Magnificent Ornk Kelandon Posted July 2, 2004 Share Posted July 2, 2004 I think it is time to bring this back, now that Windows users have gotten a chance to see the BoA system. The final results from the old one are here . Remember, the ideal calls to suggest are easy to implement and powerful once implemented. I don't think Jeff is going to do too much more to BoA in order to increase its capabilities, so we should keep these relatively mundane. I still wish we had numeric input and missile animations. They are both simple. Numeric input is a short that requests a number from a player. You could save it as an SDF or a variable or whatever else you want to do with numbers. Missile animations would work much like the other animation calls right now, but they would send a missile animation from one spot to another. The calls would look like this, maybe: void put_missile_animation(short source_x,short source_y,short dest_x,short dest_y, short which_animation) short request_number() I also wish we had a is_beam_on_space(short loc_x, short loc_y) that would return a 1 for yes, 0 for no, in order to make controlling beam projectors and mirrors and the like easier. Then again, I'm probably just dreaming with that one. Others? Link to comment Share on other sites More sharing options...
Garrulous Glaahk UA Posted July 2, 2004 Share Posted July 2, 2004 The ability to get terrain properties. i.e. in a terrain script, you put is_open_door = 1; And the part of door.txt that checks to see if it's open could be replaced with if (get_terrain_flag('is_open_door')) { // ... get_terrain_flag(property_name);, where the terrain it got the properties from would be the terrain the script was placed on. etc. Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted July 4, 2004 Author Share Posted July 4, 2004 Nothing else? Really? No one has other calls that they'd like to see thrown in? Link to comment Share on other sites More sharing options...
Kyshakk Koan PoD person Posted July 4, 2004 Share Posted July 4, 2004 I would like to see, well, not really calls, but just be able to define more stuff in custom objects scripts. I wish weapons and missile weapons could call scenario state when you attack with them. I also wish you could define custom fields and make custom sparkles and missile animations. That would allow designers to make much cooler items in their scenarios. EDIT: Custom PC graphics would be dandy as well. Link to comment Share on other sites More sharing options...
Garrulous Glaahk Crunchy Frog Posted July 5, 2004 Share Posted July 5, 2004 This isn't a call, and I think somebody already requested this, but... I'd really really really like to see item descriptions. We already have string properties for objects of all kinds - why not descriptions? There's even a spot for them on the item info dialog already; just have them replace the "This is an Object. It weighs 5 pounds." message, if they're set. And maybe have one description string for identified and one for non-identified. The underlying framework is already there. It just requires a few small changes and additions here and there, and I for one would LOVE to be able to set item descriptions. And I'm sure every other scenario designer out there would as well. Please, Jeff? Pretty please? Link to comment Share on other sites More sharing options...
Kyshakk Koan Jawaj Posted July 5, 2004 Share Posted July 5, 2004 I for one would really like #defines. Link to comment Share on other sites More sharing options...
Garrulous Glaahk UA Posted July 5, 2004 Share Posted July 5, 2004 Quote: Originally written by Jawaj:I for one would really like #defines. Same here. Link to comment Share on other sites More sharing options...
Curious Artila jayc Posted July 5, 2004 Share Posted July 5, 2004 Something I mentioned some time ago; the ability to change player character's graphics, temporarily of course. It would make some of the stories I want easier to tell, and I think better overall. Link to comment Share on other sites More sharing options...
Curious Artila void*_dup1 Posted July 5, 2004 Share Posted July 5, 2004 Quote: Originally written by Jawaj:I for one would really like #defines. I guess we could just use any c preprocessor, GNU for instance. Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Boeing Posted July 6, 2004 Share Posted July 6, 2004 I want Item Desciptions. It would improve the game very much. Link to comment Share on other sites More sharing options...
Kyshakk Koan PoD person Posted July 6, 2004 Share Posted July 6, 2004 Another call I would like to see is Code: short char_has_item_in_slot(short which_char, short_which_item, short_which_slot); You would also be able to put -1 for which item, in which case it would check for any item. This could sort of supercede char_has_item_of_class_equip, and that way you could check if a character has a weapon equipped, even if it came from another scenario. Link to comment Share on other sites More sharing options...
Garrulous Glaahk Eldiran Posted July 6, 2004 Share Posted July 6, 2004 I'm hoping that eventually there will be more calls to control light, and the time of day (night, day, etc.) It just seems like that aspect (which could be very useful in designing) is almost entirely uncontrollable. What if I want time to stop, or for night to last for an eternity? The scenario Nightfall (at least I think that's what it's called) for example, would be impossible to import. If we were granted enough control, I could make a piece of equipment that glows... I can see it now... "Gandalf's Lamp Post Staff +3" Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Imban Posted July 6, 2004 Share Posted July 6, 2004 Actually, you could implement Nightfall - make it take place in caves, but with outdoor terrain... Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted July 6, 2004 Author Share Posted July 6, 2004 Yeah, lighting control would be nice. We were told that such a thing would be possible with scripting. EDIT: I'm faking numeric input with HLPM v1.0.3 (not yet released), so I withdraw that request. I'd still really like to see missile animations, though. From the old topic, set_year and approach_location would be nice, too, the former much more so than the latter. Link to comment Share on other sites More sharing options...
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