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The Real Dragon King

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Burgeoning Battle Gamma

Burgeoning Battle Gamma (7/17)

  1. Many thanks, I just downloaded the files and I'll be looking it over. (The page does look nice.... ) [that's 'nice' not 'noce'] fast fingers.... James
  2. Tried a couple of times (right-click, save as...) nope! This file just cannot be downloaded. I can however get onto your site: http://www.freewebs.com/dintiradan/ , see alot of text files but no astring.zip file listed. Perhaps in a day or rwo, I'll check back and try again. James
  3. Now if there was a version for the PC...... James
  4. To quote from the Cookbook -- nice thing to have.. You do have the item code in file that starts somewhat like: beginscenarioscript; body; beginstate LOAD_SCEN_STATE; ... then all you need to do... Quote: Once you have defined your special item, your next task is to create an appropriate script which gives the party the special item in the appropriate situation. For example, you might want to give the party an item in response while talking with a non-player character (see "dialogue" below), or searching an object (see "special objects" below). No matter what type of script you use, however, you'll want to use the: change_spec_item(itemNum, howMany); command to give the party 'howMany' copies of special item number 'itemNum'. For example: change_spec_item(4, 1); will give the party special item number 4. To remove a special item, you can either call change_spec_item() with a negative 'howMany' value, or else use the: take_special_item(itemNum); command, which takes one special item number 'itemNum' from the party. Finally, you can check to see how many of a particular special item the party has by using the: has_special_item(itemNum) call, which returns the number of special item number 'itemNum' the party currently has. This means that you can do things like: if (has_special_item(4) > 0) { ... } to perform an action only if the party has at least one copy of special item number 4. Do hope this helps.... James
  5. It could help if you added the source code for the item in question.
  6. The only vanhatai prisoner that I know of, is the one at Fort Remote. James
  7. If you have any talent -- you could always create a BOA scenario reguarding Dorikas and his little group....... James
  8. After the release of the new version of A4 (for Mac), has the hintbook been updated as well? I remember several people mentioned that there were error's in it. Just checking -- if it hasn't then should I buy the book or just check this board for all answers instead! Many thanks -- James
  9. Quote: Spiderweb Software, the maker of fine fantasy role-playing adventures for the Macintosh, has just released the v1.0.1 upgrade for Avernum 4. This update features bug fixes and a variety of improved graphics. Upgrading is recommended. So, your saying you don't make games for Windows now..... James
  10. Now who says Jeff doesn't glance in a while these boards...... James
  11. Now if someone could write an scenario about the First Expedition....... Me?? Nope...too dumb too make one that complex! James
  12. Kelandon, here is a real dumb question for you... Was the 3d editor working the last time that you used it? If so, try to think what you were doing when you closed the editor. Was the file(s) saved correctly? Please ignore -- thinking out loud..... Did told you it was a dumb question....... James
  13. Okay, here is what will happen at the inn. 1. you kill master Hodge, Moorales is in Khor's Deep, no one is in hut at Icy End. 2. you let Master Hodge escape, he will appear at Khor's Deep and Moorales is now in hut at Icy End. Hope this helps.... James
  14. Okay, where is what will happen at the inn. 1. you kill master Hodge, Moorales is in Khor's Deep, no one is in hut at Icy End. 2. you let Master Hodge escape, he will appear at Khor's Deep and Moorales is now in hut at Icy End. Hope this helps.... James
  15. When Avernum 4 does come out next year, does that mean the name of this section of the boards (Avernum Trilogy) will need to be changed to reflect four games and not three? James
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