Fledgling Fyora belizabeth4 Posted January 2, 2004 Share Posted January 2, 2004 I am in Belik's Inn, a Shade followed me to the Inn and the Servile Warrior moved to the doorway to defend. We killed the Shade but now the Servile is in the doorway and I can't get back out. Is there someway to get the Servile to move, I have tried different things but nothing is working, and I really don't want to go back to the previous save I have done too much in the meantime and don't want to lose all that I have accomplished. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody wz. As Posted January 2, 2004 Share Posted January 2, 2004 Use the "exitzone" cheat. (Type shift-D to enter a cheat, then type exitzone) Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Darkdread Posted January 2, 2004 Share Posted January 2, 2004 Can you kill him? Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Reality Corp. Posted January 2, 2004 Share Posted January 2, 2004 Why would you? Only if you want the town hostile towards you... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Custer Posted January 2, 2004 Share Posted January 2, 2004 I recall you being able to shoot one person for free, and the next one turning the town hostile. I did this to make guards in Drypeak fight each other once. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Seletine Posted January 3, 2004 Share Posted January 3, 2004 Originally posted by USA-se Xenerali-boariku CUSITURA: I recall you being able to shoot one person for free, and the next one turning the town hostile. I did this to make guards in Drypeak fight each other once. That depends on the town's crime tolerance. Drypeak has a tolerance of 7, while Belik's Crossing has a tolerance of 2; lower numbers mean less tolerance. No area in Geneforge 2 has a tolerance above 8. Therefore, Belik's Crossing will probably turn hostile if you do that; I don't know how much each crime counts for. (556) Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Custer Posted January 4, 2004 Share Posted January 4, 2004 For all I can see, the only crimes seem to be stealing and physical harm, and they seem to count for just as much. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Sir David Posted January 4, 2004 Share Posted January 4, 2004 How do you know the tolerance numbers? Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Reality Corp. Posted January 4, 2004 Share Posted January 4, 2004 The scripts in the Data folder. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Schrodinger Posted January 4, 2004 Share Posted January 4, 2004 Geneforge 2 also has the crystal-use does not count as an attack bug, which could be exploited to remove this servile here as well. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Custer Posted January 4, 2004 Share Posted January 4, 2004 Geneforge 3 needs a 'push' command, I think; kinda like Fallout 2's, to prevent this from being necessary. Alternatively, you could love the servile and stroke him and listen to his ideas and perhaps he might move. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug The flying axe Posted March 4, 2004 Share Posted March 4, 2004 Er.......Custer you missed something These are the three crimes Stealing (If someone sees you.) Attacking someone (No suprises there!) Killing livestock (etc.Ornks) You missed the last one Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Imban Posted March 4, 2004 Share Posted March 4, 2004 Ornks are people too. EDIT : Also, don't bump topics from two months ago. -_________- Quote Link to comment Share on other sites More sharing options...
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