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One of those critters so scary it crashes the game.


chimara

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I recently started playing A4 (Mac universal version). No problems until I got to Hinkle--the old guy north of Cotra with the basement full of chitrachs. The Mindspinner Chitrach (sp? for obvious reasons I never get to look at it for long) in that fight shows up as a little rectangle of static rather than its actual graphic; it can hit me, but when I interact with it the game crashes.

 

The obvious first thing to try is reinstalling the game, but before I fuss around with that, and then re-registering, has anyone had this problem before? Or is it totally idiosyncratic?

 

I'm using a pretty new Intel Macbook, btw.

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Try installing a new copy of the game in a different folder. The preference file will be the same so you don't need to re-register. Then copy the saved game over from the old folder to the new one (count the first saved game as 0 and go down the first column to 9 and the second column starts as 10 if you aren't sure which file it is).

 

It may be a corrupted data file and this might fix the problem.

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n the Hinkle's Cellar after successfully killed all the Chitrash'es, Avernum crashes and a bug report is sent to Apple. I've tried this three times and each time it crashes so this leads me thinking there is a bug in Hinkle's Cellar. Please advise if you have patch for this problem or not. Thanks!

 

Attached is a copy of the bug report:

Date/Time: 2007-01-20 14:26:15.188 -0500

OS Version: 10.4.8 (Build 8L2127)

Report Version: 4

 

Command: Avernum 4 (Univ) Release

Path: /Applications/Avernum 4 ƒ/Avernum 4 (Universal) v1.1.app/Contents/MacOS/Avernum 4 (Univ) Release

Parent: WindowServer [58]

 

Version: Avernum 4 v1.1 (1.0)

 

PID: 5090

Thread: 0

 

Exception: EXC_BAD_ACCESS (0x0001)

Codes: KERN_INVALID_ADDRESS (0x0001) at 0x16a1a102

 

Thread 0 Crashed:

0 ...ebSoftware.Avernum 4 (Univ) 0x0004c7aa tint_transbitblit(OpaqueGrafPtr*, Rect, OpaqueGrafPtr*, Rect, short) + 400

1 ...ebSoftware.Avernum 4 (Univ) 0x0004e06d bitblt(OpaqueGrafPtr*, Rect, OpaqueGrafPtr*, Rect, short, short, short) + 855

2 ...ebSoftware.Avernum 4 (Univ) 0x0004e3a1 clip_bitblt(OpaqueGrafPtr*, Rect, OpaqueGrafPtr*, Rect, Rect, short, short, short) + 435

3 ...ebSoftware.Avernum 4 (Univ) 0x0003871b active_creature_data_type::draw(short) + 3299

4 ...ebSoftware.Avernum 4 (Univ) 0x0005fab5 draw_all_instances() + 253

5 ...ebSoftware.Avernum 4 (Univ) 0x0006a895 draw_game_frame() + 99

6 ...ebSoftware.Avernum 4 (Univ) 0x0005d582 PlayGame() + 684

7 ...ebSoftware.Avernum 4 (Univ) 0x0004ae1c main + 338

8 ...ebSoftware.Avernum 4 (Univ) 0x00001c26 _start + 216

9 ...ebSoftware.Avernum 4 (Univ) 0x00001b4d start + 41

 

Thread 1:

0 libSystem.B.dylib 0x90009857 mach_msg_trap + 7

1 com.apple.CoreFoundation 0x9082a2f3 CFRunLoopRunSpecific + 2014

2 com.apple.CoreFoundation 0x90829b0e CFRunLoopRunInMode + 61

3 com.apple.audio.CoreAudio 0x9145d41e HALRunLoop::OwnThread(void*) + 158

4 com.apple.audio.CoreAudio 0x9145d239 CAPThread::Entry(CAPThread*) + 93

5 libSystem.B.dylib 0x90023d87 _pthread_body + 84

 

Thread 2:

0 libSystem.B.dylib 0x90048a47 semaphore_timedwait_signal_trap + 7

1 com.apple.audio.CoreAudio 0x9146a65c CAGuard::WaitFor(unsigned long long) + 212

2 com.apple.audio.CoreAudio 0x9146a57e CAGuard::WaitUntil(unsigned long long) + 66

3 com.apple.audio.CoreAudio 0x91468efa HP_IOThread::WorkLoop() + 690

4 com.apple.audio.CoreAudio 0x91468c43 HP_IOThread::ThreadEntry(HP_IOThread*) + 17

5 com.apple.audio.CoreAudio 0x9145d239 CAPThread::Entry(CAPThread*) + 93

6 libSystem.B.dylib 0x90023d87 _pthread_body + 84

 

Thread 0 crashed with X86 Thread State (32-bit):

eax: 0x00000002 ebx: 0xbffff784 ecx: 0x16a1a102 edx: 0x000003c8

edi: 0x00000000 esi: 0x0000002c ebp: 0xbffff778 esp: 0xbffff6f0

ss: 0x0000001f efl: 0x00010287 eip: 0x0004c7aa cs: 0x00000017

ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037

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