Burgeoning Battle Gamma Languorous_Maiar Posted August 12, 2020 Share Posted August 12, 2020 Any instructions anywhere? In the steam folders I just found some scripts and graphics. Im basically looking for a way to re-balance stuff (so just numbers) and to toy with animations (maybe even delete them all together? without crashing the game. No casting for spells, no meele attack, just pure number to make combat faster). Thanks for any help! Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Warrior Mage Posted August 12, 2020 Share Posted August 12, 2020 I don't know exactly what you are meaning here by 'modding' the game but that may probably be outside the scope of these forums if you mean something which breaches the code of conduct. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Languorous_Maiar Posted August 12, 2020 Author Share Posted August 12, 2020 (edited) 43 minutes ago, Warrior Mage said: I don't know exactly what you are meaning here by 'modding' the game but that may probably be outside the scope of these forums if you mean something which breaches the code of conduct. Nah, its just mostly about changing the parameters, not hard-coded stuff. It's doable cause Remix Mod for the game itself exists. Edited August 12, 2020 by Languorous_Maiar Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Edgwyn Posted August 12, 2020 Share Posted August 12, 2020 Slartibus did a very extensive and enjoyable mod of A:EFTP. He will probably see your post in the next day or two. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted August 13, 2020 Share Posted August 13, 2020 He mentioned that it isn't easy because some changes are linked so it that you need to keep track of the relationships. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Quiconque Posted August 13, 2020 Share Posted August 13, 2020 There are no instructions. The game was not actually designed with modding in mind. Luckily, some of the labels in the file are clear from the outset and others can be sussed out with some trial and error. - Removing animations should mostly be simple, but there are some abilities and effects where there could be complications. - Re-balancing spells and abilities numerically without changing anything else about them is one of the easier things you can do. I no longer have easy access to all the notes I made developing that... a decade ago?... but if you have specific questions, feel free to PM me. A ground-up tutorial is beyond the scope of what I can offer right now, timewise. Quote Link to comment Share on other sites More sharing options...
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