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Three Canisters in a creation type?


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It makes them stronger, but without the new creation unlock, there is much less need to go for more canisters. I think that, going forward, there should be either preexisting special skills or new bonus skills that can only be unlocked by reaching level three. Preexisting special skills being slowly unlocked would likely do more to keep the power level between classes manageable.

Edited by Genernumlover
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But it is something you can do without, whereas before it was harder. And that original difficulty made players sometimes have to choose between altering the ending with heavier canister use or having to adjust their gameplay. It was a point in Geneforge 5 that you could get to Cryoras, from reading a Shaper tome, so early on, as that made the start fairly easy. But in the more canister heavy games, why go searching for a level three Drayk canister when your one or two canister Cryodrayks are already enough to clear the game? And since you already unlock the special creations very easily, players have less cause to go hunting for canisters. There's by far less reason to be through or make plot-altering decisions about the number of canisters you are using now.

Edited by Genernumlover
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No, they really weren't.  In G1-3, most of the alternates were scaled up in cost far more than they were in power and effectiveness.  There could be situational arguments for a few, like Terror Vlish.  Some could have been redeemed with better balancing, like Plated Bugs.  But the vast majority of them were simply bad values.

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