Jump to content

wz. As

Member
  • Posts

    597
  • Joined

  • Last visited

Everything posted by wz. As

  1. There probably is, but discussing it would likely be just as prohibited as discussing how to go about making a trainer.
  2. Quote: Originally written by Thuryl: Apparently it's likely to be a limitation inherent in the way the engine handles towns. Allowing move_to_new_town at other times could potentially cause serious bugs. That's right. It has to do with the order in which the engine handles nodes and scripts. A lot of code would have to be rewritten to accomodate this. Which is no excuse for Jeff not to do it, though.
  3. I took on the golems at a low level. I didn't bother getting past two stones, as I was playing an agent, but to beat the first two challenges I took advantage of the Battle Beta standing out front. Basically I led the golems out (one at a time, for the second challenge) and let the Beta take care of them.
  4. You could email Jeff. He might be able to help you. spidweb@spidweb.com
  5. Yeah, I figured better safe than sorry.
  6. I have some intuition about this matter, but as it's just intuition, I won't post it here on this forum.
  7. Re town_status: As far as I can tell, the town_status calls work if and only if the town passed is -1; in that case, the calls work for the town the party is in. If used outdoors, with -1 being passed as the town, the calls work for the town the party was in last. (edit) As far as I can tell, Jeff didn't even make the effort to allow working with statuses of towns other than the one the party is in. I believe he either forgot to add full functionality as is described in the docs, or just couldn't find a good way to make it work and simply left it out. (further edit) This is valid for Mac v1.1.1. As there are still complaints about the calls not working, I assume it's valid for 1.1.2 as well.
  8. From the Appendices: short set_attitude(short which_char_or_group,short which_attitude) - Sets the attitude of the character/group: 3 - friendly to party 4 - neutral 10 - hostile A 11 - hostile B
  9. I'm not sure if this is related; I can't create any rectangles at all. All of the things that should make a rectangle (special encounter, room description, solid and hollow terrain) don't do anything. I click the button, then select the two endpoints of the rectangle, but then nothing happens. I'm using 1.02b4, on Mac OS X 10.3.7. I don't have the problem in 1.02b3.
  10. You may want to post the troublesome scripts here, or it will be difficult for anyone to help. The proper call to go to another state is set_state_continue(state); Perhaps you're using set_state(state), which is more suited for use in terrain and creature scripts?
  11. TM's scenario Canopy accomplishes this by using items to represent special spells. It's not perfect interface-wise, but it works.
  12. It uses "snd " resources, which I believe Quicktime calls "sfil" or System 7 Sound. If you have Quicktime Pro, it should be able to convert sound to that format, and then you can use ResEdit or something similar to copy the resource fork of the resulting file to your .cmg. If anyone can confirm or refute this, please do, because I'm not completely sure. You can always try it and see if it works.
  13. I know there are ways to get past the password, but I'm not sure if there's any way to discover the password on a scenario. (But it is possible to release an altered, password-free scenario)
  14. I think you might be able to open the source in Project Builder if you're running 10.2 or earlier. If you're running 10.3 but don't have Xcode installed, you can install the developer tools with /Applications/Installers/Xcode Tools/Developer.mpkg
  15. It would probably be a good idea to make your scenario first, using placeholder graphics, and then ask around for new ones only when you're done. There isn't really much incentive to make custom graphics if you don't even know that they will end up being used, since many scenarios usually end up taking up space on a hard drive somewhere because the designer lost interest.
  16. You can do it on a mac: http://www.ironycentral.com/cgi-bin/ubb/ubb/ultimatebb.php?ubb=get_topic;f=18;t=000051 Your PC version will have to use a different one though.
  17. Just an idea: If you feel up to it, you could have an NPC who goes around lighting all the lamps at nightfall! It would probably be hard to implement, but if you pulled it off it would really add a lot of realism.
  18. Yep, that's it. "end()" ends the state, not the if block. To end the if block, all you need is the closing bracket. What you're doing has the state ending at the end of the first if block.
  19. I tried placing a resource with the same ID as the "boom" sheet in a .cmg file, and then tried loading the modified boom. Apparently the engine loads the custom resources first, and then the core resources, so the custom one got overwritten. Looks like you have to modify the game files if you want custom booms/missiles/effects.
  20. You could also take advantage of the day/night cycle in that deserts are freezing cold at night. I'm pretty sure Drakefyre has described somewhere how to utilize the ticks for that, and you could have a whole system set up of different wandering monsters at day and night, different kinds of restrictions on your party, and a whole slew of interesting challenges.
  21. I assume you're talking about the script files. As far as I know, you don't really need any line breaks at all, as long as commands are separated by semicolons. (If someone knows differently, please correct me!) I'm pretty sure carriage returns, line feeds, tabs, and spaces (outside of a command) are ignored by the engine, except when an error gives you the line number for the script. So, basically, use whichever you wish. (Mac formatting works for me, and I'm on a Mac)
  22. For Mac, it goes in "Blades of Avernum Files" -- probably the same place for PC.
  23. Wait- Didn't someone (I forgot who, sorry for not giving credit where it is due) figure out how to add sounds? It isn't any harder than adding custom graphics, from what I remember. The only problem is that Windows users are out of luck, but for the Mac half (and of course it is more than half at the moment), it's doable. Edit: Kennedy discovered the method .
×
×
  • Create New...