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Posts posted by Kelandon
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Is this still going? If so...
The call town_status always returns 0 (or possibly 1, I forget).
The infamous enter-combat-end-combat bug: you can get placed in totally nonsensical locations. If you enter and then end combat immediately, you get placed one space forward. This allows you to skip special rectangles extremely easily.
The call move_to_new_town can't be called from an INIT_STATE, a START_STATE, a creature script, or a terrain script, even if you distance the call from the state with set_state_continue, run_town_script, or run_scenario_script. This is exceedingly irritating in cut scenes.
Beam projectors malfunction wildly in close quarters, next to walls, in varying heights, etc.
I made a utility scenario to demonstrate a bunch of this, in case anyone wants to see it. I sent it to Jeff a while back, and I recently played it again with BoA v1.1.1, and sadly, it still demonstrates bugs just as effectively as it did before.
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Moreover, in most posts with significantly flawed mechanics (spelling and grammar), I have a very hard time figuring out what the person is trying to say, and I'm sure I'm not the only one. It's not just bad form; it tends to impede comprehension.
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If you correct someone, you should at least be right. XK did, but he wasn't. That was the only reason that I brought it up.
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And given the normal success rate for collaborations, it shouldn't matter that one is on BoE and the other on BoA.
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I can't give you ideas, but I can give you a link .
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For the underinformed, the Geneforge in GF1 (which you could use) was destroyed at the end of the game. The Geneforge in GF2 (which you cannot use) was a re-creation.
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Sigh. Did you read the error message? You need to move... oh, bloody hell.
From the header on these boards:
"If you run the editor and it immediately gives you a ton of errors (like that it can't find the "Warrior's Grove" file), you need to move the editor application (.exe file) itself into the "Data" (Windows) or "Blades of Avernum Files" (Mac) folder."
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As much as this threads offends my sense of taste, I can't find any specific reason to lock it, so it lives.
And XK, it's actually not spelled "Slithzerakai," but slithzerikai.
There are those of us who are trying to break free of the racial stereotypes in the Avernum world via BoA scenarios (my Bahssikava), but it is a losing battle, I fear.
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It's been a while since we've had one of these. I'll just get the obligatory remarks out of the way immediately: a number of people make nigh on identical posts about the same thing every now and then, and virtually none ever get any response. The threads just die.
Learn to script. It's not that hard. If you have any specific questions, post them.
The last time we talked at length about collaboration and why it doesn't work appears to be here .
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I was a bit disappointed, since the Geneforge was so powerful in the original, but I didn't really care much. I am wondering a bit how he's going to handle a Geneforge in GF3.
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Short of taking screenshots and piecing them together the way that Jeff does for his hint books, I don't know of anything that might help.
The hint book for Nethergate does contain elaborate maps, though, if you feel like spending ten bucks.
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1) As long as that Fyora is alive, you have to keep that essence invested in him. You could think of it this way: that Fyora consists of a certain amount of essence, and you won't get that essence back until the Fyora dies or you reabsorb him.
2) You can continue from where you are.
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He's notorious for not updating his games, which is extremely different from not responding to individual customers who need help. I don't know if he can help, but it's probably worth e-mailing him, especially if you don't have any earlier save file at all.
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You may very well be in some trouble. Two things:
1) You don't have to beat the golems before going through the Keep of Tinraya.
2) Always back up your save file before mucking with it in the editor. There's a reason it tells you to do that.
That said, let me see if I can find a solution to this. I'll edit this message in a little bit.
EDIT: If there is a way, I sure can't find it. It looks like the portal is handled by an SDF, which means you can't enter it more than once. I don't think there's much you can do from the point that you're at. Do you have an earlier save file at all?
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Awesome.
Well, okay. To give a more elaborate answer: I think we have plenty of mindless hack-n'-slash already. If you want heaps upon heaps of fairly monotonous combat, play Demon Island I or II. Doing something new is good.
Also, as I mentioned over in the HoF Banter board in the Lyceum, some people have gotten really good at traditional Exile combat, and I think they're bored with it. I think that Thuryl is one such person (hence Roots), and so is the Creator (hence Areni), and TM, too (hence NTH — one would expect him to get bored with traditional combat after playing 200+ scenarios of it
). Since they make scenarios that they would want to play, they adapt the combat to be different from traditional Exile combat.
The developing skills of players has affected the style of designers, which is part of why I think that the really outstanding players who haven't designed much (Imban, Bruce Mitchell, and until recently Thuryl, among others) are important to the community. They force designers to design differently. Then it's up to the really terrible players, like myself, to keep their influence in check.
At any rate, new and different combat that stretches the limits of the BoE engine is good, since that's probably the only thing that will continue to keep BoE alive and healthy as BoA starts to gain ground.
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Because he's stuck in his ways and only rarely upgrades anything. Why do we care?
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Just because the previous post made it seem otherwise: no, that doesn't always happen. Most people can play through GF2 without ever having a problem with over-sized text. It's something specific to your computer or operating system or something. There may be a way to fix it, but I don't know what it is.
Jeff might. If you e-mail Spiderweb and tell him as much of the technical specifications of your computer and operating system that you know, and if you tell him specific text boxes where this happens, he might be able to help you.
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The usual Tech Support questions: what is your operating system? Are you using the most recent version of the game? Have you tried re-downloading?
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That's why Jeff always put his bookshelves up against walls. If you look, you'll notice he did that both in the Trilogy and in Blades.
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Also, Nightfall was a book, not Asimov's idea for a scenario.
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As far as I know, no one in the history of Blades has ever made a scenario out of someone else's idea for a scenario.
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We told Jeff about this when he was going to make the upgrade from v1.1 to v1.1.1, and I thought he was going to fix this. Oh well.
I've found some bugs lately, too (with beam projectors in particular). I say after GF3 gets released, we push for another bug-fix for BoA.
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To the best of my knowledge, no one except for Jeff knows which flags correspond to which quests done. That's why you shouldn't use it, because it will have completely unpredictable and nonsensical effects on your game.
Or possibly that's why you should use it....
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Sound 173 is definitely a moo.
That's funny; it's listed correctly in the resources themselves, but it's mislabeled in the Appendices.
Does it really have to be this way?
in Blades of Avernum Editor
Posted
I don't know if Arenax is still around and still intends to port his dialogue editor to Mac, but even if so, you're stuck with copy and paste for the time being.