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ultra112

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Posts posted by ultra112

  1.  

    On 2/17/2023 at 8:13 AM, Elyssaen said:

    I really like this. I've thought it'd be fun if there were different playstyles with creations, including a way to focus on disposability more. Being able to shape an Unstable Thahd or similar mid-fight could be a useful option, especially for Guardians. As you say as well, absorbing your own creations tactically would be a new dimension to the choices you make. Something else would be if a way to absorb some essence from your creations on death (maybe via an artifact level item), which could synergise well with being able to shape in combat to open up new playstyles.

     

    I'm not too sure about this one. On the one hand, if creations can do more and more magic, then magic loses value and shaping becomes too strong. On the other hand, conversely, support creations could sometimes be more of a buff to Guardians and Agents rather than Shapers, depending on how they're designed. Being able to heal surrounding allied creations is going to specifically buff Shapers though, I'd rather see a support creation that can sit back and buff one target – a Guardian would love that.

     

    I'd be on board with some stuff like that. Mutagen seems to have a lot of long range attacks and huge AOEs that mean positioning often doesn't feel that important. Environmental hazards like you describe could make positioning much more important and make for even more interesting gameplay sometimes.

     

    I think that might be a bit too much complexity! I think instead my #1 wishlist item for Geneforge 2 (*) is for more diversification of existing creation roles, esp. the upgraded versions. The Battle Beta is an excellent example. The optional active/passive abilities mean that the Beta could be a very different beast than the Alpha – maybe the Alpha's a shock troop and the Beta's a tank/support? I wouldn't want to see Alphas, Betas and Gammas but them not be meaningfully different. Whereas if we have 1) more differentiation between upgraded versions than Mutagen, 3) rebalance of any stragglers that don't get used much (Pyroroamer?), 3) the Tier 4 creations G2 already has and 4) one more original creation like the Cockatrice, there's honestly going to be an enormous amount of choice.

     

    (*) Except for the stuff Jeff has already said is coming, around more options for martial combat.

    I do agree with the diversification of creation roles, as this problem became quite apparent in mutagen, because even the Dryak's skillset are completely the same as the Fyora only stronger.

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