Jump to content

Edgwyn

Member
  • Posts

    949
  • Joined

  • Last visited

Everything posted by Edgwyn

  1. I think that a lot of us will be nightmares when our daughters start dating. With any sort of RPG you are playing the 99th percentile human being. Finding a 99th percentile match would be difficult. While Silke/Rainer are not 99th percentile, they have displayed resiliency and self-sacrifice and certainly do more than the farmers or townspeople that your PC could fall in love with. I think that Jeff wisely avoided the easiest possible way of doing his first computer romance which would be the damsel/mansel in distress gets rescued by the PC and falls in love. The closest to equals that our PCs have are their fellow Hands and a relationship there would be awkward. The King's Quest series of 1980s computer games were among the earliest that I remember with any sort of romance to them, and it was very much of the rescue the damsel in distress kind until the fourth one in the series where the PC was female.
  2. Did you concentrate on killing one controller at a time?
  3. I am very familiar with them. I find the large quantities of death due to violence, famine and disease depressing and in general prefer a PAX Romana or PAX Britania, which of course only delays the inevitable. I am not disagreeing that Avadon needs to go, I just have not met any revolutionaries in the game who have a chance of creating anything positive out of the ruins. Good revolutionaries are extremely hard to find, most tend to be too hobbled by hate or an unworkable economic system to build a stable country. If I had to pick a side, I would support Dharam and try to remain neutral with/play off against each other the other four nations of the Pact, Khemeria and Tawon. I would endeavor to maintain a defense for my mountain borders, and a limited to total offense as resources allowed against the Svorgald while the rest of the continent proceeded to slaughter itself, allowing the wretches, titans, ogres and corruption to overrun a big chunk of the South.
  4. In the first encounter, Silke/Rainer trained the PC in woodcraft and fighting and sacrificed herself/himself so that the PC could escape, so I am really missing out on what is wrong with her/his's womanhood/manhood. Those do not seem like weak characteristics to me, and she/he also directs the PC's actions in the first encounter. Is she/he supposed to grunt a lot and beat her/his chest? That said, I believe that Silke/Rainer shows independence the second time you meet her/him. I have not gotten to the third encounter yet.
  5. The problem is that unless I am just not far enough in the story, that is not A Rebellion, there are many rebellions each after something completely different and extremely unlikely to cooperate with each other after tearing down the Pact, leading to a period of great chaos and bloodshed.
  6. Like many of the choices in Avadon, both are bad. If you destroy the corrupt, unaccountable, cruel dictatorship of the Pact/Avadon and achieve freedom, all of the countries of Lyneaus will proceed to use that freedom to slaughter each other. Avadon needs a major reformation, Redbeard needs to go, and the nations of the Pact need to include the civilized farlanders and to grow up.
  7. This ended up handling itself, but I am reporting it since it seems like an exception to the desired program behavior. I was in the caves underneath Felixa's farm in the Temple of Aetius map, and I accidentally let some rats equipped with knockback capabilities back me into a corner. After they used their knockback capabilities, my PC and the Shaman ended up occupying the same square. They both were able to attack from the square and as soon as I killed one of the rats and freed up a space, one character popped into the empty space without the loss of APs and the other effects that moving next to an enemy causes, so it fixed itself. I just didn't think that two characters could end up in the same square.
  8. Weird Heather, I found your post interesting and agree with many of your points. I started playing CRPGs 2-3 years before you with Wizardry 1. While I did play Ultima IV extensively and it had a much more detailed story than the wizardry series, I preferred the Wizardry series (and Bard's Tale and a few others) because I had six characters, not the one character plus henchmen that I had in Ultima. I like the detailed personalities of the NPCs in Avadon 2, and Khalida has become a goto character of mine, but I still choose the Avernum style where the four characters are mine and the personality is all in characters that I do not control. I would even enjoy a compromise where you have four PCs and then a pool of NPCs to travel with. Paragraphs 4, 6, and 7 I really agree with, and was very glad to see the NPCs return. I would have liked to see how the characters from Avadon 1 are faring, but you cannot have everything.
  9. The way I understand it is that Dexterity determines who goes first with party order only breaking ties.
  10. I am very sorry for your loss
  11. Edgwyn

    Big Argument!!1

    It was on page six of the fine print of the user agreement, you signed over all of your rights to yourself in perpetuity.
  12. Edgwyn

    Nikki

    Would you rather eat Curds and Whey or Cottage Cheese?
  13. After completing the Journey to Tawon quest (including notifying Redbeard that you are done), you should be able to talk to Mamora again and ask if there is anything else that you can do for him. That should start the dialogue that opens the Deepest cells
  14. When lawcarver Ain gave you the quest. a location should have appeared on your map. It would have been in the trapped lair map. Go to the trapped lair map, and then to the stone code area, which should show up as a quest location. Once you get there, go up to one of the stone code pillars. I don't remember if you need to touch it or just get close to it. Once you do that, a dialog should start followed by some action.
  15. Edgwyn

    Nikki

    With a Brit as a global moderator, and an Aussie leading the spam wars, it looks like the Commonwealth is trying to take over. We need to make sure there is not a Canadian mod as well or they might invade us.
  16. The old RPGs and CRPGs were setup this way where you had very little ability to change your characters stats as you leveled up, and for that matter, only a very limited set of skills as well. Now, everybody would be upset if you took away their ability to customize their character. The more choices that you have, the more sub-optimal builds there are going to be (imagine putting all of your points in luck in A:EftP). People should enjoy their suboptimal builds, because they are playing the game the way they want to play it. I used a melee Shadowwalker in Avadon 1. That is suboptimal, I enjoyed it, and I play the game on a level of difficulty where I can enjoy it.
  17. Edgwyn

    Big Argument!!1

    No, but anacondas have their own movie, sea serpents do not. Also, Krakens on a plane is just not very practical.
  18. I have been playing on normal and found the beginning of the game more of a challenge than I expected as I adjusted to the change in dexterity and how to use a tinkermage, which is my main character. While there were some early fights that I struggled through and I still occasionally loose a character in a fight, it has smoothed out a lot. I do not spend very much on Dex. For the tinkermages, I go with Str and End so that I have a melee tinker mage with enough vitality to create buffs and attacks. For the rest of the characters, I have been spending on primary stat and End to give them more survivability. I am still swapping out characters for each major quest, but I have been using melee shadow walker or blade master, tinkermage, shaman or sorcerer in each quest. I of course did the NPC tinkermage's special quest with two tinkermages and I can see why Randomizer used two tinkermages for some of his Torment play throughs.
  19. And then I find out that one of the annoying ones that I thought I had killed is still alive. Now I have to go deal with Duke Gryfyn again. Hopefully he will stay dead this time.
  20. I think I just killed off Shaman Unni from Dhorla Stead in a pointless fight for a side quest. She seemed like a nice little old lady in Avadon 1, and I enjoyed receiving her blessing for cleaning up her circles and keeping magic out of the hands of Lady Antje who I was just going to have to kill later anyway. I like how certain NPCs re-appear, after all it has only been two years, but I would prefer to only have to kill the annoying ones, not the nice ones.
  21. Some of the setups also work as a puzzle, forcing you to think of how you will destroy the turret and mine field while taking the least possible damage.
  22. I only tried one of the answers, which was that right now we cannot afford the bases, but need them in the long run, and Councillor Han was happy with that and Hand Callan was happy that Councillor Han was happy. I suspect that most of the answers are good for completing the quest based on the dialog with Councillor Han, but I have no idea how they effect the end game dialog.
  23. I would like to see a large pack. I spend a lot of time moving food, lights and potions from my first character to the other characters because he can only hold so much.
  24. According to Randomizer's Synergizer's Item List, the basin inside monitor base D "-3% bonus on all abilities on the top". I choose to believe him/them and have not tried it.
  25. I used the exact same build for Avadon 1 and enjoyed it, but did not play on Torment. I usually play at Normal level so that I can have the builds that I enjoy as opposed to the ones that happen to be optimized to the engine.
×
×
  • Create New...