Seasoned Roamer Rabid Pigs Eating A Wolf Posted October 14, 2004 Share Posted October 14, 2004 Two questions, for now... 1. Is there a call to change a graphic for a character. For example, if I wanted to change PC #1 (Character 0) to a different graphic is this possible? (Second Possibility) while defining a creature, is it possible to use if statements such as if (get_flag(0,0) == FALSE) { cr_which_sheet = 1234; } if (get_flag(0,0) == TRUE { cr_which_sheet = 4321; } EDIT: Are the creature statistics only loaded once a scenario? or every new town? or battle? Anyone know how that works? ???? 2. Is it possible to make a scenario check a seperate saved game at a given point (not a given point in the saved game, at a given point in the current scenario) to see if a SDF is true or false? (taking for granted that that saved game would be in that scenario currently) Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted October 15, 2004 Share Posted October 15, 2004 To the best of my knowledge, 1 is not possible. I'm not sure I understand what you're talking about in 2, but it doesn't sound possible either. EDIT: More detail on 1. As far as I know, you can only use cr_which_sheet in your custom objects script, which is loaded when the scenario starts. Link to comment Share on other sites More sharing options...
Seasoned Roamer Rabid Pigs Eating A Wolf Posted October 15, 2004 Author Share Posted October 15, 2004 By #2 I mean: if I have a scenario made, and then make another one that is supposed to take place after it, is it possible to check a SDF from the previous scenario? EDIT: That is, if there is a saved game that is currently in the last scenario. Or, for that matter, is there any way to check ANYTHING from a previous scenario??? Oh and BTW, The entire reopening of an old discussion, I just saw the most recently posted thing, and replied to the wish list Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted October 15, 2004 Share Posted October 15, 2004 No, you can't check an SDF from a previous scenario. As far as the other thread goes, my main point was that the posts were all from two years ago and clearly no longer relevant. EDIT: You may be able to pull some black magic where you check an item from a previous scenario, but I'm not sure if this would accomplish anything. Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 15, 2004 Share Posted October 15, 2004 The best you can do is give out passwords in the previous scenario that can be entered in the next scenario, or just flat-out ask the party in dialogue or something what they did and didn't do in the previous scenario. Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted October 15, 2004 Share Posted October 15, 2004 You can do the first one by creating two monsters with the same stats and different pictures and then replacing one with the other. Link to comment Share on other sites More sharing options...
Unflappable Drayk Djur Revolutions Posted October 15, 2004 Share Posted October 15, 2004 Unless you wanted to keep the injury and status of the current monster, of course. Link to comment Share on other sites More sharing options...
Seasoned Roamer Rabid Pigs Eating A Wolf Posted October 15, 2004 Author Share Posted October 15, 2004 PC, not monster. So, for example, If I had a random scenario that changed a character to a demonic human (garzhad style) and wanted to force a change graphic, then is there a possible way to do that? Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted October 15, 2004 Share Posted October 15, 2004 Basically, no. Link to comment Share on other sites More sharing options...
Seasoned Roamer Rabid Pigs Eating A Wolf Posted October 15, 2004 Author Share Posted October 15, 2004 The inability to do so is one of the lamest things I have found out about BOA to date... Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Imban Posted October 15, 2004 Share Posted October 15, 2004 I consider it a basically good thing that you cannot set the PCs on fire. Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Dahak Posted October 15, 2004 Share Posted October 15, 2004 Why would anyone want to change a PC's graphic? If you were a PC, would you want the DM to change your graphic at will? In regards to #2. Yes, it WOULD be nice to check SDF's. But how do you differentiate scenarios successfully? Also, if you did this, how do you tell the difference between scenario #1 0,0 SDF and secnario #2 0,0 SDF? BoA is desgined so that the player has SOME control, and scenarios DO NOT interfere with each other. It is a headache to create a system of compatible scenarios without massive cooperation for the various designers. A thought: Jeff could assign an ID to each scenario to tell them apart. But if a scenario is never submitted to Jeff, but released via a homepage... Link to comment Share on other sites More sharing options...
Seasoned Roamer Rabid Pigs Eating A Wolf Posted October 15, 2004 Author Share Posted October 15, 2004 Oh well. I will find a way though damnit... Link to comment Share on other sites More sharing options...
Well-Actually War Trall Khoth Posted October 17, 2004 Share Posted October 17, 2004 There are reasons why we might want to (temporarily) change the graphic of a PC. If you only need it for a cutscene, you could fake it by moving the PCs out of the way and replacing them with monsters that have the new graphics. If you need it for more than that, I can't think of a way, but there might well be one. And even if you can't change a PC into a demon, you might well be able to add a demonic aura with suitable trickery. Link to comment Share on other sites More sharing options...
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