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Posts posted by ultra112
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Still got 5k more to go!!!!!
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7 hours ago, Amira The Hot Potato said:
59 hours left. need 8854 to get 80k goal!
also: 1 "create a quest" available and 6 "create a character" available
I wonder if someone here can help back those rewards
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oh man hoping a miracle can happen.
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Yesh they do act on their own in battle
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Unfortunately I went for the artifact reward instead.
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I think we could expand the amount of companion through the add a new character reward
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Oh yeah, I remember it too; the pack of Wingbolts and Kyshakks
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Fellas we hit the 60k mark
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On 2/17/2023 at 8:13 AM, Elyssaen said:
I really like this. I've thought it'd be fun if there were different playstyles with creations, including a way to focus on disposability more. Being able to shape an Unstable Thahd or similar mid-fight could be a useful option, especially for Guardians. As you say as well, absorbing your own creations tactically would be a new dimension to the choices you make. Something else would be if a way to absorb some essence from your creations on death (maybe via an artifact level item), which could synergise well with being able to shape in combat to open up new playstyles.
I'm not too sure about this one. On the one hand, if creations can do more and more magic, then magic loses value and shaping becomes too strong. On the other hand, conversely, support creations could sometimes be more of a buff to Guardians and Agents rather than Shapers, depending on how they're designed. Being able to heal surrounding allied creations is going to specifically buff Shapers though, I'd rather see a support creation that can sit back and buff one target – a Guardian would love that.
I'd be on board with some stuff like that. Mutagen seems to have a lot of long range attacks and huge AOEs that mean positioning often doesn't feel that important. Environmental hazards like you describe could make positioning much more important and make for even more interesting gameplay sometimes.
I think that might be a bit too much complexity! I think instead my #1 wishlist item for Geneforge 2 (*) is for more diversification of existing creation roles, esp. the upgraded versions. The Battle Beta is an excellent example. The optional active/passive abilities mean that the Beta could be a very different beast than the Alpha – maybe the Alpha's a shock troop and the Beta's a tank/support? I wouldn't want to see Alphas, Betas and Gammas but them not be meaningfully different. Whereas if we have 1) more differentiation between upgraded versions than Mutagen, 3) rebalance of any stragglers that don't get used much (Pyroroamer?), 3) the Tier 4 creations G2 already has and 4) one more original creation like the Cockatrice, there's honestly going to be an enormous amount of choice.
(*) Except for the stuff Jeff has already said is coming, around more options for martial combat.
I do agree with the diversification of creation roles, as this problem became quite apparent in mutagen, because even the Dryak's skillset are completely the same as the Fyora only stronger.
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yeah I kinda had that idea popped into my head when you mentioned plant. side note: I'm hoping the kickstarter would reach 100k so that we can finally have that character customization that the series sorely needed.
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16 hours ago, Amira The Hot Potato said:
not really sure. not my forte. maybe like a charging/ramming enemy and a melee. There's no way to me to back to make a new creature tier so if someone could suggest this(if its good) would be nice
Hmm perhaps it would have an ability to spew poisonous thorns in the same fashion as the spitting baton.
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Hmm, I wonder if there would be secret spells that only Tuldaric can teach you but the other factions can't
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Perhaps, but wasn't Tuldaric's alterations involve with spell casting?
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Hmm interesting, so I would assume this would be a battle creation right? If so what kind of skills have you thought of for this creature
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1 hour ago, alhoon said:
Wingbolts!
🤣🤣🤣
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Btw people what do you have in mind for the Kickstarter creation?
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I agree with Minion, besides Geneforge would benefit having a better character customization; as it is something that it needs to support it's lore and enhances the gameplay value.
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Just pledged artifact tier
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17 hours ago, alhoon said:
Will we get a different forum for GF2-Remake or there will be one forum for the remakes?
Personally, I would prefer one forum for the remakes.I mean didn't the avernum remake got the same treatment, like having an entire forum dedicate to the remake trilogy?
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Fellas the page it's up, feel free to check it out
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I think the altering should have increase your spell casting stats too
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yeah just for the Barzites and the Takers, but I do wonder if that can be done with the awakened and the loyalist as well in the form of a quest.
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I do think that the G2 remake would be a great start to introduce faction based creations, as it might help even out the odds among the factions that might come to play and emphasis on the creation design philosophy of each factions
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I know she will, it's just I wonder if we could rescue her before she is killed
G2 Remake Kickstarter page is up
in Geneforge Series - Remasters
Posted
I wonder if the Kickstarter creations will get variants some time during the remake series