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Splitting Up Party


nikki.

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Be very careful with this. Make sure they can't resurrect him immediately after you get rid of him. You also have to inform them NOT to switch any characters into the spot of the departed, otherwise that character will die as well.

 

The best way to do this is to create a large town with the sole purpose of performing this action. That's probably the only way to guarantee that the items won't disappear after they leave the town.

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Things never get stolen do they? I thought that providing the town item limit isn't breached items will stay where you leave them. Therefore it shouldn't matter that much where the items are put, unless the player collects themselves (in which case they have them anyway) they will remain in the same spot.

 

Quick errata to my previous post : I wasn't suggesting that you kill then ressurrect the player immediately. Kill them off when you reduce the party; ressurrect when you want them reunited.

 

And again this isn't a perfect solution, but I'm not sure that any real alternative exists if it's what you really want to do with the scenario.

 

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(By tommorrow i may well know better) - signature / epitaph

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You may be able to use erase_char to some effect here, but I've never tried it with the party. If I'm not mistaken, it would take care of the item issue.

 

It is rather odd that we can't edit character status (by which I mean the status as found in char_status, not the normal kind).

 

If BoA works like A3, NPCs may pick up items that are just lying on the ground, although I've never seen this behavior in BoA and it's not obvious in basicnpc. Otherwise items will stay put where they were dropped.

 

EDIT: Ah, yes, Isaac tried something like this . It may be possible to use kill_char to edit a character's status into being split up, alive but not present, although I haven't tried it, and by the sound of it, Isaac didn't either.

 

EDIT 2: I just played with this a little. kill_char(0,1,0) looks really cool. kill_char(0,11,0) does in fact edit the character's status to being split up, dropping the char's items, but reunite_party doesn't bring that character back, and kill_char doesn't work on someone that's not present. You could probably use split_off_one_char to work around this (basically, instead of reuniting the party directly, split off a character and then reunite the party), but it this would be tricky.

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If none of the above ideas work, could you simply move the absent character every turn to a remote part of the town (it'd have to be every turn because the character would keep teleporting back to follow the rest of the party around) and forcecage him so he can't do anything? It'd look pretty tacky though.

 

And I just realised that won't work too well at all, because if the party goes into combat mode they won't be able to exit it (as everyone needs to be within however many spaces it is of the 1st character).

 

If only you could make individual characters invisible and able-to-be-walked-through. :p

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Of course, if a single PC party was used, I'd give them an NPC like the sister in Babysitting. It's just an idea...

 

An NPC might be good.

 

And... an idea.

 

What call did Jeff use in the Avernum games that allowed character storage, making room for new characters. Look at Fort Avernum, in A1 for an example in a demo. If we knew that, it would be simple to use it in this case, wouldn't it?

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