Well-Actually War Trall Spidweb Posted June 1, 2005 Share Posted June 1, 2005 I just updated the Macintosh version of the editor to v1.1.1. This fix should remove a crash happening with OS X 10.4. If it doesn't help, please drop me a note and I'll try again. For people working on homebrew editors, the change was in the procedure cd_kill_dialog in dlogtool.c. Link to comment Share on other sites More sharing options...
Kyshakk Koan KernelKnowledge12 Posted June 2, 2005 Share Posted June 2, 2005 Does anyone using the 3D Editor experience this problem? Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted June 2, 2005 Share Posted June 2, 2005 More to the point, perhaps, is anyone using 10.4 yet? Link to comment Share on other sites More sharing options...
Well-Actually War Trall Drew Posted June 2, 2005 Share Posted June 2, 2005 Ha! Like anyone here has $100 to drop on an OS upgrade. Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma JMAN123 Posted June 2, 2005 Share Posted June 2, 2005 Well, actually, some of us actually are using 10.4, and it rocks. Spotlight and Dashboard to the rescue! Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Hawk King Posted June 2, 2005 Share Posted June 2, 2005 Quote: Originally written by Andrew Miller:Ha! Like anyone here has $100 to drop on an OS upgrade. Actually my upgrade is on the way Link to comment Share on other sites More sharing options...
Well-Actually War Trall Drew Posted June 2, 2005 Share Posted June 2, 2005 Hmph. Your folks must be generous. Strictly speaking, though, is it really a necessary upgrade? Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dolphin Posted June 2, 2005 Share Posted June 2, 2005 I'm at 10.3.9, and I'm going to wait until 10.4 has been out for a little while. Most of the upgrades are cosmetic, and new systems can have problems when they are first released. Link to comment Share on other sites More sharing options...
Kyshakk Koan KernelKnowledge12 Posted June 2, 2005 Share Posted June 2, 2005 On another note, does anyone not have support for OpenGL? It appears wxWidgets isn't quite as usefull as I had hoped in the graphical arena, and I am contemplating using OpenGL for this part of the editor. Link to comment Share on other sites More sharing options...
Chittering Clawbug Linthar Posted June 14, 2005 Share Posted June 14, 2005 Quote: Originally written by KernelKnowledge12:Does anyone using the 3D Editor experience this problem? Well I'm not sure if its the same bug that the new editor fixed but I've run into a big bug running the 3D editor under 10.4. Whenever I try to load a different outdoor section or load a different town the 3d editor crashes. The editor spiderweb just released doesn't have that problem. Link to comment Share on other sites More sharing options...
Kyshakk Koan KernelKnowledge12 Posted June 14, 2005 Share Posted June 14, 2005 I'll fix it as soon as I can, and hopefully there'll be a release for download tomorrow. EDIT: (Nevermind) Link to comment Share on other sites More sharing options...
Kyshakk Koan KernelKnowledge12 Posted June 15, 2005 Share Posted June 15, 2005 Linthar - What version of the 3D editor are you using? I looked at Jeff's/Isaac's code and they are near identical. Either Jeff didn't make the change where he said he did, or either Notus or Isaac made the change already. Link to comment Share on other sites More sharing options...
Chittering Clawbug Linthar Posted June 15, 2005 Share Posted June 15, 2005 I'm using version 1.02b5 which when I looked at source forge seemed to be the latest version. I'm not entirely sure that my problems are related to me upgrading to 10.4 as I seem to be the only one experiencing this trouble. Link to comment Share on other sites More sharing options...
Kyshakk Koan KernelKnowledge12 Posted June 15, 2005 Share Posted June 15, 2005 You might be the first person using the editor and 10.4 together. I don't have a Mac, and as of now it seems safe to say that I'm the only person working with any of the editors' source code, so I may not be able to help too much, but I'll do what I can. Did you get an error message or did it just crash? What were you doing right before it crashed? Did you just hit 'Ok" on a dialog button, and the program crashed? If so, try doing some other things that require a dialog box and tell me if they cause the program to crash too. Link to comment Share on other sites More sharing options...
Chittering Clawbug Linthar Posted June 15, 2005 Share Posted June 15, 2005 Ok I took a look at when the editor crashs. It seems that whenever a dialog box is opened, doing anything that closes it (pressing ok or cancle) causes the program to crash. Upon closing the dialog box, the editor will just suddenly close, and I get a message saying The application 3d blades of avernum editor has unexpectly quit. One of the options from their is a report button which provides me with the following data although I have no idea if its any use. Date/Time: 2005-06-15 10:13:58.054 -0400 OS Version: 10.4.1 (Build 8B15) Report Version: 3 Command: 3D Blades of Avernum Editor Path: /Games/Blades of Avernum v1.0/Blades of Avernum Files/3D Blades of Avernum Editor.app/Contents/MacOS/3D Blades of Avernum Editor Parent: WindowServer [62] Version: v1.02b5 (v1.02b5) PID: 515 Thread: 0 Exception: EXC_BAD_ACCESS (0x0001) Codes: KERN_INVALID_ADDRESS (0x0001) at 0x76317731 Thread 0 Crashed: 0 com.apple.HIToolbox 0x931feeb8 GetDialogWindow + 140 1 com.spidweb.BoA3DEditor 0x00032e08 cd_kill_dialog(short, short) + 276 (crt.c:300) 2 com.spidweb.BoA3DEditor 0x000409cc pick_out(location, short, short) + 248 (crt.c:300) 3 com.spidweb.BoA3DEditor 0x000317cc handle_outdoor_menu(int) + 160 (crt.c:300) 4 com.spidweb.BoA3DEditor 0x00030d94 handle_menu_choice(long) + 208 (crt.c:300) 5 com.spidweb.BoA3DEditor 0x00030be0 Handle_One_Event() + 336 (crt.c:300) 6 com.spidweb.BoA3DEditor 0x000308bc main + 252 (crt.c:300) 7 com.spidweb.BoA3DEditor 0x000085a4 _start + 392 (crt.c:267) 8 dyld 0x8fe01048 _dyld_start + 60 Thread 1: 0 libSystem.B.dylib 0x9000a778 mach_msg_trap + 8 1 libSystem.B.dylib 0x9000a6bc mach_msg + 60 2 com.unsanity.ape 0xc0002bf4 __ape_internal + 3300 (icplusplus.c:27) 3 com.unsanity.ape 0xc0001a08 __ape_agent + 64 (icplusplus.c:27) 4 libSystem.B.dylib 0x9002c3d4 _pthread_body + 96 Thread 2: 0 libSystem.B.dylib 0x9000a778 mach_msg_trap + 8 1 libSystem.B.dylib 0x9000a6bc mach_msg + 60 2 com.apple.CoreFoundation 0x9074a4d8 __CFRunLoopRun + 832 3 com.apple.CoreFoundation 0x90749ddc CFRunLoopRunSpecific + 268 4 com.apple.audio.CoreAudio 0x913a535c HALRunLoop::OwnThread(void*) + 264 5 com.apple.audio.CoreAudio 0x913a50fc CAPThread::Entry(CAPThread*) + 96 6 libSystem.B.dylib 0x9002c3d4 _pthread_body + 96 Thread 3: 0 libSystem.B.dylib 0x9002f68c kevent + 12 1 com.apple.DesktopServices 0x9278bad8 TFSNotificationTask::FSNotificationTaskProc(void*) + 56 2 ...ple.CoreServices.CarbonCore 0x90b387d0 PrivateMPEntryPoint + 76 3 libSystem.B.dylib 0x9002c3d4 _pthread_body + 96 Thread 4: 0 libSystem.B.dylib 0x9002ca98 semaphore_wait_signal_trap + 8 1 libSystem.B.dylib 0x9003127c pthread_cond_wait + 508 2 ...ple.CoreServices.CarbonCore 0x90b389c0 MPWaitOnQueue + 224 3 com.apple.DesktopServices 0x9278c330 TNodeSyncTask::SyncTaskProc(void*) + 108 4 ...ple.CoreServices.CarbonCore 0x90b387d0 PrivateMPEntryPoint + 76 5 libSystem.B.dylib 0x9002c3d4 _pthread_body + 96 Thread 0 crashed with PPC Thread State: srr0: 0x931feeb8 srr1: 0x0000d030 vrsave: 0x00000000 cr: 0x48800444 xer: 0x00000000 lr: 0x931feeb0 ctr: 0x931fee2c r0: 0x931feeb0 r1: 0xbffff790 r2: 0x00000000 r3: 0x76317731 r4: 0x00000000 r5: 0x01800000 r6: 0x004a0861 r7: 0x0000a082 r8: 0x00000001 r9: 0x0015f318 r10: 0x00001410 r11: 0x0005cfc4 r12: 0x931fee2c r13: 0x00000000 r14: 0x00000000 r15: 0x00000000 r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000 r20: 0x00000000 r21: 0x00000000 r22: 0x00000000 r23: 0x00000000 r24: 0x00000000 r25: 0x00000000 r26: 0xbffffba8 r27: 0x00164996 r28: 0x001649a4 r29: 0x004095e0 r30: 0xa3139550 r31: 0x931fee34 Binary Images Description: 0x1000 - 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Kyshakk Koan KernelKnowledge12 Posted June 15, 2005 Share Posted June 15, 2005 This is incredibly usefull!! I'll see if I can fix it, but I won't be able to actually build it into a program, so I'll probably have to ask someone to do this. Link to comment Share on other sites More sharing options...
Kyshakk Koan KernelKnowledge12 Posted June 15, 2005 Share Posted June 15, 2005 I think I found the bug, but I can't actually test it, since I don't have a Mac, which means you'll have to help me out. First things first, can you build the code yourself? If not PM me your email address or email me through sourceforge, so I can give you some instructions. Link to comment Share on other sites More sharing options...
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