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Playing as a Servile, and other questions


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Does playing as a Servile significantly alter dialogs, quests, etc? It seems to me that at the very least going over to the shaper's wouldn't be an option, and you'd have to act dumb in towns not controlled by rebels.

 

Also, has anyone managed to make it through using Leadership and Mechanics alone? Seems like it'd be a real trick getting past Monarch, or the endgame.

 

Finally, anyone else find it weird that no one seems to care when you walk into a shaper controlled area with a bunch of creations? I've had to suspend my disbelief every time.

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Playing as a Servile alters certain dialogs, and you can still join the Shapers. In Dillame, the only Shaper City, the people there don't pay attention to you, and also, the Shapers seem to have created smarter Serviles for harder tasks. When you talk to Crowley, while leaving the first Shaper Camp, he states that with war the Shapers have reconsidered some of their policies. Basically, with need of a spy, the Shapers are trying to bring you to their side whether you are a servile or not.

 

I don't think its possible anymore. You are forrced to kill monarch, and I don't think his creations would cut it. For the endgame it is relatively easy, you just let theothers fight for you.

 

They probably think you were assigned to control these creations. There are not very many Shapers, so they assign creations to fairly trustworthy outsiders.

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Quote:
Originally written by Kyrek:
They probably think you were assigned to control these creations. There are not very many Shapers, so they assign creations to fairly trustworthy outsiders.
Still a bit odd when the creations in question are drayks or gazers, though.

Back on topic, as far as I know there's only one actual gameplay-affecting difference to the plot if you play a servile: Glick, the quartermaster in Derenton Freehold, will charge you slightly lower prices if you're a servile.
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You need to have some fighting ability or at least a creation to do the fighting for you. It isn't possible to get through every area with leadership, mechanics, and daze. There are a few quests like Splinterfang in Citadel Gates where you have to kill in order to get the next quest. It is possible to avoid killing humans.

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Actually it would be easier to order the Captain to send the thahds on patrol. When the northern patrol reaches the area you can then try to lead Splinterfang out of his hiding place. Probably won't work that well, but it might be possible.

 

You still have to fight Tycho until he begs for his life.

 

Escorting the Caravan through Spireford is hard even though you can daze the soldiers. It's hard to get the right group of serviles to thorn baton the venom turrets. I was only able to get it one out of three times. Lost most of them the other two times as a pacifist.

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There is an option to let Monarch go alive. No one will like it, especially the Shapers, but the Rebels will let you go into Burwood.

 

By not killing anything you can't get to the anvils unless there is a way to draw the maddened trall out to get killed by Kantor's creations. There are lots of areas where you can't fulfill quests like Circle of the Drayk. I doubt that Thur will be enough help and he will turn on you for helping the Shapers.

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