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Edgwyn

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Everything posted by Edgwyn

  1. I really wish that passage had been marked with something happy like "Abandon All Hope All Ye Who Enter Here", as I tried going in there as I was clearing out the map after the battle and lost about an hour (I need to save more often). I am looking forward to going back after I have gained about 10 more levels.
  2. I am only a little farther along then you are. After killing the zephyr I returned the essence to Watcher Ibu and Wyetta gave out the hint that Miranda was in Base D. I would check to see if you can get into the Base D back door. If you can't, I would definitely reload. I do not think that the basin in the tower does anything, but there is one a little later on that is very bad to drink from.
  3. I just finished David Weber's "Midst Toil and Tribulation". It is the sixth book in his Safehold series. He is an author that I enjoy, though he could probably cover the same ground with fewer words.
  4. You will get three more companions to choose from once you reach Avadon, for a total of five, one per class.
  5. I found that I was not emphasizing endurance enough. I am going through vitality and health at a much faster rate than I did with Avadon 1. The health issue is compounded by my choice of build. In Avadon 1 with any build except for a two sorceress build, everyone could heal themselves because of the healing scarab. In Avadon 2 I have been playing with a Blademaster, Tinkermage and Sorceress and only the Blademaster can heal himself. I am considering using the Shaman on my next quest to get the healing ability, even though I dislike summoning.
  6. I have now finished the first major quest, "Hunting the Rebels". I definitely like the game. The graphics are better and being able to enter a map from different locations is great. The rebalancing of abilities has thrown me off a bit, but it is for the best, I just need to adapt. I like the new traps. Traps in Avadon 1 were pointless. Here the mines are well implemented. The ranged traps can be a little tedious, but they and the Tinker Mage class add an interesting dimension to the game. When Jeff remakes Avadon 1 in around 10 years, I hope he incorporates at least some of the traps into the game.
  7. I have thought the same, though more often I have thought that it would be great if some of the food would restore vitality. So far I am about to complete the hunting the rebels quest and the pylon location has been pretty easy to access in all of the side quests, so I have been able to recharge there which is fortunate since I seem to be burning through vitality. The only area in Avadon 1 that was awful to recharge at the pylon at was Castle Vebeaux where it was so far from the entrance. Having the multiple directions to enter the different maps from helps with recharging as well, I see that as a very positive change in the interface.
  8. Yes it would, along with automatic annotations on your map
  9. Adventure was one of the first games that I owned and I spent a fair amount of time lost in a maze of twisty little passages all alike. If someone had the money, they could certainly make a RPG with first person shooter type graphics. The problem would be getting it to sell enough to pay for the graphics. The problem is that many do not like the turn based style (just about the only games I choose to play are turn based). I expect that a RPG based on a HALO type engine where you have multiple human players making up your party would be the modern version of the RPGs, and I would never play it.
  10. I think that the Tinker Mage is a very interesting and creative character class. While it is not perfect, it is a departure from the fighter, priest, magic user, thief that has been the basis of every RPG for the last forty years. I am using one as my protagonist and am finding it a interesting option. I am really having to adjust my playing style which has been half the party engages in melee combat, the other half uses ranged attacks ever since I started playing computer RPGs. I currently am using one melee specialist, one tinker mage and one sorcerer. In Avadon 1, I used two melee specialists and one sorcerer, so I have to stop my self from sending my Tinker Mage into close combat all of the time. I am finding it a very different style of play and that he is effective with his razor disks. As to the difficulty of outfitting six characters, I consider six characters the good old days, I prefer six to having just four like in A:EftP and three in the Avadon series.
  11. I was fortunate enough to attend a lecture of his during a summer program while I was in High School. It was very impressive to see such a brilliant man who could communicate so well.
  12. The first two maps are definitely an intro, but I suspect that some of the open and empty is playing style. I walked all through Rockridge looking at everything, opening everything, taking anything that I did not have to steal and delaying my visit to Commander Odil as long as possible so I would not miss anything. Had I gone straight to him, the map would have gone a lot faster. I am very pleased with the A:EftP style secret doors. I missed the first one while distracted, exactly as Randomizer said, but saw the second one. The secret doors were one of my biggest gripes with Avadon 1.
  13. Page 28 in the manual lists the cheat code to change the romance. So far I have not found finding objects on the ground any harder than Avadon 1 (notice I am not saying that it is easy to see them). I am concerned about secret doors, but I have not gotten to one yet.
  14. In the ravaged woods, I was able to pick up an iron broadsword by completing the encounters along the west path and then returning to the area where you run away from the Ogres. I don't know if it was a drop or is always there.
  15. I too picked the Tinker since it was the new class even though summoning is not how I like to play. So far I have only completed the first section (Ravaged Woods), but the graphics are noticeably better from Avadon 1.
  16. The whole idea of a romance is not too surprising since there were comments posted on here a while ago about how Nathalie seemed to be falling for the PC.
  17. When I clicked on the link there was not a user name or password requirement. I was logged into the forums at the time.
  18. The manual mentions meeting a Hand Briand in Fort Foresight to retrain characters, so it looks like it will be available at some point in the game.
  19. Which time? Around 1997 I received a copy of one of the Exile games on a free CD or through AOL (fantastic 56 Kbps internet connection). Played the demo a bit, but I do not think that I bought the game. I was newly married at the time. In 2004 I stumbled across a review for BoA. I had enjoyed the 1980s CRPGs so I bought a copy and played through the included scenarios. I got onto one of the websites that existed at the time and downloaded and played at least one more scenario created by Mike Slack that was based on Wizardry 1. I never was on whatever forums existed at the time In late 2012 I came across my old BoA disk and hint book and typed the URL into my browser. I bought A:EftP and in early 2013 Avadon I. I lurked around the forums for a while before joining six weeks ago.
  20. I suspect that lock picks will still be rare and so careful management will be required with an advantage of having your main character from one of the three classes that can pick locks and defeat mines and turrets more easily. That of course also makes it easier to deal with the quests where you are mandated to have a certain character with you as well. That said, I played Avadon 1 through twice and did not have a lock picker as my main character either time.
  21. Slarty, I just did a play through of the remix and enjoyed it, thank you. It definitely added to the replay-ability of the game by creating a major mod. It also was far more accommodating of my playing style which is two sword and shields up front and spell casters with bows in the back. Of course, I kept wishing that the Bow of Storms was a long bow. The lack of area effect spells for the mage definitely caused me to adjust tactics, but it was quite workable. And you certainly achieved your goal with the equipment, it took me a while of saying that is completely different before deciding which item to equip.
  22. I thought that in this fight your spell casters could pretty much camp in the circles and that it was only your fighters that were vulnerable because they need to leave the circles to attack, and then retreat back in (overcoming the slowness of being in contact with a hostile) to get the protective effect before the crystals discharged?
  23. There are four loyalty missions, during each mission, you will have to change your party to include the character whose loyalty quest it is (assuming you choose to do the loyalty missions). There are not hints, unless you consider getting hit in the head with a baseball bat subtle. It is blindingly obvious that you have to include the appropriate NPC in your party. Outside of those four quests, you can easily use your character and the same two NPCs for all of the other quests, there is no minimum number.
  24. I used the hint books for both A:EftP and Avadon and found them helpful. They both contain walkthroughs (Major quests for A:EftP and the whole game for Avadon). That said, there is probably enough information on this forum and the sites linked to it that you could easily save the money. For example, for Avadon, with the Synergizer list and Jerakeen's annotated maps, I do not believe that you would have problems completing the game and all of the side quests. On the other hand, I did like the combination of the "What do I do Next" from strategy central with the hint book for A:EftP.
  25. Unfortunately after the first few CYOAs in the early 80s I got turned off of them, maybe because it seemed every page started with the word suddenly. Of course that did not stop me from buying and reading 15-20 of them.
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