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ZorroDragonslayer

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Posts posted by ZorroDragonslayer

  1. On a retry I was able to go for maybe a half an hour of waves that woudn't stop. Every time I hit a Sholai warrior a Stealth Sholai would pop up nearby. Eventually they stopped coming and I left with two still alive. I went elsewhere and came back and there were none. The area where that worked was at the bend where the ladder is around the corner. They spawned so that there were 5 or 6 in the picture at all times. Mostly coming from the shadows. My ending pic only shows about a dozen pieces of cast-off. Originally I fought off maybe ten. This time maybe 30. A good run while it lasted.

  2. I love that battle pic. Many a life was sacrificed. Just counting the healing pods shows a big event. I was hoping to experience it myself but have not been able to. On Veteran Level I tried going back upstairs and it didn't reset. I tried going to a couple different places and returning, to no avail. Maybe the answer is leaving one Sholai alive when leaving? Any more details you can think of? Thanks for sharing. Maybe there will be more arenas in future versions. There were in some iterations in the past. Indefinite hordes respawning sounds interesting.

     

  3. There will be many places where trying to touch things during combat will use up your movement points and interrupt your flow. The one that aggravates me the most is when you open something and you can't pick up what was inside because you used up your movement points. Then on the next turn you burn off movement points having to first close the box so you close it and skip the rest of your movement bc it will possibly happen again. Then open it at the beginning of your turn and you can take something out. Those crystals you are referring to take planning to reach at the time you need to in combat, frequently going half way to it so the next turn you have enough points to turn it off. Also, sometimes you can't achieve the goal during combat because you have to react quickly to turn off two in a matter of seconds. A few places have those kind of parameters.

     

  4. WOW would be my first comment and Double WOW the second!! I was hypnotized watching a swarm of them in battle during their training/adjustment phase. So much color, so much beauty. I couldn't look away. I was mesmerized. A richly rewarding experience.

     

    The special effects from both their active and passive abilities really liven up a battle. I think it is a great addition to the creature pallet. It's also an interesting part of combat strategy with its wide-ranging additional capabilities.

     

    Someone obviously put a lot of thought and work into its design. Thanks Jeff!!

     

    I wasn't able to get one in the first play-through but now in my second I earned it about three quarters of the way through. Learning what it takes to get one will shorten the time to acquisition. I will make it a priority if I'm using creations for a play-through.

  5. More info on another playthrough. Same situation as above. There is another set of pots of oil upstairs near the guards, after the steps at point A on the map and before you step through the gates of the restricted area of point B. These pots aren't mention in the instructions but if you look into them you will get the cloth in the chest marked at point C on the first try.

     

  6. The first time I encountered this stuation at Thabhlen Pass I thought I had done something wrong but on another run I followed the hintbook step by step exactly and had the same problem. Following the sequence of events in the book, the map shows a chest located at "C" where you can pick up some long strips of cloth. On the face of it, this turned out to be not true for a long time through waves and waves of attackers. I eventually gave up on the trunk and went eastward to the next room in the sequence. There I discovered pots of oil that I looked into that had potential as a fuel. These pots are not listed in the book in the sequence or on the map. I then went backward to the previous area and again rechecked the trunk for strips of cloth and sure enough they were there for me to take. Proceeding eastward to the other pots listed as point "D" on the map, I ignited them using the strips. The rest of the sequence is accurate. i still appreciate the hintbook!

  7. I agree. In addition to the above, the characters will highlight in the character palette as being next even when they have a penalty and lose a turn, so while issuing orders someone else is then highlighted and the orders go to the subsequent person. Maybe we need to adjust to the new mechanics and maybe there is something Jeff can do to mitigate the circumstance. I like the extra combat calculations and moves and especially the effects to watch. Very interesting! I hope they remain.

     

  8. After 3 playthroughs (on normal) it seams like the number of creatures that aggressively attack you are few and far between and may only be random based on the floor layout of the battle. Not counting the named unique creatures, which creature have you noticed that really got to you right away and started doing real damage?

  9. In general you can add new weapons and items, give more missions, add text conversations, more rewards and other things depending on the game. This mod does those things. In previous games I could do a lot more than this one but still it is good enough.

  10. This is the Fairy mod, a fan-created mod for Queen’s Wish The Conquerer, a game by Spiderweb Software.
    Mod created by ZorroDragonslayer.

     

    The purpose is for extra entertainment as an add-on for the game.
    This is a beta test package. Send me a PM through the Spiderweb Software forum for the download link if you want to beta test, and let me also know which platform you are playing on and which game version. Also if you have questions, bug reports or suggestions. These will be adjusted for or used in the final notes and description when completed. Thanks in advance for your input.

     

    This has worked in QW1.0 and 1.0.2 versions.

    Installation notes.
    This is a zipped file around 590k and needs to be unzipped after you download it.
    Enclosed will be a Read-Me and nine game files.
    These files will replace a few (9) of the original files. Keep copies of the original files in case you want to remove the mod files later and put the originals back. You’ve been warned!!
    Drag the files into the folders mentioned in the instructions detailed in the Read Me file.


    Thanks to Spiderweb Software for great games.
    I’ve been playing them all since the mid 1990’s.

    ZorroDragonslayer
    published mods:
    “Bovine Mod Ava2” Dec 2013 Box.com
    “Ava3 Bovine Mod” Apr 2017 Box.com

    "Fairy Mod QWTC" Oct 2019 Box.com

  11. You need to talk to Watcher Eibhlin but you have to continue the calamity conversation, including coersion or threats, until the other High Council watchers get nervous and give her dirty looks before she then refers you to Sage Beitris in the basement.

  12. Looking at the changes in v102 files that are frequently used for moddding, I have not seen anything that would require any mod changes from v1. The mod I have been working on will work with the new version without changes. What I have seen is a few stat tweeks to some shields and weapons in the dagger types, and a few typo corrections.

  13. Update on modding for Queen's Wish. After completing the game, and I'm sure I could replay it many more times and not see or do everything, I've been working on a mod. So far not as hugely ambitious as a Bovine mod like in the past, but a reasonable sized one nonetheless. I did some limited modding of the game on my playthrough, too. Now, mind you, I do not do any reverse engineering and have no intention to expose any proprietary information and never have and never will. It is just simple editing, basically, and for fun and to make Queen's Wish more desirable.

     

    At this point I have run into one disappointing challenge so far. The engine seems to have a hold over processing or storing variable data of the dialogue pics. It does not work like the previous engines. Why the change was necessary I have no idea. Maybe the solution is something I can't find with the number of hours I have put into it. It could be right under my nose. Maybe the answer is purging a dialogue pic before loading another new one  but so far that approach has only loaded an unintended seemingly random pic. This is a big point for me.

     

    Maybe someone with knowledge of the change in mechanics that caused the situation could add their two cents. I love the game and everything Spiderweb Software has made.

     

    I still commend, and thank, Jeff for leaving much of the game outside the engine which allows for modding.

  14. I agree with the zero being the first number. Also other script alteration warnings, you can also affect other things with changes or additions. For example, the next item after the changed one may inherit the changed stats depending on how it was written. Actually several down the list may get the new stats depending on various factors on how they are written.

  15. Bug or bugaboo?

     

    All the conversations about resources coming and going seem to be moot. My resources are capped at 50 and each report near the end of the game showed numbers of income typically 30-40 something which means most are just ignored and wasted. Trying to build and improve with a 50 account limit is frustrating. You buy buildings and have nothing left to place them. If the 50 is an unintended oversight in programming then I might call it a bug. If intended to throw away all the extra earned resources then its a bugaboo to me. Either way I hope it gets fixed soon.

    I loved the game btw. Very well done.

  16. On 9/11/2019 at 8:42 PM, mikeprichard said:

    .......but hopefully another complete proofreading pass has been/will be done before 1.01. No biggie if not, though.

     After I finished the game, my response to this is that there is no need to reproof all the text. It has been well writtem and all mechanics of the English language were perfect based on my experience of the game.

  17. Editing is primarily done with a text editor. Most of the game mechanics and the story itself runs on text that includes fairly simple code instructions and logic forks. Secondarily, you can design new looking items or change colors of existing items with a graphics app, as well as new looking characters for your party, but that takes more time. You can also create new sounds with an audio app.

    If you've played "Avadon 3 - The Warborn" using the Bovine mod you would see a full example of what could be accomplished.

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