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Tonweya

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  1. 23.) A Demon Down Under; San Mortis. In the tunnels that lead to San Mortis, there is an opening, (U-22, 41), that leads to two Levels of Caverns. Work your way around Level 1 you find an opening at 06, 31 which leads to Level 2. Work your way through Level 2, crossing the crevasse using the mini-graviton. At 34, 41 you see a small pool of water formed by a crack in the ceiling above. Return to Level 1 and find a small pool of water at 22, 07. Freeze it with the ‘Wand of Refrigeration’ to cross it. There is another large pool of water at 27, 31. Return to Level 2 to 34, 41 where you see water dripping from a crack in the ceiling above. Use the Laser you received from Quintus to blast a hole in the ceiling above and a torrent of water comes down. Return to Level 1 and the large pool of water is drained for you to walk across the area. Follow a path on the other side to an opening at 55, 29. Work your way through Level 2 to an opening at 58, 54. Now that you are in the Demon’s Furnace, work your way to the southeast section where you find an area in the shape of a Pentagram, or Star with a Red Altar in the Center and Braziers at each of the five points of the Star. Go to the Altar and ‘Look’ at it. The Scenario will ask if you want to read the book, “Demonology 101”. It will tell you where to place the Alchemical Ingredients in the Braziers They are as follows: Mandrake at the top and then, going clockwise, Blood Moss, Nightshade, Sulfurous Ash, and Black Pearl. 46, 41: Mandrake 39, 46: Black Pearl 3, 46: Blood Moss 40, 53: Sulfurous Ash 52, 55: Nightshade. Once this is done, return to the Altar and ‘Look’ at it. You will have summoned a Cacodemon and he will summon Lesser Demons. Concentrate all your fighting with the Cacodemon only. When you defeat it, all the others will disappear. With the Cacodemon destroyed, you can now access the area behind 26&26, 45. There are two chests there. One has a Ruby Sword and the other has a Red Orb.
  2. m I not only make Walk-Throughs and *.bmp images of things in a Scenario, but often make an Appendix if a Scenario has a lot of Side Quests, etc. The following is a list of the Titles of the Side Quests in the Appendix for AC-3, Retribution. Use it to see what you have/have not completed and give a whistle if I can be of any more assistance. me Appendix for: The Adventurers’ Club, Volume Three Retribution This Scenario: This Scenario, even more so than each of its predecessors, is particularly long and complex. The Author has put a LOT of work into this Scenario, with not only a multitude of his own Graphics, but into the interweaving of events that require the Player to take this Scenario much more seriously than one might expect. Not only is the main Story Line long and complex, but the Author has included a great number and a great variety of ‘Side Quests’ for the Player. Generally, the Author has introduced each Quest as the Story Line unfolds. These Quests may require a Special Item, or Circumstance, to accomplish. Once the Party learns of the Quest and acquires the Item or Circumstance, the Quests may be done at any time convenient to the Story Line. There are several Geographical Areas in this Scenario and many Quests, so the Player might choose to wait until they are in the proper area to deal with a particular Quest. With that in mind, there are a great many ways to actually play the Scenario. ° ☼ Tonwéya ☼ ° wicá wa máni ishná 1.) Taking Homer home: 2.) Underground Caverns; or Combat Training Area: 3.) The Chicken Killer: 4.) The Golden Unicorn: 5.) The Lost Boys: 6.) Little Brown Pups: 7.) Guild Quests: 7A.) Alchemists’ Guild Quest; or Potion of Light: 7A1.) There are five Pages to the Recipe Book stolen by Hobblings: 7B.) Fighters’ Guild Quest; or the Cutthroat Commune: 7C.) Mages’ Guild Quest; or Looking for Lucinda: 7C1.) Familiar Creation: 7C2.) Dead Man's Poppy: 7D.) Priests’ Guild Quest; or the Holy Goblet: 7E.) Thieves' Guild Quest; or Unstealing the Statue: 8.) Owaji Championship: 9.) Memories of a Murder: 10.) Search for “A Little Girl”: 11.) Quest for Viagra: 11A.) Black Market: 12.) The Field Trip: 13.) Hydra Egg Noodle Soup: 14.) Prof. Marvelus' Traveling Chest: 15.) Three Heads Are Better Than One: 16.) The Greenball Express: 16A.) A New Sanctuary… Untamed Region: 17.) Gumbies Make Good Scarecrows: 17A.) Grandfather's Secret Stash: 18.) The Lost Treasure of Magus Bagarnis III: 19.) Burrower Beast Infestation: 20.) Quintus Finds Religion. 21.) Virgil’s Tower. 22.) Uncle Shamus is missing. 23.) A Demon Down Under; San Mortis. 24.) Monster in the Lake; Lake Venom. 25) Poppin’ Fresh Doughboys. 26.) When Treasure Chests Attack. 27.) The ‘Press Your Luck’ Show. 28.) The Scavenger Hunt: 29.) Miscellaneous Items of Interest 30.) Specialized Trainers and Augmenters: 30A.) Trainers: 30b.) Augmenters:
  3. I know I get a bit 'chatty', so please forgive me for a little here. I joined BoE in '04 as a retiree and, although I'm not much of a Player, I wanted to keep my hands and mind busy, so I began writing Walk-Throughs and documenting Items as a "Hobby". I originally wanted to give them away to be posted, but some of the Scenarios have information that is and should be, for lack of a better term, "Censored" and what I feel should NOT be released. You'd have to play several of the Serial Scenarios to understand what I mean. Since I'm still making them, am still alive and kicking, and have accumulated a lot of information on numerous Scenarios, I expect to keep watching this Forum for a lot of years to come. Most anyone who has the desire can now learn the Updated Scenario Editor. There are several knowledgeable people who have done some absolutely wonderful work with the Open Source Code and made my Hobby much easier. Others can learn to do things like this rather easy, too. FWIW, check the next post. me
  4. Yet to finish are: * Priest Spells, Level 7 (scattered around): ** In Zenith, Residential Area, Brother Thomas: Give him the 1,000 gold pieces you found in the Donation Box and he will 'reward' you by instructing your Party in Spell Casting. This will raise your entire Party's Priest Spell Ability by 1 point. ** When in the Priest's Guild you can learn Level 4, 5 & 6 Spells. I'm sure you know this already, but I was just saying... *Pelzbaraii: 08, 15: Tome on a Pedestal: 'Revive All' *Pelzbaraii South: 07, 04: Tome on a Pedestal: 'Ravage Spirit' *Dhurnhold: 42, 40: Store, 47, 46: Chest, Scroll: 'Resurrect' *Hanod: Library: 59, 52: Tome on a Pedestal: 'Divine Thud'. Shop: 59, 24: Split Party to cross a Floor Plate to get to 59, 30: Tome on a Pedestal: 'Mass Paralysis' Bank of Hanod: 20, 14: Chest: Scroll, 'Word of Recall' *Balinport: 57, 32: Weak Wall to 56, 34: Bookcase: 'Wall of Blades'. Library, Main Floor: 16.42: Tome on a Pedestal: 'Avatar'
  5. Yet to finish are: * I'll pass on the Scavenger Hunt for now; give a whistle if you hit an impass. * Demon down under: Do you have the following: Mini-Graviton, Wand of Refrigeration and Laser? Y/N?
  6. Yet to finish are: * Viagra: After you obtain an Essence Crystal for Frank Twinsen, the Casino Guard in Liberty, to get a Key to the Magestica Prison that you need, he happens to mention the phrase, “Black Market”. When you ask him about it, he will send you to Harold at 05, 20 in Liberty; who sends you to Helveticus at 06, 05 in Magestica, L2; who sends you to Marlow at Riddenport, who sends you to Quentin in the Residential Area of Zenith, who sends you to Tess, also in Zenith but in the Business District, who sells the infamous Viagra pills. You’ll get a large, green pill for 500 gold.
  7. Sorry I'm slow getting back to you. I started last night, but got side-tracked. ;^{ 2.) Assuming that you've been to the "Lazy Lizard" and spoken to the Bartender, Ssleezak, and the Receptor, Savel, and are at the point where you realize you've lost Priest Spell Points, and I assume you've been to the Ferry Landing where you reafirm that, "Lucivius does NOT want you to leave this island!"... You have to climb Mt. Zsarnek. Go to (469,032), receive the message and then climb further to a clearing at (473,030). You will now need to Cast, "Flight" to pass a "High Wall you cannot climb" in four places. They are, (474,023), (469,018), (464,010) and (472,007). This will bring you to (471,013), Mt. Zsarnek Summit. Enter the Shrine at (31&33, 18). Walk over to and 'Look' at the Statue of Odashai. When asked if you want to Pray, answer, 'Yes'. You will get a message regarding what you could do with this Site and should realize who you need to talk to about it. Before you leave, get the Blue Orb from the Chest at (32,26). Now, return all the way back down the Mountain and re-enter the "Lazy Lizard". Talk to Savel again and ask about the Ferry. He'll mention a 'Teleporter'; ask about the 'Teleporter'. Go where he tells you and you'll be teleported to another location where you'll need to work your way through. Once this Puzzle is completed you can work your way back to "Safe Ground" and go to the Transit Center. Go to Magestica to speak with Quintus. (You'll know what to talk about.) Once you've completed this, you may have some unfinished Quests. Post again and I'll tell you which I did next. Also, because the "Scavenger Hunt" is pretty involved, I found it easier to accomplish a few of the Items as I found them and then, at a 'quiet' point in the Game I concentrated on only the "Scavenger Hunt" to complete it and then return to the main Story-Line. Something like this really just helps to confuse all the other things you're trying to accomplish. Again, post about which you want to do next. I think I do have any answers you may need. P.S. I assume the "Ruby" you're referring to is the clue that refers to "rubies, sometimes found in caves, etc." In the Magestica Prison, in the southwest pod, there is a Ruby Pedestal with a note. Keep on keepin' on. Not being much of a 'Player', I found this to be the only difficult Puzzle Scenario that I really enjoyed. Although, when I first started with BoE, I was totally confounded by it and must have asked for help a hundred times. There are four or five Scenarios that I re-play every month, or so. This is one of them. me
  8. Hello back, 'all'. ;^} Welcome back. To answer your questions, albeit in reverse order... The Alchemy set will be given to you by Fregk-Ursia in Grah'Mok. In your conversation with her, she should have told you the she wanted some Nightshade. You should have also been given a Quest to retrieve the Heads of some Caveworms for someone who will pay you for them. (IIRC, there are a total of three.) When you are in the Cave of the Caveworms, lookd for a Secret Passage through the Cave Wall at 51, 04&05. There you should find the Nightshade. Return to Grah'Mok and mention the word, 'Nightshade', to Fregk-Ursia and she will give you an Alchemy Set as a reward. She doesn't mind because she's sure you can't make Potions anyhow. I don't know what you mean when you say that you are "stuck on the Slith Island". I can only presume that you haven't entered the City of Basshuk. You need to enter the City of Basshuk and will need to learn a Password. Enter the Council Chambers on International Street and speak with Chief Sslatik. He will tell you that Password. At the City Gates tell the Guards you have a message for the Chief's friend, Kumar. When Kumar comes to speak with you, say the word, "Ssvechtza" (I don't know if you need to actually speak with the Chief. You may be able to just say the Password.) As to the "Greenball Express"... I'll end up writing half a Novel to explain in detail what you need to do, so please excuse me if I answer your questions in sections, starting with this one. First, In Magestica, Level 2, speak to a Gumby Servant at 11, 05 in a Residence at 09, 07. Listen to his 'problem' and see if you can follow through with what he needs you to do. when you get him out of Magestica, you can take him to the Area you've described, but there is much more to this Quest; it's actually a "two-parter". Let me know if you are stuck after accomplishing this. I watch this Board pretty regularly, so you shouldn't need to wait for too long for a reply. me
  9. and...... the good 'old' ones. There are so many scenarios... and so many good scenarios... and so many good story-lines in them... So many scenarios... So little time... ;^} me
  10. He takes a deep breath and says, "Thank You". I have a bad habit of reading into things that which is not there. My 'Hobby' is to disect the Scenarios to find all the "Goodies" and you, (all), have done a terrific job with the Editor/Program. tx, me
  11. I believe your Party 'is' the Adventurers' Club. The intro says, "You call yourselves, 'The Adventurers'Club'". me
  12. FWIW... I just re-read your answer and realized you said you intended to NOT include the various 'dumps' in the final Editor. Is there a serious reason why you don't want to? I realize that a lot of things can be found by reading the Items and Special Items, but I find the Text Dump and Specials Dump to be extremely valuable. Also, someone put a LOT of effort to include these Dumps in the present version. For instance, both, (more so the Text Dump), give me the ability to include ALL conversations and events in a Walk-Through, rather than possibly, (probably), missing something important. For my purposes, if you eliminated these Files, I would continue to use the Editor in its present state and ignore an Editor without at least the Text Dump and Specials Dump. I don't want to upset your plan for the final version of the Editor, but would like to ask, please, that at least these two Dumps be included. tx, me
  13. Thanx for the response. It's not a really important issue, but would be handy for someone like me who is more interested in the editing rather than playing of the game. At present I can 'search' for a particular Flag, note its location throughout the Scenario, and then figure out what did, or did not, happen. I guess I was just hoping for a short-cut, or quicker way to do so. I got involved in all of this to keep my hands and mind busy, so I guess what I'm doing is probably more effective anyhoo. ;^] tx, me
  14. Back to the Node/Flag item... In Scenario Editor there are several "Dump" selections: "Text Dump", "Monsters Dump", "Specials Dump", etc. A Player has the option to create a File of any of several options regarding the Scenario. And... a Player can modify the Party at any time, before or during a Game. Is it practical to create a "Party Status Dump"? That is, would it be possible, or practical, to do a "Dump" of the Game status of the Party; not the individual PC Attributes, but the status of the Flags, spcifically at that moment in the Game. *I'm interested in detailing the Scenario. I can find all the Nodes, Flags, etc. in a "Design State", but on occasion something doesn't occur when it should and if I could see the active Flag Status, I'd better know what was right or wrong. Just a thought. ;^} Many thanks, me
  15. Aren't you talking about the same thing as in the "Character Editor" to choose "Add all Town Maps" and "Add all Outdoors Maps"? When you choose this option the Maps are completely revealed. me
  16. Again, if you release it, I'll play it... and I'm reasonably certain that there are some others who will, too. Tatterdemalion was one of the first Scenarios that I played. I've always felt, and recommended, that it be the first that any newcomer to the Community play. Any Scenario can be played with various Party Styles, but this Scenario was designed, specifically, to learn the advantages and disadvantages of each type of Party Character. me P.S. I think it only fitting that it was also the winner of the first Scenario Contest.
  17. re: "You rock, man." It took me a while to learn how to play the BoE Scenarios, but once I did, I started making Walk-Throughs for most of the ones I played. There is a small group, to my liking, that I have played again several times. I have gone through "The Arc" more than a few times. Like any good literary work, it seems to be better each time you read it. There are always a few things that you either didn't catch the first time through, or had forgotten. Although there are some really good Scenarios in the Archives, I think everyone would agree that Al has done an exceptional job and that what he has done is far and above simple Game Scenarios. Personally, I consider it/them a Literary Classic. me
  18. I can only speak from my point of view, but... In the Editor Mode, the drop-down menu for the 'Scenario' group gives one the ability to list: Data, Text, Shopping, Monster, Specials and Object groups; lists that I find extremely important and thank you all for creating. At present, I can make a list of all the 'Specials' and then find, (alt + E, alt + F), by identifying the specific Flag I'm looking for to know all the locations in the Scenario and what it does at each location. I then have to figure out why that Flag is in a particular state to know why it is, or is not, doing a particular function. Basically, I'm doing the same thing the Author has to do when writing a Scenario. 99% of the time, I simply haven't done something, but have learned the long way around what I need to do. I believe that what Karoka is asking is that if a Player knows what Flag is supposed to be in what State, then some sort of "In-Game" Viewer to display a Flag's present state, might be "Handy". However, one would need to already know what that state should be and in retrospect, I don't know if this would be worth the effort, other than gaining the sense of accomplishing it.
  19. All things are relative... Although Games of this style have been left in the dust by the iphones, itablets and i can't stand much more, some of us "Old Folks" still appreciate them and wish more of you "Young'uns" would use the BoE Platform as a learning experience to make a few more scenarios. I have absolutely no ability as a writer, but find Games of this Level much more enjoyable than the excessive graphics without any real Story-Line. IMNSHO: Some of the people who have written Scenarios here have shown real talent as writers and real understanding as humanitarians. Hopefully, they've used that talent as they've moved on and left this Community. I can only say that for the foreseeable future there will be at least one who will appreciate any new Scenarios submitted along with all the existing ones. Thanks for listening, me
  20. You have a good point and, yes, I wear glasses for reading, but I'm also 70 now. ;^} I don't use them for playing, but rather, for documentation of a Scenario. I want to be accurate, so I hand-write all the Nodes of a Town quite often. I have numerous MS-XL Spread Sheets that I use for keeping track of Nodes, etc. It's part of the "fun" but some sort of "In-Game Node Viewer" would be an incredible advantage. me
  21. You're right... I just wasn't looking in the right place. The Node, "Has enough Statistic?" is under the "If - Then" gouping and when it said to check the "docs" I went straight to the listings at the end of the Documents where the Alchemy, Mage Spells, Priest Spells, etc. are located. Following your direction, I looked at all six groupings and in the "Affect PC's" group I found "Affect Statistic" and in the Documentation it lists 18 stats. * "Affect Statistic" is Type 98 in the Documentation. I was afraid that I had a corrupted file, but it was just me. FWIW: I checked both the Original and the Classic. The Classic has both the "Affect Statistic" in the "Affect PC's" grouping and "Has enough Statistic?" in the "If - Then" grouping. The Original has only "Affect Statistic" in the Affect PC's grouping. So, as you said, the "Has enough Statistic?" must have been added during the upgrade. Again, I thank you greatly for all you've done and continue to do. me
  22. First answer: Thanks; it's only a minor inconvenience, but would seem to be more practical to go directly to the appropriate "Save". Second answer: Again, thanks. I've read and re-read the docs that come with the game and just haven't been able to find a list of "Statistics", or even an indication to them. In my "Hobby" I have to search a Scenario in reverse by starting with an event and then reading back through the Nodes. When I see a number for "Statistic" I've been trying to deduce what it might be. From what you just said, I'd presume the same. Attributes are specifically named. For instance, "Has enough Cave Lore?" Again, thanks a bunch for all you've done. Although I'm not much of a "Player", rooting out facts and details is more my "Game". me
  23. I hate to ask about modifications, especially after all the greatly appreciated work you guys, (?), have already done with this system, but... When clicking on the "Load Game" tab with the Original BoE Program, you went directly to the list of "Saved Games". When clicking on the "Load Game" tab with the Updated BoE Program, I have to search back through the "Tree" to find the list of "Saved Games" in the "Scenarios" branch. Is this just something askew with my system, or is it something that can be modified in the Updated Program? And a second question... One of the Editing Options is, "Has enough statistic?" which allows you to specify the amount of and the specific type of Statistic. The Option says you should check the Docs for the list of Statistics. I've looked through the "Docs" numerous times trying to find the listing of these Statistics, but can't seem to find it anywhere. Any help on either of these two items would be appreciated. thanks, me
  24. My mistake about asking Bonnie for quests; (wrong scenario) I hadn't actually looked it up. ;^{ I presume you've stopped by each of the residences along the road on Hollis Island and found some "beginner" quests. Also, as you work your way north on the Main Land, you should find a few things to do. As to the slaughtered cows; you can't 'resolve' this item at this time. It is part of a larger problem that will become more evident as the Story-Line unfolds. For now, just make note of what happened. me
  25. FWIW: Check the "Mystic Guardian", specifically the stats, in Alcritas' "Falling Stars". me
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