Curious Artila Fade Posted April 2, 2007 Share Posted April 2, 2007 I'm playing an agent infiltrator and vaporising everything with powerful battle magic. I have battle skills as my secondary, but why would I want to learn to use a sword/baton when I've already invested a bunch of points in killing things with Ice Spray and Essence Orbs? It seems to be redundant. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Suspicious Vlish Posted April 2, 2007 Share Posted April 2, 2007 You're right. Baton/sword skills are pointless. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Sir Spiff Posted April 2, 2007 Share Posted April 2, 2007 A few points in Parry, however, can come in handy. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Delicious Vlish Posted April 2, 2007 Share Posted April 2, 2007 Battle magic is lovely, but there is something strangely satisfying about cranking out mental magic, stunning, dazing, confusing, and charming everything around you, and then carefully blowing your enemies to smithereens with a reaper baton. Just feels good! Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Stillness Posted April 2, 2007 Share Posted April 2, 2007 In prolonged battles spell energy runs out, even for an infiltrator/agent. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted April 2, 2007 Share Posted April 2, 2007 Especially after you've buffed yourself. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Delicious Vlish Posted April 2, 2007 Share Posted April 2, 2007 Which is why I advocate the Servile over the Infiltrator. The Servile has no worries what so ever if he runs out of energy mid battle. He can just stand there and take it while his energy builds back up. If Jeff made a sword that stole energy and essence with each hit, the Servile would become God. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk DokEnkephalin Posted April 3, 2007 Share Posted April 3, 2007 I haven't bothered to train missile since Geneforge 1; it just clutters up your inventory with disposables when you already have perfectly reliable, versatile ranged weapons in your magic. But I do like getting up close and personal on targets, and with strong blessing/mental magics you don't need much more than mediocre skill. Quick action is always valuable, and makes your sword strikes deadlier. And as pointed out, swinging a piece of metal conserves your juice, esp for those 'oh****' situations that a sword doesn't solve. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Stillness Posted April 3, 2007 Share Posted April 3, 2007 Quote: Originally written by Delicious Vlish:Which is why I advocate the Servile over the Infiltrator. The Servile has no worries what so ever if he runs out of energy mid battle. He can just stand there and take it while his energy builds back up. If Jeff made a sword that stole energy and essence with each hit, the Servile would become God. My infiltrator had no problems. She had a bit more essence so I was able to make a better team to make up for whatever endurance difference there was. She had more spell energy so didn't run out as quickly and when she did her blade was fine. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 3, 2007 Share Posted April 3, 2007 An infiltrator can take advantage of dexterity/missle weapons to increase damage with crystals to get one more attack while hasted. Why make only two attacks when you can have three? Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Josdhhht Posted April 4, 2007 Share Posted April 4, 2007 That actually be a little cool to have 3. Quote Link to comment Share on other sites More sharing options...
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