Garrulous Glaahk Notus Posted February 10, 2005 Share Posted February 10, 2005 Beta call for 3D BoA Editor for Windows Finally, Beta test starts What is the 3D BoA Editor? The "3D BoA Editor" is originally coded for Mac by Isaac, and ported to Windows by Notus and KernelKnowledge12. This application is based on the original "BoA Editor"; all functions of the original editor is preserved (with bug fix). PLUS 3D edit capability. Please see next picture. You can confirm your elaborate drawing simply by touching TAB key without loading the data to the BoA application. Many other features are added by Isaac to this 3D Editor. Please refer "Win3D ReadMe.pdf" in the downloaded file. System This application was tested on next Windows systems. - Windows XP (SP2) - Windows 2000 - Windows 98SE ( Applied latest "Windows Update" on all systems ) Download The files are uploaded to Project: BoA Editor Remake on SourceForge.net Current Version Build0039 (Feb 12, 2005) Update History Feb 12, Build0039 beta release 3: Fixed [0004], [0005], [0006], [0007] Feb 11, Build0035 beta release 2: Fixed [0002], [0003] Feb 10, Build0033 Initial upload for beta test Known Bugs 0001 - Title: Display failure: scroll buttons on the edit screen (Win98) - System: Windows 98SE - Description: Scroll buttons on the four corners of the edit screen are not displayed correctly on Windows 98SE. 0002 - Fixed - Title: New scenario: 'start with surface terrain' setting - System: all - Description: On "New Scenario" menu, floor of the generated town is set to cave floor regardless of 'start with surface terrain' setting - Fixed on: Build0035 0003 - Fixed - Title: Control-TAB: Realistic mode toggle - System: all - Description: Realistic mode display doesn't swap on Control-TAB key input. - Fixed on: Build0035 0004 - Fixed - Title: Realistic mode: Too fast!? scroll speed - System: all? - Description: In some high speed machine, scroll speed is too fast on the realistic mode - Fixed on: Build0039 0005 - Fixed - Title: Key scroll: floor/terrain selection reset - System: all - Description: Current floor/terrain selection on floor/terrain palette is reset to the default when the edit screen is scrolled by number keypad. - Fixed on: Build0039 0006 - Fixed - Title: Disabling 'Change Outdoor Size' Menu - System: all - Description: 'Scenario' menu > 'Change Outdoor Size' isn't disabled when no data. - Fixed on: Build0039 0007 - Fixed - Title: Dialog box: Radio button click sound - System: all - Description: Radio button makes click sound twice - Fixed on: Build0039 Link to comment Share on other sites More sharing options...
Chittering Clawbug Kaos Posted February 10, 2005 Share Posted February 10, 2005 pretty i would download this if i liked the boa editor. but i don't sooooo... Link to comment Share on other sites More sharing options...
Garrulous Glaahk Notus Posted February 10, 2005 Author Share Posted February 10, 2005 Only to appreciate maps, it's worth to download. Enjoy!! Link to comment Share on other sites More sharing options...
Garrulous Glaahk Blaspheme Posted February 10, 2005 Share Posted February 10, 2005 I've just download it, it looks great ! Perhaps I'm gonna try to make something with it... This 3D editor is a good thing, perhaps now more people will try to make scenarios, just cause it's looking appreciably better. Perhaps it's easier to use too, but I never tried, so, I can't make a great beta-tester... Link to comment Share on other sites More sharing options...
Garrulous Glaahk Notus Posted February 10, 2005 Author Share Posted February 10, 2005 Scrolling over outdoors, search a secret path on towns... It's also a good beta testing. If you find any odd behavior, please let us know on this board or Project: BoA Editor Remake on SourceForge.net Link to comment Share on other sites More sharing options...
Chittering Clawbug drafter Posted February 10, 2005 Share Posted February 10, 2005 looks good. noticed a weird thingy though. i check the 'start with surface terrain' button, the outdoors are then fine. but when i go and edit the town, it's cave floored! now, i tried creating a hill. the program uses surface slopes. results in very funny looking hills. i'd post a screenshot had i webspace. this bug only appears in the first town, it seems, so it's not that bad, just a bit weird and annoying. :-) Link to comment Share on other sites More sharing options...
Kyshakk Koan KernelKnowledge12 Posted February 10, 2005 Share Posted February 10, 2005 Notus, I just recently downloaded the code for this particular project and tried to compile it using Dev-C++. The compiler reported an incomplete list of warnings that numbered in the dozens. If you are not already aware of this, I thought I'd tell you, as these could be the reasons for certain bugs. I'll go ahead and fix as many as I can, but I won't upload it to the CVS until I get it to build and am certain it does not cause any more bugs. EDIT: Got rid of all the warnings brought up by MingW, and I found out how to fix the error posted on SourceForge. This is not in the current build, nor in the CVS Repository. EDIT 2: Quote: i check the 'start with surface terrain' button, the outdoors are then fine. but when i go and edit the town, it's cave floored! Couldn't understand what you meant at first, but I think I do now. If I'm understanding you right, this is not a bug. The start with surface button only applies to outdoors. When you create a town there is a separate button that you need to press in order for said town to be on the surface. Kind of odd, but there you go. Link to comment Share on other sites More sharing options...
Ineffable Wingbolt bleusoul Posted February 11, 2005 Share Posted February 11, 2005 wow dude. that new editor might get me back into doing scenarios instead of just graphics. Link to comment Share on other sites More sharing options...
Garrulous Glaahk Notus Posted February 11, 2005 Author Share Posted February 11, 2005 kendl, KernelKnowledge12 I compared the 3D Editor with the original Editor on the effect of 'start with surface terrain' button on "New Scenario". As kendl said, town floor setting is different on the data 3D Editor made. As I didn't change this behavior intentionally, it should be a bug. I'll look into it on this weekend. Link to comment Share on other sites More sharing options...
Kyshakk Koan KernelKnowledge12 Posted February 11, 2005 Share Posted February 11, 2005 Oops, guess I was too lazy to look through the code . Link to comment Share on other sites More sharing options...
Garrulous Glaahk Notus Posted February 11, 2005 Author Share Posted February 11, 2005 Bug fix was released. Build0035 beta release 2: Fixed [0002], [0003] Tnanks, kendl The bug you reported was fixed. Please check new release. Link to comment Share on other sites More sharing options...
Chittering Clawbug drafter Posted February 11, 2005 Share Posted February 11, 2005 okay, i downloaded it and am now attempting to draw a town that isn't bad. more about that, later. way later ;-) (at least) one more problem, though. scrolling in the normal 3d-mode is fine (the speed, i mean), but it's way too fast on the 'in-game-3d-mode'. that mode is almost useless as of now. the rest of the editor seems to be working as should. Link to comment Share on other sites More sharing options...
Garrulous Glaahk Notus Posted February 11, 2005 Author Share Posted February 11, 2005 Too fast scroll!? I didn't imagine that kind of situation. Okay, can apply a standard technique to limit speed on games using a timer. But please wait until tomorrow. It's almost Saturday morning in Tokyo. Link to comment Share on other sites More sharing options...
Kyshakk Koan KernelKnowledge12 Posted February 11, 2005 Share Posted February 11, 2005 Was messing around, and I think I found a bug. I was editing a town and changed of the terrain of the very edge of the town. Instead of drawing the new terrain in just that one spot, it draws the terrain in the spot, and in a line that proceeds from that spot and goes out of the town. Not a serious bug, but a bug nonetheless. EDIT: I checked, and this happens in all modes. May not be a bug. EDIT 3: I checked in the game. Its not a bug. Notus - Do you get emails from the SourceForge Bug Tracking System? Quote: (at least) one more problem, though. scrolling in the normal 3d-mode is fine (the speed, i mean), but it's way too fast on the 'in-game-3d-mode'. that mode is almost useless as of now. Worked fine for me, so others might not experience this problem. Would a timer slow it in all cases? EDIT 2: I uploaded the Dev-C++ version of the project into a module called DevBoA3DEditor. The warnings issued by MingW are gone (commented out in case their removal results in problems). Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma The Real Dragon King Posted February 12, 2005 Share Posted February 12, 2005 In beta 0033, I have found a couple minor problems. 1) Without a scenario loaded, click Scenario menu, all items are greyed out -- except Change Outdoor Size. 2) On the cretae new scenario dialog box, I can hear two clicks when clicking on Start with surface terrain. 3) In realistic mode, I have noticed small black triangles, pointed down, between the west and north points on the graphics screen. The triangles when realistic mode is turned off. System: WinSuck 98se (the Sucked Edition) 198 Ram AMD-K6-2/350 MHz (if anyone's willing to donate an osX ) Other then these three items -- great little program. James Link to comment Share on other sites More sharing options...
Chittering Clawbug drafter Posted February 12, 2005 Share Posted February 12, 2005 Quote: Originally written by The Real Dragon King: 1) Without a scenario loaded, click Scenario menu, all items are greyed out -- except Change Outdoor Size. - this also freezes the editor, since neither 'cancel' nor 'ok' close the box (change outdoor size box, i mean). it's only a minor problem, since not many people will try to change outdoor size of a scenario that isn't ther, but it's a problem nevertheless. Quote: 2) On the cretae new scenario dialog box, I can hear two clicks when clicking on Start with surface terrain. - same here. Quote: 3) In realistic mode, I have noticed small black triangles, pointed down, between the west and north points on the graphics screen. The triangles when realistic mode is turned off. - [ah, understood what you meant] Link to comment Share on other sites More sharing options...
Garrulous Glaahk Notus Posted February 12, 2005 Author Share Posted February 12, 2005 Thanks for bug reports Quote: 1) Without a scenario loaded, click Scenario menu, all items are greyed out -- except Change Outdoor Size. 2) On the cretae new scenario dialog box, I can hear two clicks when clicking on Start with surface terrain. Registered as bugs 0006 Disabling 'Change Outdoor Size' Menu 0007 Dialog box: Radio button click sound Quote: 3) In realistic mode, I have noticed small black triangles, pointed down, between the west and north points on the graphics screen. The triangles when realistic mode is turned off. That black triangle indicates "Invisible area". As the center square on the editor screen is set to a little lower (SE) side, "Invisible area" caused by distance is visible on the upper (NW) side. You can see the effect of "Invisible area" better on the published scenario data, which has walls or trees. Okay, I'll start to fix them. Wait a several hours. Finished. Now preparing release. Sent to SourceForge. [EDIT] Forgot to explain the scroll speed limit. The scroll speed is limited to 10 square movement per second, on normal scroll mode in all directions. If the scroll speed is slower than this limit on your machine, this limitation has no effect. Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma The Real Dragon King Posted February 13, 2005 Share Posted February 13, 2005 Quote: That black triangle indicates "Invisible area". As the center square on the editor screen is set to a little lower (SE) side, "Invisible area" caused by distance is visible on the upper (NW) side. You can see the effect of "Invisible area" better on the published scenario data, which has walls or trees. Okay, thanks for the clarification. James Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Overwhelming Posted February 13, 2005 Share Posted February 13, 2005 Great! Finally a 3D editor for windows! Link to comment Share on other sites More sharing options...
Garrulous Glaahk Notus Posted March 15, 2005 Author Share Posted March 15, 2005 It's almost a month from last bug report. Does anyone find another bug? If nothing, we'll entitle the latest version (Bete test release3) to ver1.0. Of course, we'll support it after making it to ver1.0, like Mac version. But major feature change will be reflected to the new editor we are coding now. Link to comment Share on other sites More sharing options...
Magnificent Ornk Aran Posted April 15, 2005 Share Posted April 15, 2005 What is the status of this? Somehow, I missed the topic when it was posted, and I've been dying to see a 3d editor for Windows all this time. Is there any final version available yet? Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted April 15, 2005 Share Posted April 15, 2005 The BoA Editor Remake Go to the main Sourceforge page from there and check out the two downloads. Link to comment Share on other sites More sharing options...
Magnificent Ornk Aran Posted April 16, 2005 Share Posted April 16, 2005 Ah yes. I already found the 3d editor from the sourceforge link in Notus' siggie. How could I ever design without this? Oh right. I couldn't. Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Hugnam Posted June 25, 2005 Share Posted June 25, 2005 Hm. It is pretty good. I'd like to know one thing... Are you gonna make an auto-updater for it, so it will auto-update, instead of having to download it everytime it updates? It might probably be good. Like it could be on the Menu, probably in File menu, or something. Click the Update button, and it will check if there is any updates. If there is, it will ask if you would like to update. You could click Yes, or No. Also, one other question.... How long has it been since you last worked on it? Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted June 25, 2005 Share Posted June 25, 2005 I direct you to this thread . An auto-updater seems unlikely until perhaps well after the release of the remake. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted June 26, 2005 Share Posted June 26, 2005 You know, as much as I appreciate this and find it worthwhile downloading it, I am really getting crazy of the fact that these things aren't made for Mac OS 9!!! My mother has Mac OS X, but I don't want to wotk on her computer (and she doesn't let me). I also have windows XP, but I started working with this scenario on a Mac. (is it possible to continue making a scenario which was first made on a Mac, on a Windows?) Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted June 26, 2005 Share Posted June 26, 2005 Quote: Originally written by Thralni: (is it possible to continue making a scenario which was first made on a Mac, on a Windows?) Yes. Everything's cross-platform except the custom graphics, and those are easy to convert. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted June 27, 2005 Share Posted June 27, 2005 I tried it, but had problems with the 3D view. I could press tab until dooms day, but nothing happened. I downloaded it from the link, given on the first page of this topic. I also downloaded the editor from the scenario workshop. I soon discovered that the files were exactle the same, so I just copied all the files of the scenario editor with the 3D view over the other files. Maybe I made a mistake while extracting, maybe I just pressed the wrong key. It just occured to me I don't have the 3Dwinreadme.pdf. Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted June 27, 2005 Share Posted June 27, 2005 Can we get this topic locked? All this should be directed over to the remake project thread. If you're not downloading from Sourceforge, you're downloading from the wrong place. Link to comment Share on other sites More sharing options...
Kyshakk Koan KernelKnowledge12 Posted June 27, 2005 Share Posted June 27, 2005 Quote: Originally written by Thralni: I soon discovered that the files were exactle the same, so I just copied all the files of the scenario editor with the 3D view over the other files. This is not necessary. The 3D Editor should work from any location on your hard drive. Try redownloading the editor, and running it. Don't copy over anything. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Archmagus Micael Posted June 27, 2005 Share Posted June 27, 2005 QUESTION: Is it possible to speed up the rate in which it scrolls along the map. At the moment I'd rather use the Standard editor to make things because of the speed in which I can do things. When you are playing around with different things all over town, it helps to have some speed to it... I'm sure i'm not the only one who's noticed this! - Archmagi Micael Link to comment Share on other sites More sharing options...
Kyshakk Koan KernelKnowledge12 Posted June 27, 2005 Share Posted June 27, 2005 Windows or OS X? Is scrolling in 3D terrain too slow? If so this has been noted (on windows), but probably won't be fixed. If it's something else, say what exactly is slow. EDIT: Actually for scrolling through terrain, you can press shift and click the scrolling buttons to go faster. Quote: It just occured to me I don't have the 3Dwinreadme.pdf. Somehow this did not end up in the release file. Its there now. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted June 28, 2005 Share Posted June 28, 2005 I finally got the 3D editor working. There was a extremely stupid mistake I had made. I don't see however anywhere a pdf file about the editor. EDIT: I wil download the thing again, And see if I'll get it now. EDIT: I downloaded it again, and now have the file. Thanks! Link to comment Share on other sites More sharing options...
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