Burgeoning Battle Gamma Eigenvalue Posted November 27, 2006 Share Posted November 27, 2006 1. I remember that there was a discussion that with 11+ action points you should be able to attack, move, and attack again. I am even sure that I have managed to do this previously. However, now I am getting a message that "you cannot move after attacking". Where's the old hit-and-run tactic? 2. For masochists: there is a way to hurt yourself. In the fighting mode, choose a battle spell and click on yourself. It is rather funny when you parry your own attack. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted November 27, 2006 Share Posted November 27, 2006 If you use a baton or spell then you usually can not move again in hasted mode. The exceptions are if you do a melee attack or click on an item to search it. The order of your actions is important. You could always use attack spells upon yourself or an ally. The game usually only checks for melee and missle attacks where you get the can not talk during combat message. Crystal attacks can be done without causing a fight. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted November 27, 2006 Share Posted November 27, 2006 Ooh. Bug! Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted November 27, 2006 Share Posted November 27, 2006 Just out of curiosity, what happens if one of your creations attacks your main character? Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted November 27, 2006 Share Posted November 27, 2006 Quote: Originally written by Slartucker:Ooh. Bug! One that has been there since GF1. Quote: Originally written by Dikiyoba:Just out of curiosity, what happens if one of your creations attacks your main character? I can only answer from experience, but in GF1 and GF3, one of your own creations attacking you would just end up as a normal attack. You would take damage. In GF2, however, if one of your creations attacked you, it immediately was game-over. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted November 27, 2006 Share Posted November 27, 2006 Actually, it's G1 where a creation attack results in instant death and G2 and G3 that results in ordinary damage. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted November 27, 2006 Share Posted November 27, 2006 Nope. It's GF2. And for clarification, I meant having your critter attack you manually (by clicking the attack button on it's turn and selecting your character). Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Hume Posted November 27, 2006 Share Posted November 27, 2006 As far as I can remeber, both GF1 and GF2 were game over once my creation attacked me. It was no instant death, I believe. My creation attacked me, so I turned against myself, its master (same as you or your creation attack another). Therefore I lost my character. And game over. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted November 28, 2006 Share Posted November 28, 2006 Originally by Nioca: Quote: And for clarification, I meant having your critter attack you manually (by clicking the attack button on it's turn and selecting your character). That's what I did. I just tested it again and got the same result. My character lives in G2 and dies in G1. And Dikiyoba can't get Dikiyoba's character to attack itself with spells in G1 or G2 either. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted November 28, 2006 Share Posted November 28, 2006 Do you run a Mac by any chance? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted November 28, 2006 Share Posted November 28, 2006 No. That's why Dikiyoba had to ask instead of being able to try it. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted November 28, 2006 Share Posted November 28, 2006 Weird. Maybe it just is different on different computers. Suddenly, the game Geneforge takes on a whole new meaning. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Skippy the bush kangaroo Posted November 28, 2006 Share Posted November 28, 2006 Quote: Originally written by Eigenvalue:1. I remember that there was a discussion that with 11+ action points you should be able to attack, move, and attack again. I am even sure that I have managed to do this previously. However, now I am getting a message that "you cannot move after attacking". Where's the old hit-and-run tactic? This is a change from previous Geneforges. To answer the thread question. Yes, it is intentional. But you can now attack with less than 5AP. Thus, you can move 7AP and then attack. The no move after attack restriction is the quid pro quo for being able to attack with 1AP rather than requiring the full 5AP as in previous Geneforge's. No more hit and run but think about the possibilities using gems and pods... a lot more attacks in a turn are now possible. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Klax Posted November 28, 2006 Share Posted November 28, 2006 I really miss the hit and run. Seemed that was the Agent's whole raison d’être. Now you get stranded in front of your enemies as soon as you cast your first spell. Not too crazy about this change. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted November 28, 2006 Share Posted November 28, 2006 That was my feeling too. But I got won over by three considerations: 1) the Agent's hit-and-run tactics would inevitably degenerate into absurd engine abuse, so really we're all better off with toning that down; 2) you can still hit-and-run if you use crystals, since these don't stop you from moving; 3) even if you never add Endurance points, your health will be high enough now that you can afford to get hit back a bit, especially once you get some good Blessing spells. You can often still jump around a corner and blast everything in sight. You can generally survive the retaliation by whatever is left, and then either blast again, or run away at that point. It kind of still feels the same, at least to me. What you can't do is count on pure battle magic (let alone pure Firebolt) to handle every single encounter. It's a really good idea for an Infiltrator to get some serious Mental Magic as well now. But to me this is a sign of improved balance. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted November 28, 2006 Share Posted November 28, 2006 If the first spell you cast is daze, with the right combination of mental magic and spellcraft, it's all you usually need. For most of the first 2 chapters you can stun most of your opponents and then pick them off one by one. One nasty thing is to use daze and burning spray since that damage comes at the end of the round. You can if you go first repeatedly daze your opponents and damage a new one every round once you are hasted. Quote Link to comment Share on other sites More sharing options...
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