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QW1 Opinion


Earth

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DL'd demo and played it long enough that cleared most of everything available on central area but clearly some quests aren't meant to be done until after has done quests on areas not available in demo since basic attacks don't do much damage (and energy is quickly spent due that).

 

Bandits archers and melees tend to quite quickly kill whole party or at least 1-2 members (no idea if killed party members get xp IF somehow manages to clear area) and needs to re-battle against same Bandits everytime and it takes 2-3 turns to even reach 1st archer while others pummel party freely so no progression or only at little and no loot from kills besides something not sellable so party stays poor and tends to die A LOT or runs back to main Fort (well both options lead to pretty much same thing) and goes to re-kill nameless bandits in hope that somehow manages to clear area.

 

That's on normal so torment must be really tormenting. Also feels like this is more Geneforge than Avernum (not saying it's bad) so no idea if I'll buy Queen's Wish 1, atm scale is more on no due annoying need to redo battles after every retreat (and if reaches boss then not much energy left necessarily) but only time tells if scale goes to other end.

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This game has increasing difficulties so doing the zones in the order that you get quests is important. It takes a while to figure out how much energy to use so you have it at the end. You do get some back after the fights with the amount increasing as you gain levels.

 

You didn't mention which place you had the difficulty, but all the bandit ones are harder. Some you can take advantage of terrain to minimize how many of them can attack at once by shifting party members so only one is exposed.

 

A few have fights where you can get a dialogue option to avoid the fight. Less loot, but it allows you to conserve energy.

 

You only get loot and experience once in visiting a zone until you are done. Some loot will be gone if you leave the zone after the boss fight and don't empty the containers. I spent hours going through to figure out which containers were like that. In a few zones you can go and do the minor fights, leave and then do the main path and boss fight.

 

Good luck

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When playing the Queen's Wish games on Torment, one tactic I used to conserve energy and not be swarmed was to use always start fights by retreating and attacking with missile weapons. If you retreat from the enemy as far as possible and use your final action point to fire your missile weapon, most enemies without ranged attacks will never touch you, or only a few of them will reach you and be injured once they do, even on Torment. This remains useful all the way to the end, though after a while you don't have to worry so much about energy and you have more efficient ways to spend it, like Charm or area effects/attacks.

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  • 2 weeks later...
On 2/20/2023 at 7:13 AM, Randomizer said:

You didn't mention which place you had the difficulty, but all the bandit ones are harder. Some you can take advantage of terrain to minimize how many of them can attack at once by shifting party members so only one is exposed.

 

Basically on every place in starting area (had to do liberating docktown with a "couple" trips) especially when bandits were on cliff shooting party with arrows (just 2 but still too many) and melee party near them on some mining town on east side of map where 1 monster was huge slime (out of energy and 1 party member dead so left area and went "home" and after getting back it was gone) and upper westside of map mine where was 3 bowmen behind boxes (and all managed to hit on party (who couldn't hit bandits) and do lots of damage (lost 1-whole party until managed to clear that room) and meet woman with 2 bandits on next room and after killing them doing bit exploring before leaving area and never going back since lost interest totally, outdoor slimes were thing on their own since even if managed to kill green slimes battle wasn't over if 1 of those multiplying slimes was allive (and impossible to kill w/o energy).

 

No boosted attack = no useful dmg.

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Those were mostly situations where you can position the party so only one character can be hit by only one foe. Then you rotate your characters through the one space (exchange positions) where you can be hit and have each one attack the one foe that can attack. Going in and attacking them all at once tends to get you wiped out. Also by not exposing the whole party you have someone to bless and/or heal the party.

 

Sometimes it also pays to retreat after engaging and use range attacks to wear them down.

 

Good luck.

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  • 2 weeks later...
On 3/5/2023 at 5:39 AM, Randomizer said:

Those were mostly situations where you can position the party so only one character can be hit by only one foe. Then you rotate your characters through the one space (exchange positions) where you can be hit and have each one attack the one foe that can attack. Going in and attacking them all at once tends to get you wiped out. Also by not exposing the whole party you have someone to bless and/or heal the party.

 

Sometimes it also pays to retreat after engaging and use range attacks to wear them down.

 

Good luck.

 

yea if had healer worth of his/her weight. range attacks did ~same dmg as non-buffed melee attack and in both cases it's again energy consumption (and can't have more than 1 potion of health or energy in inventory).

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  • 3 months later...
1 hour ago, Earth said:

 

well couldn't buy more than 1 health potion.

You get additional vials for free if you build enough apothecaries, in addition to finding them in various places, and adding more apothecaries also allows you to upgrade the basic health potion to a more powerful one or to other types of potion as well.

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