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Tonweya

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Everything posted by Tonweya

  1. The question is: Does casting an "Anti-Magic Cloud" over a Rokka or Seraphim prevent the accumulation of "credits" for the Rune Sword when either are killed? In all the times I've played this Scenario, I've never reached the fifth level, (Level 50), for the Rune Sword and so, never received the "Reward" that comes with it. After the first couple of times playing this Scenario, I've killed every Rokka and Seraphim that are available. I believe there are 14 Rokka possible. I've killed 16 but the first two are in Pylos-L4, and they are before you obtain the Rune Sword. I believe there are 6 Seraphim possible. I've killed all 6 of them. Each Killed Rokka is 2 "credits" and each Seraphim is 7 "credits" for Flag 1, 0. I should have attained 42 "credits" for the Seraphim and 28 "credits" for the Rokka. I should have attained 70 "credits". To reach the fifth level, (Level 50), Scenario Node 24 checks to see if Flag 1, 0 => 40. To receive the "Reward" Scenario Node 23 checks to see if Flag 1, 1, which has been tracking the Level of the Rune Sword, =>50. I'ver gone through all that I can find and can only 'assume' that by using the "Anti-Magic Cloud" I must have nullified the "credit" for killing a Magical Creature, but I don't know where I could find out. Does anyone have any knowledge or comment on this? Thanks, me
  2. It would appear that I owe a big appology. I dug out the old saves and played the scene out several times, even deliberately injuring NPC's summoned by the Party NPC's. I did not fight back and allowed these summoned NPC's all the time needed and they were all gone within four moves. I can only blame it on a failing memory and the passage of time. It had been a few years since I played the Scenario with that type Party. Again, I'm sorry and hope I didn't cause anyone any trouble. me P.S. However, I do have another question, but will post it separately.
  3. It was quite a while back so I'll have to go back to re-play that section of the game to be sure. (I keep the string of 'saves' from some of the Scenarios.) But, IIRC, I had accidentally attacked one of the NPC's that a Party NPC had summoned during the assault on the UNL Fort. I didn't really notice that this character was still attacking my Party until after the battle was over and I couldn't get away from it, so I had to kill it. Yes, normally the NPC's summoned by the "Bad Guys" do disappear soon within a move or two and I assumed this one would, but it did not and I assumed it was summoned by one of the NPC's that the Player can add to the Party. (For those who are familiar with the Scenario, I had Raven, Silnos and Tranosss in the Party, so I don't know which had summoned it.) I just happened to remember this and thought I'd ask about it. I'll re-play the event and be more specific as to what happens. me
  4. I've never liked 'Summoning', (see Drakefire's comments regarding, "The Fallacy of Summoning"), and begrudgingly accept that I have to eliminate anything summoned by the enemy NPC's. When a Player adds an available NPC to the Party and that NPC has the ability to 'Summon', then those summoned NPC's are still left around after the Player 'Uses' the Party NPC back into the Party. Normally, I'd just walk away from those summoned NPC's, but if I accidentally, (unwittingly), hurt one, then I have to battle them until I've destroyed them. Is there any chance that a line could be added to remove all the summoned NPC's when the Party NPC is 'Used' back into the Party? If it's more trouble than it's worth, then I retract the question. I just wanted to point out that by having three Party NPC's in Al's "Castle Relaford", it created a lot of frustrating clean-up. me P.S. I only used the Spell Casting NPC's the first couple of times I played it and since have done without them. It just seemed that this might be a relatively simple line of Code to install. me, again
  5. FWIW: I live in a pretty rural area with miles of trees along the roads. We get outages quite often. Even though most are intermittent, any outage is loss of data. I have an external HD running and have set my internal backup at 15 minutes. I don't feel that what I do cannot be done over, but I try to keep the volume to a minimum. If you seriously don't want to deal with an outage, you could purchase an Uninterruptable Power Supply. It doesn't need to be expensive. Use it for your Computer only and it shouldn't take up much space either. me
  6. Kind 'o kills the idea of 'searching' in the 'adventure' doesn't it? I'm not much of a 'Gamer' as many are, but isn't learning your way through the adventure the heart of the game? I understand that there are some scenarios that are mostly puzzles with not much of a story-line, but if you're playing one that is an actual 'adventure' you can't really rush through it without missing what the Author has created. You search rooms, chests, bookcases, walls and everything else, how difficult can it be to simply wipe across the conversation for key words. Maybe it's because of my age, but it seems to me that this is simply being impatient and wanting instant gratification rather than the enjoyment of the story-line and game; probably a result of what the modern games are built around, or why we watch television rather than read a book. Relax, be patient and enjoy the surroundings. Stop and smell the flowers, as it were. I can't imagine rushing through 'The Arc', or any of the other Scenrios that are more story and detail oriented rather than simply killing something and 'winning. me
  7. What I'm doing is making sub-files to assist me while creating a Walk-Through for a Scenario. It would work for any other reason too, except for actually "playing" a Game. It would be "cheating" by knowing what is going to happen and how to take advantage. If/when "a while" has passed and you would like any help doing the anything similar to what I'm doing, feel free to ask. I'm not much of a Player, and had a lot of trouble at first, but now, all the work done to make the OBoE available makes what I'm doing "fun" again. me
  8. To Karoka: I don't think anyone is being ignored. Most everyone has moved on, or has other things going on in their life. I'm retired and read these columns almost every day, but sometimes miss something because I think one of the members with programming ability might answer. The only thing I can respond to is your question about recording vital information while playing a game. I've made a 'hobby' of creating somewhat major Walk-throughs for Scenarios and, to the best of my ability, I include everything the Scenario has to offer. I do the Walk-Through as follows: First, I make a *.doc of the ScenText. I edit it by eliminating all the unnecessary unused items and then use it as the reference for the Walk-Through. When a conversation, event, whatever, occurs I simply highlight the information, 'cut' it and then 'paste' it into the Walk-Through. * Note: If you're not familiar with MS Word, or whatever, all you need to do to find the data in the ScenText is to use the drop-down menu, (ctrl+E, ctrl+F: Edit/Find) to locate the exact data you are looking for. This may not be "kosher" for someone who is playing the Game seriously, but for the sake of documentation and being sure to include everything, it works for me. This may not be what you want to hear, but it's one solution. The other solution is to do what many, many, many Players have been doing for years and that is to use a pencil and paper and suffer through the actual "Taking Notes". Hope this helps, me
  9. I haven't done DM2, so I'm of no help there. You might want to post your question under a separate heading for DM2. If anyone can help you they may not notice this under AC3. me
  10. Again, I'm really thankful for the work that was done on the OBoE. Not being much of a Player, I had left a small trail of Games behind until the OBoE was created. me
  11. And a HUGE thanks to all who have created the OBoE. me
  12. OMG, I haven't played that one. Not that it's of any value to submit this, but FWIW, I'll get into it. In the meantime, use the new 'Classic' Editor to look at the Nodes for that town and you should be able to see what you need to do. me
  13. Assuming you've checked everything there and found that you cannot exit the front door, enter the bedroom and you are teleported to 40, 52 and are shown your future. You're in a room with a pile of bones; "Look" at them and you're teleported to 51, 45 and you'll get the message, "I’m getting a little tired of this.... Maybe we’ll kill you now. All of us.” Now you have to battle a version of Andrus that has the ability to split like Doom Guards. If you have the spell, "Anti-Magic Cloud", use it to prevent the splitting and you should be able to contain them, (him), and thus defeat them, (him). Once you've won this battle a Portal will appear at 51, 43 where you'll be surrounded by more clones of your brother. The clone to the south is the important one. Once you've defeated them all, no Portal will appear, but an Amber Heart will appear at 10, 35. Search for and find a Secret Passage at 10, 40 and you'll be teleported back to your bed. Pleasant dreams ;^} me
  14. Heirs is pretty basic and not all that difficult. The idea is that you have a fixed amount of equipment to deal with three battles. If you're conservative, you'll go right through it. Kayolith is a whole different matter. The deeper you go underground, there's more of a draining effect on you. I did the original Doom Moon and it was all right. I wasn't nuts about the pistol, but once you're into the game, you continue on. The others I haven't played. I've made a 'fair' collection of Walk-Throughs, but there are a LOT of Scenarios to be played and they take a long time to document, much less to play. Of the ones you mentioned, I'd strongly recommend Kayolith. It's difficult, but adds a lot to the historical background of Al's Scenarios. Have at 'em, me
  15. Like many 'newbies' I started on the highest rated scenarios and soon found myself in over my head; AC-3 was one of them. I left it and restarted with several easier scenarios and worked my way up. I made my way through AC-1 in a bit of a clumsy manner and then went back to re-play it and did all right. I had been working on the Walk-Throughs by then and they became more important than the Games themselves. I didn't enjoy AC-2 at all because it was mostly difficult puzzles with a simple background Story-Line. It did, however, set the stage for AC-3. When I went back to AC-3 it became a lot more enjoyable because I had a better understanding of how these Games are supposed to work. Because I'm more interested in the Walk-Throughs, I admittedly 'cheat' when needed, but usually make it through a Game first and then return to figure out what I missed. I don't much enjoy the endless slaughter nor the endless difficult puzzles, but feel that there have been some literary masterpieces 'out there' and, in truth, am really just looking for them. ;^} Glad to have been of some help and hope you continue to enjoy these side trips from the 'real world'. me
  16. I have freely and openly admitted that I know little, if anything, about programming. It took me quite a while just to understand the BoE Editor and most all of what I find on that link seems to mean very little to me. But, specifically, I fail to understand what a picture of a cat in a cardboard box has to do with the scenario, "Crusaders". I'm sure you'e trying to tell me something here, but in my limited ability with programming, I fail to find a *.bmp File for the Crusaders Scenario. Please don't misunderstand me. I really do appreciate that you're trying to show me something, but sadly, I just don't seem to see it. Thanks for the effort. me
  17. Nothing posted as of 10 June 2011.
  18. Have you played either AC1 & AC2? If not, that's what the conclusion of the Scavenger Hunt referenced. When I first started playing these Games, like many others have done, I went straight for the most highly recommended, and was in "over my head". Also, I didn't realize that many are sequential. That is really important if you're interested in the actual Story-Line. Because I'm not much of a Player, I quickly learned to look for sequential Scenarios and enjoy them much more for what and why they were created, rather than just 'beating' them. If you haven't yet played many of the other Scenarios, may I strongly recommend the ones known as, "The Arc" by Alcritas and the three by Drizzt. There are eight by Alcritas and three by Drizzt. All have an over-all Theme, or Story-Line and, although they are a bit difficult at times, they are really worth the effort. There are other really good Scenarios out there too, but I think you would enjoy these two groups. (Besides, I have a complete Walk-Through for all of them.) ;^} B well, me
  19. Reminds me of a 50's song... "Little things mean a lot." Did you complete the 'Scavenger Hunt'? me
  20. Assuming that you have, indeed, cleared out all nine of the Towers, this is what is next... (* edit. Now go back and do the rest of the Buttons in the proper sequence.) (* edit. In each of the appropriate Towers, Get the Rugs to expose the Buttons. Then Look at the Buttons.) Tower # 2; 32, 60: Rug. Get. Button is exposed. Look. There is a large button here waiting to be pressed. Do you? Yes or No? ‘Click’. Tower # 7; 33, 08: Rug. Get. Button is exposed. Look. There is a large button here waiting to be pressed. Do you? Yes or No? ‘Click’. Tower # 6; 23, 09: Rug. Get. Button is exposed. Look. There is a large button here waiting to be pressed. Do you? Yes or No? ‘Click’. Tower # 9; 55, 52: Rug. Get. Button is exposed. Look. There is a large button here waiting to be pressed. Do you? Yes or No? ‘Click’. Tower # 4; 10, 33: Rug. Get. Button is exposed. Look. There is a large button here waiting to be pressed. Do you? Yes or No? ‘Click’. Tower # 1; 54, 61: Rug. Get. Button is exposed. Look. There is a large button here waiting to be pressed. Do you? Yes or No? ‘Click’. Tower # 3; 23, 47: Rug. Get. Button is exposed. Look. There is a large button here waiting to be pressed. Do you? Yes or No? ‘Click’. Tower # 5; 10, 09: Rug. Get. Button is exposed. Look. There is a large button here waiting to be pressed. Do you? Yes or No? ‘Click’. Tower # 8; 48, 19: Rug. Get. Button is exposed. Look. There is a large button here waiting to be pressed. Do you? Yes or No? ‘Click’. (* edit. That should have unlocked Lucivius’ Room.) 41, 23: Door to ‘The Master’s Bed Chamber’. 46, 28: Door from the Bedroom to a Closet. 44, 30: Chest. Look. You think you’ve found a trap. Do you try to disarm it? Yes or Leave? Inside this chest is a large, black key. You take it and place it in your pack. 41, 30: Door from the Bedroom to a Foyer. 40&42, 34: Doors to the ‘Summoning Chamber. You use the black key you found in the chest, and the door opens right up. Enter the Room and you will encounter Lucivius. May I suggest that one simply does not "give up". You can shelve the game for a while and then come back to it once your mind clears. Having come so far, it seems a waste to have tried in the first place and I don't think anyone wants to wear that collar. I'm not much of a "Gamer", per se, but find my "puzzles" in the research and documentation. It took me several years and more than a little help from strategic members of this community. One of my "standards" is that there is always an alternative; always. The problem is that I usually have one heck of a time seeing it. ;^{ There is a bit more here to accomplish, but you're pretty close to completing it. Have at it! me
  21. m Sorry for the size of these answers, but as in this case they are all pretty much copied from my 'Walk-Through'. Talk to Sister Elysia... Ask “Locked”, or “Room”. She says, “All I know is that to open the locked gate to get the key, you need to know the correct combination. There are three runes that you need to discover the solution.” Ask, “Runes”. She says, “They are hidden throughout the castle. One time, I caught him placing a rune in one of the potted plants. Maybe that's where he's hidden all three.” (* edit. To solve this Puzzle; to access the Summoning Room and Lucivius, you need to gain access to his Room. Find the three Runes hidden in Potted Plants.) 39, 23: Potted Plant. Look. Just below the surface of the dirt, you find a blue rune. The number, ‘276’ is engraved on the surface of the rune. 33, 30: Potted Plant. Look. Just below the surface of the dirt, you find a yellow rune. The number, ‘941’ is engraved on the surface of the rune. 13, 11: Potted Plant. Look. Just below the surface of the dirt, you find a red rune. The number, ‘358’ is engraved on the surface of the rune. (* edit. And, in case you either forgot, or hadn’t yet been in the Library…) 36, 23: Door to the Library. 38, 27: Bookshelf. Look. The books on this shelf are all the same. They are all old, leather bound volumes of historical references and the like. Very dull reading. But three books grouped together stand out from the rest. Their covers are brightly colored. The first one is blue. The second is yellow. And the third is red. You attempt to take one, but find they are glued to the shelf. Very strange. (* edit. You now have all the information you need to solve this Puzzle. First, Sister Elysia told you the Spare Key to the Summoning Room was,” locked away in his room”. Second, Sister Elysia also told you that, “there are three runes you need to discover the ‘correct combination’. Third, Ethel told you that Lucivius has the extra key locked away and that it has, “something to do with Buttons in the Guard Towers”. Fourth, Ethel also told you that the Guard Towers are, “numbered one through nine, going clockwise” and that, “the first tower is the southern one at the entrance to the courtyard”. Lastly, the three books in the Library are in a ‘fixed’ position so the color sequence will remain constant. Putting all these clues together you realize that to unlock the Gate to Lucivius’ Room, you need to push the Buttons in the Guard Towers in the sequence indicated by the three Runes in the proper Color Order; Blue = 276, Yellow = 941, and Red = 358. That was the easy part. The difficult part is that there are Elementals in all the Guard Towers.) Hopefully, this should do it. ;^} me
  22. There really is no delay; these things do take time and this Scenario, probably as much as most, takes a long time to accomplish. It sounds like you're doing just fine, stay with it. I took a look 'inside' the Scenario and from what I can see... After supper, go to your Room and go to sleep. The next day, after breakfast, you will all go to a Gravesite. After you are done at the Gravesite for Gunther the Door for Sister Elysia's Room becomes unlocked and the Barriers to the Summoning Room are gone. Well, that's the way it looks and how it reads in my Walk-Through. me
  23. I probably used the wrong file names. Perhaps what it needs is a conversion from *.meg to *.bmp, but whatever the case, Bain talked like the program doesn't work on a PC. I've 'chopped' a lot of firewood in my time, but I wouldn't have any idea what type axe to use on a 'resource header'. ;^} I thought I had seen postings in earlier times regarding the conversion from one to the other and thought there might be a simple file program that did the job. Thanks for the responses. me
  24. Back in the middle of May, Bain released a new Scenario, "The Crusaders". Unfortunately, it cannot be played on a PC. He asked if anyone could convert the Main File, but that request only appears within the release posting and it seems that no one has noticed it. So, I am re-requesting with the File types in the Title here in the hope that someone might notice the problem and respond by either submitting an *.exs version, or providing the File/Program that would do the job. Any assistance would be greatly appreciated, me
  25. m If you mean the four buttons in the T'Lanhg Hideout, this is the location of the four buttons and the order they must be pressed: 37, 04: Button 1. 37, 07: Button 2. 37, 13: Button 3. 37, 16: Button 4. 37, 10: Secret Passage opened by pressing buttons in proper order. Push, step on, these buttons in this order: 1-4-2-3. The Secret Passage will open. My 'Walk-Through' doesn't include the actions and consequences of the Nodes in the Games, so I can't tell you specifically what dropped the Barriers to Lucivius' castle. I'll take a closer look at the Walk-Through in the hope of remembering something, but for now I'll post this to get you past the buttons. me
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