing style.
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I experience no crashes, so I think you've fixed the remaining bugs. Great program, and great job.
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Quote:Originally written by Webrat:
hey, almost every topic has been made before. would u prefer rising old topics just because someone has a different question? -
Clomipramine : "Clomipramine is a tricyclic agent with both antidepressant and antiobsessional properties."
EDIT: Yeah.
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What is your operating system? What's your normal monitor resolution? What happens when you try to set your monitor to 800 x 600 before opening BoA?
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Well, if you gave the weapons a special class, you could use char_has_item_of_class_equip, but that may check the entire party, not just one character, although it's entirely not clear from the rather badly written documentation.
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The only kind of script that gets called between moves in combat is a terrain script. If you put this in a terrain script's START_STATE and set the script's mode to 3 (so it would be called every turn), then this state would get called between every single PC move — but even then, I don't think it would get called between every monster move, so I don't think that would help much.
Eh, no. I don't know how one might do this effectively. A warning, especially if you can make it plot-related and in-game sensical, might be best.
EDIT: Oh, duh. Put it in the START_STATEs of the creature scripts of the creatures nearby, too, so it will be called on every monster move also. That should cover all of your bases.
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1) This should not be in Tech Support. It should be in Avernum Trilogy.
2) Double-posting is bad. Note that there are two of these threads that say the same thing. Don't do that.
3) I'm not entirely sure what you're talking about (Portal H?), but I'm pretty sure that this page can help you.
I'm pretty sure you have to go through a secret passage in the northeast and touch the rune at least once in order to change the destination of that portal.
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1) This should not be in Tech Support. It should be in Avernum Trilogy.
2) Double-posting is bad. Note that there are two of these threads that say the same thing. Don't do that.
3) I'm not entirely sure what you're talking about (Portal H?), but I'm pretty sure that this page can help you.
I'm pretty sure you have to go through a secret passage in the northeast and touch the rune at least once in order to change the destination of that portal.
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We weren't arguing. Information was passed along. The discussion was over. Good job bringing it back up again, though.
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I'm not too familiar with the Exile system, but I am pretty sure you can start out with Conflagration, or if not, at least get it very quickly.
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I believe the shortcut is (o), IIRC. I have no idea why Jeff created this option. It is extremely annoying. I'd hit it accidentally when reaching to cast a priest spell, and for a while I didn't know what was going on.
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I don't think I ever used the character editor in any of the Avernum games, although I did use hint books.
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Others have found this canister, although I am not sure which skill is required to shape them.
I think it would be cool to be able to get "Create Ornk" at level 3 and make a monstrous ornk.
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Because Avernum Annotated Maps is amazing, it does in fact have all the locations of mandrake. One that you can find in the demo is west of Formello in the Nephilim Fortress, specifically in the Upper Nephilim Fortress in a room just southwest of the stairs (although I believe the path you have to take toget there is a bit more complicated).
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Much as I hate to acquiesce to these demands, I think I will.
BY THE POWER VESTED IN ME BY THE CABAL, I CONSIGN THIS THREAD TO THE FLAMES.
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Reviving threads is, around here, considered horribly bad form unless you have something new and important to say on the topic. Recall, Solberg, that you got warned once before for doing it.
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Download a new demo. Then e-mail Spiderweb. Tell them the name and address (I believe those are the two things they want) under which you registered before, and give them the number corresponding to the new game that you downloaded. They'll send you a new key.
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Hey, cool! I put links to them in this forum's header for easy reference.
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Good to know.
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I already told mistica in another thread that answering a question that has already been answered or other useless posting is considered spam and is bad, so I think we need not heap it on here.
Since the question that caused this thread's existence has now been answered, I think we are done here. Move along, people.
Getting rid of a NPC
in Blades of Avernum Editor
Posted
There are any number of ways of doing things. One way is to use erase_char and set_flag. That gets rid of the character in the town for the moment, but as soon as the party leaves and re-enters, the character will be back. To fix this, check that flag in the town's INIT_STATE, and if the flag is set, erase_char again in the INIT_STATE, so that the party will never see this character.
There are lots of other ways, too.