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Aran

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Posts posted by Aran

  1.  

    A lot of ingredients in standard baking (milk, butter, etc.) use animal by-products and such. Some people define vegetarianism pretty strictly, and some people leave that definition (no animal by-products) to veganism. Your cafeteria is probably just erring on the side of safety.

     

    They do label the vegan stuff as vegan. Definitely eggs and milk in these...

  2. In my defense, I didn't know that you had to look for cupcakes that are explicitly marked as vegetarian now. :-(

     

    Edit: The college cafeteria actually had pancakes (the sweet kind) labeled as vegetarian today. That was mildly creepy.

  3. I like the convenient healing, but I can see that a mode labeled "hard-core" could be more so. I play too casually to enjoy going all out on difficulty, but if I did, I think I'd prefer having the option to really, really be forced into decision-making and resource management. Some of the most enjoyable and least tedious parts of Avadon were those dungeon crawls that cut off the escape route.

     

    But (and I'm basing this on Avadon, since I haven't picked up the sequel yet), the thing about the pylons is that if you can reach them to get healed, you could also go back to the castle and heal up anyway. So stripping pylon-healing wouldn't add difficulty, just inconvenience. A better answer might be to attach a cost to returning to safety, like respawning enemies or losing some progress.

  4. If it managed to blend into the background like in most* Myst games or Minecraft, and was only on occasionally at random moments, maybe. Anything else, I'd probably turn off inside of ten minutes. Also, definitely no on slapping on some random free tracks, or even licensing ready-made stuff. If they get music, they should get a characteristic and unique soundtrack.

     

    Don't see where you get the lack of dialogue from, though; these games are pretty much full of it.

     

    (*Except for Serenia. Had to turn off the music entirely there to stop losing my sanity after an hour of it.)

  5. I actually wrote my master's thesis (I'm one of the last North American PhD's to even do a master's degree first) using this imaginary time quantum gravity stuff of Hawking's. But only kind of; I was doing a particular kind of problem for which imaginary time is a standard technique when gravity isn't involved. Doing it with gravity is actually a major extra leap, but in my particular context it didn't seem quite so arbitrary. Hawking's version is whole-hog, this-is-how-it-should-be. That makes other people raise eyebrows. As far as I know, it has no good answer to why time normally seems quite different from space. And that's kind of a big thing, not to be able to answer.

     

    He actually lost me completely at this point (at least with the rest of the simplified explanations, I could mostly picture something), when speaking of the universe having singularities "in real time" but not "in imaginary time". I thought he might be talking about real and imaginary components of a complex value for time, but that didn't seem to make any sense either. I haven't taken any physics, of course. Do "real", "imaginary" and "singularity" mean roughly the same as they do in mathematics?

  6.  

    It's been a while since I read the thing, but I think it was the Euclidean spacetime stuff, where somehow in quantum gravity time isn't really any different from space at all. This leads to cosmology in which there isn't really any sharp 'Big Bang' beginning to time, or something. Far from being generally accepted, this is essentially just Hawking's own pet theory. It has a couple of cute features, but most people just find it bizarre and arbitrary. It hasn't fared particularly well in the years since that book was written, either. It never really caught on. Lots of people have looked for various alternatives to the Big Bang, in some kind of quantum theory, but there's no consensus that Hawking's version got this right.

     

    Arg: I don't seem to have kept my copy. I used to move every few years and purge my library aggressively whenever I did. I must have decided that although it was a neat book there was nothing in it that I didn't already know well, so I wouldn't ever re-read it, so away it went.

     

    So I can't check just what it was that I felt took a misleading turn.

     

    In my ebook version, the explanation of Euclidean space-time, and imaginary time, starts around page 106.

  7. Shouldn't be too tricky; it basically involves finding the part of scenario.cpp where the various structs are defined, and start counting byte-lengths.

     

    It's not an investigation I can undertake, though. In fact the whole Forge thing is going on the backburner for the next month or two; I have classes starting next week, and another TA job.

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