Jump to content

ZorroDragonslayer

Member
  • Posts

    95
  • Joined

  • Last visited

Posts posted by ZorroDragonslayer

  1. I'm perplexed about getting into Angierach. I know where the entry gate is but don't have the invite. I also journalized some discussions where Sixus would tell me the portal code but he didn't when we parted on amicable terms. I have the Phoenix Egg but obviously I'm missing something. This is my last big quest. I have the other two done as well as the first two Crystal Souls. Thanks in advance for any pointers.

  2. I spent almost an hour in frustration, too. I quit the game and came back later. I found if you blow him off in the first round and put someone in the middle he will get back to the edge and the text will say he is protected but if he's not in the middle he isn't. At least for me he wasn't. Having his foot on the circle kept him from bouncing around and regenerating. I blocked the incoming shades with two people, one bladesman and one priest. I used speed potions for the hackers. One, my best, hammered away every time. The second best would hack a shade and if he had a spare move shoot arrows back at Elderan. Eventually Elderan went to zero without ever getting any regenerations. I also cast spells on him every time, preferably with ranged ones that hammered the shades at the same time. Spell energy needed more potions too. Not an easy battle regardless.

  3. Great. I'm glad you were able to work it out. What was the problem initially? Maybe someone else could benefit from the possible pitfall.

     

    Looking at all the files in the mod, you can tell there are 9 map areas of activity plus the items list. I have as yet resisted the temptation to provide a spoiler of what all is involved. I like the ah-ha moments.

  4. I tested the Kva portal out and it works fine.

     

    Here's something you can try. Reload the Bovine file z1dungeondlg.txt and then restart that saved game in Avadon and go down in the dungeon and talk to Eye Mamora. You should get the same portal query for adding more Hands in the dungeon. Let me know what happens. Thanks! (file name edited)

  5. Thanks for the note. Not sure what you are referring to. This mod was made with 1.01 but is not related to the pylons but includes the full party mod which asks if you want the help of more Hands when you touch a pylon. Is the full party part working? The Bovine Secret Society works when you talk to bovines and a few other cases that extend the Bovine plot without a bovine around. I hope this helps. If not then share more details and I will help.

  6. I like the magic barriers. The graphics are beautiful and they add another dimension to the experience. Seeing a barrier raises the question of why that specific barrier is sitting in that particular spot. Some barriers are hiding something like a wand or some other minor element of the game. Once in a while there is something important to the plot. I do find the level 3 requirement for some of the barriers annoying also. Forcing someone to return to a spot can irritate some people, I can see that. As for myself, after a few playthroughs I changed the barriers.txt so all barriers are capped at level 2 except the ones meant to be permanent. When playing on Torment it still feels like forever to make any game progress even with only level 2 barriers. I believe the game is designed for a broad group of users and of course different aspects will be favored more or less by different users. It is still a great game and a great series in all its flavors. :D

  7. WARNING: This thread contains information about modifying your game files. If you modify your game, it may change in ways you don't expect or want. These modifications are not designed or supported by Spiderweb Software. Use at your own risk.

     

    The Secret Bovine Society is a mod for "Avadon 2 - The Corruption" by Spiderweb Software. Mods are not supported by Spiderweb Software.

     

    This mod was originally designed for my own entertainment but after taking so many hours of coding, testing and adjusting I decided someone else might like to use it.

     

    It is recommended that this not be installed until after playing the original game several times.

     

    Trying to minimize spoilers in the description, the basics of this mod are as follows. The intent is to have more support for tougher battles and more versatility. They will still be tough battles but shorter if you fight harder. The mod is designed so that you can have up to the full group of six in your party IF YOU SO DESIRE in most places. The Full Party Mod has been incorporated into this, so touching a pylon gives you dialog to add the missing members. There are two places where up to the full six sized party can be retrained/respec, and some other six party activities. There are new items and additional dialogs. There is not a lot of extra reading but pay attention to the dialog. The Avadon 2 plot and quests have not been changed and no flags have been modified.

     

    This 350k+- mod changes 10 of the original files including the items file. No typing or copying of code text is required. Please MAKE BACKUP COPIES of the original files you are replacing from the original game BEFORE installing any of these. That way if you don't like this mod you can put back the originals. Unzip the file archive after downloading. Drag the individual files into the Resources folder of Avadon 2 on a Mac and the Scripts folder of Avadon 2 on a Windows .

     

    Thanks to Jeff Vogel for a cool game that can be modded. Thanks to those who worked over the years on the full party mod also.

     

    Suggestions welcome.

    I hope you enjoy this.

     

     

    Download here---> https://app.box.com/...s5dk4e1pl876t1f

     

     

    Thanks!

    ZorroDragonslayer

×
×
  • Create New...