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A question about G2


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Guys, I think you'll always be disappointed if you're hoping for the unexpected in Spidweb games. After all think who the villains turned out to be in Exile III, in Geneforge 3 and in Avernum 4.

 

I suppose a meaningful plot twist - one that turns something upside down in some way - would be difficult to achieve in terms of game mechanics (too many NPCs' scripts becoming conditional, lots of special encounters and descriptions requiring ifs and elses). Not to mention the difficulty of trying to prevent players from messing it up by doing things before the revelation that ruin it (e.g. killing the wrong person). To me it's a miracle that the games have as many possibilities as they already do, considering it's a one-man show.

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