Curious Artila Craig234 Posted November 11, 2023 Share Posted November 11, 2023 There are some mines you can disarm with mechanical skill. But it appears others that you can't. Not sure how to deal with them. Once, they just didn't go off. That was odd. They had on a previous play, and they did when I restored a save, but one time they didn't. The only approach I'm seeing currently is set off a mine, take a lot of damage, go back to town and heal, repeat. That seems sketchy. Without spoilers much, any ideas? Quote Link to comment Share on other sites More sharing options...
Curious Artila Craig234 Posted November 11, 2023 Author Share Posted November 11, 2023 (edited) OK, googled a little, spores were suggested, or finding a switch to turn them off. That might be how I had them off once. Edit: looks like that was it. Using some sort of 'spore machine' looks like it turned them off. Wasn't clear. Edited November 11, 2023 by Craig234 Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mechalibur Posted November 11, 2023 Share Posted November 11, 2023 There are 4 types of mines Color-coded: The game will usually mention if a mine has a tip with a certain color. Those can be disarmed using a spore baton of the same color. Switch-activated: Some mines, like in the Hill of Jars, can be disabled with a switch and enough mechanics skill. Crystal mines: Some mines (like in Ancient Crypt) are near a big yellow crystal and will be disarmed if you activate the crystal near them and have enough mechanics Screw you mines: Some mines can't be disabled. You can often still survive them with high magic resist and/or essence shield. alhoon and Amira The Hot Potato 2 Quote Link to comment Share on other sites More sharing options...
Curious Artila Craig234 Posted November 18, 2023 Author Share Posted November 18, 2023 (edited) I noticed mines reset when I leave the zone. This makes it harder, that if I take damage from them, I have to activate the mines again when I go back. I'm getting to a point in the game I'm starting to get a bit stuck. The bridges, and a couple areas too hard to do. Edited November 18, 2023 by Craig234 Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted November 18, 2023 Share Posted November 18, 2023 Once you meet the requirement to turn a zone green, which usually means crossing it, you can skip the zone. So you don't have to clear mines a second time. Also there are only a few place where you have that problem. Quote Link to comment Share on other sites More sharing options...
Curious Artila Craig234 Posted November 19, 2023 Author Share Posted November 19, 2023 I need to go back because there's a hard part to do needed for a quest. The Obeyers won't invite yet even though I have leadership 8. Quote Link to comment Share on other sites More sharing options...
Curious Artila Craig234 Posted November 19, 2023 Author Share Posted November 19, 2023 For example, the hard part of Ascended Labs, just can't do the battle. One very strong enemy and 4 strong skorpions. Daze has worked on at most 2. Quote Link to comment Share on other sites More sharing options...
Curious Artila Craig234 Posted November 19, 2023 Author Share Posted November 19, 2023 Is level 7 supposed to be enough to do Ascended labs? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted November 19, 2023 Share Posted November 19, 2023 It depends upon difficulty level and build. It's borderline for normal difficulty and add two levels for higher difficulties is a good rule for most areas. If you are careful, there are places where you can move your party to avoid the hostile creations. The scorpions can be avoided by going south through the locked room and coming out the other side when they are patrolling to the right on the screen. You will still have a hard fight at the end. Having high leadership can help there. I mean this is an area that a pacifist can get through. (If you ae lucky) Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mechalibur Posted November 19, 2023 Share Posted November 19, 2023 Ascended Labs is a pretty tough zone early on since you're fighting some high-tier enemies. I usually do it around level 10 or so. Quote Link to comment Share on other sites More sharing options...
Curious Artila Craig234 Posted November 20, 2023 Author Share Posted November 20, 2023 (edited) Ya, I'm hitting a bit of a wall, where the only places to go are the bridges where I can't talk to Sholai, Ascended labs, and Dry Wastes. All kind of too hard (I haven't tried killing the Sholai). I'm close to level 8, at least, not sure where to put points next (stealth is 0). Edited November 20, 2023 by Craig234 Quote Link to comment Share on other sites More sharing options...
Curious Artila Craig234 Posted November 20, 2023 Author Share Posted November 20, 2023 Dry wastes wasn't that bad, some 'Guardian' boss, got level 8. Now where to put skill points... Quote Link to comment Share on other sites More sharing options...
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