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Blades2011's Achievements

Curious Artila

Curious Artila (3/17)

  1. I finished Kayolith pretty quickly, it's not much of a challenge (except to find the hidden passage past the rockslides). Combats are not that hard either. Have not bothered with Heirs yet. The one I'll get to one day is Doom Moon 2 once I figure out how to get out of the first combat (I finished Doom Moon...yeah, not thrilled with pistols, but that flamethrower was darn nice...). m
  2. Hi there, Thanks again. Over the many years (on-and-off) of playing Blades I've managed to finish most of the scenarios made during its heyday. I need to try some of the newer ones. The only three of those I never finished (major ones) are (1) Destiny of the Spheres (the 'thirst' thing drove me nuts as I am one of those people who love to explore the entire map); (2) Revenge (for some reason -- not from fatigue -- my party dies 2/3 of the way through walking outside, like some other clock has expired...I just gave up as I thought I was doing everything right) ; and (3) Doom Moon II (I just cannot get it going with that impossible combat to start). Let's see which one I will play next...maybe the Za Khazi Edit for the hell of it or maybe Staff of Kayolith or Heirs to Theseus. We'll see... Thanks again! m
  3. Hi, I had played some of AC1 but some of it bored me so I quit. I usually don't like scenarios that I can't use my normal party, or have nodework that 'destroys' things in my inventory due to BoE limitations on dropped items. I didn't create a 'god party' and I like playing with the party I developed over time. In any case I have played many of the scenarios you talked about and got through them pretty smoothly. Thanks again for your help. I'll finish this one this coming weekend when things quiet down here a bit. m
  4. Hi, Yes, all I needed was that one tip about the 'ruby altar' and I managed to finish it pretty quickly after that. Thanks again for all your help! m
  5. Hi, Thanks. All I needed to find out was that I actually have to take the damn carpets and that activates the buttons. I thought you just had to walk over the proper ones. It's these little illogical things that sometimes drive me nuts. I guess I can finish the game now. Thank you for all your help. m
  6. Hi there, I had already done all that, in that specific order. Elementals weren't bad to deal with if you can lure them out between the door. But I have tried it the correct order several times to no avail, even re-loading games and so forth. And still no go. Do I step on the spots or do I have to do something to activate them? Or am I missing something totally? I'm just about to give up on this game. Shame, considering how good it was. Nevertheless, thanks for your help, as always. m
  7. Hi there, That seems to be between 2 different event nodes... The first time you visit Lucivius's castle you go to sleep and go to Gunther's grave and talk and all. Then you get to the point of teleporting to that whole meeting on that island that you escape from (the one you helped me with at the beginning of this whole chat). I now have fought back into Lucivius's castle, past the barriers and killed the earth elementals. I am trying to unlock the gate inside Lucivius's bedroom by stepping on the buttons in the towers -- and that's where it is not working. I have the right tower combination and so forth but it is a no go. Am frustrated because it is slow to run through all the towers each time. So that's where I am stuck. Once I get that gate open I can get the key to the summoning room, and then I assume is the final battle for the scenario...oh, so close and... Thanks! m
  8. Hi, sorry for delay. No, I meant back to Lucivius's castle. For some reason I used another party and had to fight the 4 sets of guardians on each barrier. I did find a bug that somehow had the barriers all de-activated and no guardians to fight...but that's another matter. Lucivius's castle, to get the key gate to open is a nightmare. I've been through the T'Langh thing awhile back. This is the end, trying to get to the summoning chamber. Thanks, m
  9. Hi again, No worries, happy to be chatty, that's what these forums are for, right? Thank you for the demon solution. One thing that ticks me off a little about this puzzle is that frankly, there are several 'correct' solutions for the puzzle. It would have been ridiculously tedious to play through each combination to find this 'correct' one out of all the other 'correct' combinations! For some reason the barriers to Lucivius's castle disappeared after I did this puzzle, and for some reason when I tried opening the summoning room door it had Tiberius answer? Huh? How did that happen? Bug in the game? In any case, playing the floor buttons thing is a nightmare. I figured out the combination via the 3 runes (using the color code in the bookshelf). But I went both clockwise and counter-clockwise and it has done nothing. It's really annoying to not have a clue, even sound-wise, to see whether you are on the right track, and how to 'reset' the puzzle if you miss one. It is this kind of tedium that gets me to not work on the puzzle myself but to ask for hints! Anyway, I'm at the end, I think I've finished all the side quests (including the orbs to get the 'big' weapon, the 'elemental slayer'...which is quite useless, really). But this floor button thing is trying my patience... Maybe it's sitting in the sun for the afternoon that got me irritated...who knows! Thanks again for all your help! m
  10. Oops, the system didn't lay out the stuff right... So from top going clockwise: BP, SA, N, BM, M BP, M, SA, N, BM M, BP, BM, N, SA etc...all don't work.
  11. Hi again, Quick update (yeah, lounging this Saturday away playing BoE on the laptop...). Got the 'Vigara' thing done. Priest spell I had already returned the donation earlier, so now I gotta get a skill potion to get it back up via a trainer. Headache. I am now at the pentagram in the demon cave and despite laying out all the reagents there is failure time after time. I found several combinations that fits the description, so this is another one of those 'annoying' bits. Did I miss something really dumb? BP BP M SA BM M BM N N SA These 2 plus a few others all match the 5 conditions on the description from the book. I tried them all. I even inverted the pentagram and followed the conditions. No go. Sometimes it's frustrating when things move so quickly, to be undone by what seems like a dead end... Maybe it's time to take a break and enjoy the last of the sun... Thanks again! m
  12. Hello, Ahbleza! You are amazingly quick and helpful! 1) 'Viagra' -- well, I had already found the 'black market' chain of people but haven't bothered to trace each down because the price they offer for some items are so derisory I didn't bother. That solves that one, thanks! 2) Scavenger hunt -- all I needed was that 'ruby' clue. I finished it pretty quickly after that. Thanks! 3) Priest spell -- I was already level 7 with all the spells, but after Lucivius removed a level I need to gain it back quick. I knew it was Thomas I needed to speak to but couldn't get the dialogue to the right area. I like this scenario a lot, but there are a few dialogue holes (like with the alchemy set). 4) Under San MOrbis -- yes, I got all 3, but I haven't been back since I got the laser. That makes sense. I'll go back now. Thank you so much again! I'll get these done and then have to figure out what's left do do after all this! Thanks!!! m
  13. Oh, BTW for the 'scavenger hunt' I figured it was a 'red' altar somewhere. I've checked everywhere with one, but never thought of trolling through the prison...thanks for that hint!
  14. Hi Ahbleza, Oh, no worries, thank you for the help! But I had figured it out this morning over a coffee (don't ask me why I started up early this morning) on the big-headed guy in the bar and got through the manor (and yet another sphere). And yes, I figured out beforehand it was Quintus that the gumbies needed. So I did manage to figure all this stuff out (sometimes a hangover+coffee helps these things!), but thank you for writing it all down! The only thing different is that praying to the statue doesn't do my party any good, but the timer node told me what to do. So basically now I am running around with not much to do since the barriers are back up and Grimly is not helpful. Aside from the main quest the ones I have yet to finish are: * Vigara (the 'viagra' thing...not much clues there, I've asked the pharmacy and medics everywhere); * Scavenger hunt (I will pursue this later today since you tipped me off on the 'ruby' clue); * Under San whatever, the demon summoning cave (I got the summoning book/instructions but still need to get over the water. Can't figure out where to learn to swim or to crack the cave ceiling); * Priest spell level 7 (I assume to restore my level 7 spells I go to the priest guild, but can't get the dialogue to get to that stage...some of the dialogue clues are infuriating, like the alchemy set thing!); * Magite weapons...the orbs (I assume I need to 'make' some of the orbs by mixing, but I am way short on orbs. I tried different combinations already, even on the side areas, but no go. I assume you need all of them to get this place open? I would have thought an orb would activate one of the side chests at least...). Well, that's where I am. This is a great scenario, but I am carrying way, way too many things. And the storage unit is so out of the way. Keys to carry, orbs, reagents, notes, etc... While I was stuck I managed to create a brand-new party, while getting my old party's equipment (that was a tedious transfer without the editor!), and building them up with loads of money and easy fights (neph cave near Grimly's old fort) and all the places i can buy skills... I sometimes think this scenario makes it too easy to create a 'god party'... Again, thanks for your help!!! m
  15. Hi Ahbleza, Thanks for your quick reply! 1) Alchemy set. Thank you! I figured you get it from Fregk-Ursia but couldn't get to the dialogue where it wanted something. I kept getting dead ends on the dialogue. I spent 2 hours talking to that thing! Thank you, how did you get to that part of the dialogue that it was missing something, it needed something? I had already gathered the nightshade, so it took me 10 seconds to finish that one and get the potion of light and more! 2) Slith Island. I meant the island of Zenarbial, after you get teleported to Kunisulitz (when you reject Vargas's offer to join after 'healing' Lucivius). I explored the town and nothing, I explored the island and only found the refuge for the gumbies. But I can't figure out a way to move forward with this game being stuck, having my priest spell level decreased! 3) Gumby. Oh, I got gumby out and dropped him (it?) off at the devastated sanctuary. As explained, I found the mountaintop sanctuary on Zenarbial, but I am stuck on the island! Aside from that I've accomplished almost all the quests out there, except the scavenger hunt (stuck at the "ruby" clue one), the demon cave (can't get over water, I am thinking this is linked to the alchemy set potions?), and don't have access to the manor [all part 2 'quests']. Thanks again!!! m
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