Well-Actually War Trall Ishad Nha Posted August 19, 2014 Share Posted August 19, 2014 Far Sight has a limited range, you might want to cast it in a methodical way, every six squares. You cast it in the wrong places when looking for the Purple Mold. To the north east of the Giant Fort was a gate that you lacked the key for, you now have the key... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 20, 2014 Author Share Posted August 20, 2014 Well someone left a bit of a mess after their rage... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 20, 2014 Share Posted August 20, 2014 "Pierce them both to gain the prize" means skewer them both very dead. You won't need to do this fight if you don't want to, now that you have done the Purple Mold quest. Garzahd you will learn about in Avernum 2, really nice guy... Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 20, 2014 Share Posted August 20, 2014 "Pierce them both to gain the prize" means skewer them both very dead. You won't need to do this fight if you don't want to, now that you have done the Purple Mold quest. Garzahd you will learn about in Avernum 2, really nice guy... Final rest will be much later. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 21, 2014 Author Share Posted August 21, 2014 Behold the Archmage Erika, one of the most powerful mages within Avernum. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 21, 2014 Share Posted August 21, 2014 Going back to Cotra, you really needed a Recall Crystal, would cut the journey in half... Demonslayer, you are looking for a forge where the sword can be re-forged. Talk to Boutell in Fort Draco Unlock Doors, level 3, you don't just find it someplace. You have to run around a bit, clear out a certain dungeon then commute between three towns. Go to the gate NE of the Giant Castle Open it, go north and get a boat. Travel to an island north of there. Make sure you are Enlightened before walking through an energy field or you will be dead. (Go to the island just west... ) Enter the tower, talk to Aydin about everything. Report back to Erika, ask about assassinating King Hawthorne. She will tell you the password for the statues. Go to Almaria and talk to the statue in the SW part of the town. Statue will tell you the formula for Unlock Doors, level 3! Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 22, 2014 Author Share Posted August 22, 2014 Thank you for the information, I'll make use of that in my next recording session! For now though, time to expel some Empire soldiers from Avernum. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 23, 2014 Author Share Posted August 23, 2014 Behold Athron, third of the five great Dragons of Avernum. At least he's more friendly than Pyrog. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 23, 2014 Share Posted August 23, 2014 Behold Athron, third of the five great Dragons of Avernum. At least he's more friendly than Pyrog. unless you try to steal from him. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 24, 2014 Share Posted August 24, 2014 All dragons react with violence to theft, except Sulfras, who does nothing. (You get hit with a Dread Curse instead.) Shattered Fort, here is where Repel Spirit level 3 really comes in handy. Imps die after one hit from this. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 24, 2014 Author Share Posted August 24, 2014 Confounding befuddlement? Slow out the wazzoo? Annoying summoning? Lava? Yep... this place is a bit annoying. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 24, 2014 Share Posted August 24, 2014 Restoration Brew is the way to deal with dumbfounding. Alternately, you could use a Recall Crystal then seek healing at Fort Duvno. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 25, 2014 Author Share Posted August 25, 2014 A two-parter here, as we wander around a bit before encountering Khoth the Wise. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 25, 2014 Share Posted August 25, 2014 (edited) In Bargha you can sell stuff to Prynne the Healer. (You missed an interesting hidden area in the Lair of Khoth.) Bind Foe can be useful for immobilizing particularly annoying foes, like spellcasters, while you wipe out their fellow monsters. (In A2 you really must start the game with this spell.) Edited August 26, 2014 by Ishad Nha Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 26, 2014 Author Share Posted August 26, 2014 Well that's a bit difficult... let's come back there later. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 26, 2014 Share Posted August 26, 2014 (edited) You should have saved immediately after winning the fight in the main room, the Barracks, especially when it left you low on spell energy. Can Wizards be immobilized with Bind Foe? No, not on a regular basis, they resist too much. My first PC uses Alien Blade and Demonslayer, he has the Crystal Charm to defend against Basilisks. When to save your game: You will be to the north of the giant docks and you will see a message stating that the passageway ahead is blocked by a beautiful curtain of blue light. &&& This has the potential to wipe out the whole party unless you know what to do. Edited August 26, 2014 by Ishad Nha Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 27, 2014 Author Share Posted August 27, 2014 Yeah I got really confused at the end there. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 27, 2014 Share Posted August 27, 2014 "This has the potential to wipe out the whole party unless you know what to do." Enlightenment is a state like Sanctuary or Hovering Feet, it only occurs a few times in the game. When the scroll icon disappears the state has worn off! Drink at the pool, become Enlightened and head to the blue field pronto! Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 28, 2014 Author Share Posted August 28, 2014 Ah, so THAT'S how you get in... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 28, 2014 Share Posted August 28, 2014 Blosk is one of the six cities, but its statue is outside the city walls. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 29, 2014 Author Share Posted August 29, 2014 Of course, outside the walls! I'm an idiot. Though considering the information most of those statues gave me, I doubt it's much useful info. Either way, this episode we explore a crypt and unlock some doors we never would have gotten through. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 30, 2014 Share Posted August 30, 2014 Normally if you can't get through a door, you can't get through a nearby wall. Occasionally there are exceptions. This does not make sense but Unlock Doors level 3 will take a while to be found. Hence you need the secret doors... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 30, 2014 Author Share Posted August 30, 2014 Time to deal with Grah-Hoth. Onwards into Skarragath to- uh oh... Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 30, 2014 Share Posted August 30, 2014 to die. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 31, 2014 Author Share Posted August 31, 2014 And now, part one of the grand Three Part assault upon the demon Grah-Hoth! Parts 2 and 3 will come tomorrow! Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted September 1, 2014 Author Share Posted September 1, 2014 And here we have parts 2 and 3 of the grand finale of the Grah-Hoth questline! Time to slay some demons. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted September 2, 2014 Author Share Posted September 2, 2014 With a demon slain, it's time to move on to finding an exit... right after we clear out a nest of Drakes, that is. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted September 3, 2014 Author Share Posted September 3, 2014 An early-post two-parter as we try to find the mythical escape from Avernum! I never realized how poetic the ending to that was... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted September 4, 2014 Author Share Posted September 4, 2014 A very short episode as we clear out the empire fortress we found some time ago. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted September 4, 2014 Share Posted September 4, 2014 In the second hidden room of Khoth's Lair you find a level 3 spell, not just treasure. Here is the list of where the level 3 spells are found: "1815", number in the Resource Hacker printout, this can be ignored. "10 Upper Nephilim Fort", the town number and name 1801, "Bolt of Fire" 10 Upper Nephilim Fort 1802, "Light" 3 Brigand Fort 1803, "Call Beast" 5 Cotra 1804, "Bind Foe" 33 Foul Cavern 1805, "Haste" 19 Tower of Magi 1806, "Slow" 17 Athron's Lair 1807, "Ice Lances" 59 Dharmon 1808, "Unlock Doors" 29 Almaria 1809, "Create Illusions" Outdoor Zone 7 1810, "Far Sight" 18 Ogre Cave 1811, "Lightning Spray" 37 Gremlin Cave 1812, "Dispel Barrier" 44 Hidden Island Tower 1813, "Summon Aid" Outdoors Zone 15 1814, "Beast Ceremony" 55 Lair of Khoth 1815, "Fireblast" 25 Aranea Cave 1816, "Arcane Summon" 35 The Castle 1817, "Arcane Shield" 66 Erika's Tower 1818, "Arcane Blow" 66 Erika's Tower 2101, "Healing" 10 Upper Nephilim Fort 2102, "Curing" 6 Underground Fort 2103, "Battle Rage" 21 Hidden Tower 2104, "Shielding" 19 Tower of Magi 2105, "Repel Spirit" 23 Swamp City 2106, "Smite" 1 Fort Avernum 2107, "Summon Shade" 50 Bandit Lair 2108, "Safe Travel" 40 Crypt of Drath, L3 2109, "Unshackle Mind" 8 Formello 2110, "Mass Healing" 76 Ancient Crypt 2111, "Mass Curing" Outdoor Zone 29,Shaynee's Bazaar 2112, "Sanctuary" 32 Slith Fort 2113, "Divine Fire" 75 Bat Cave 2114, "Control Foes" 31 Upper Slith Castle 2115, "Return Life" 28 Upper Slith Temple 2116, "Divine Warrior" 35 The Castle 2117, "Divine Restoration" 66 Erika's Tower 2118, "Divine Host" 66 Erika's Tower Names of the towns in Avernum 1: 0 Silvar 1 Fort Avernum 2 Fort Duvno 3 Brigand Fort 4 Goblin Caves 5 Cotra 6 Underground Fort 7 Cave of Motrax 8 Formello 9 Nephilim Fortress 10 Upper Nephilim Fort 11 Under Nephilim Fort 12 Spider Cave 13 (Empty) 14 Fort Draco 15 Mertis 16 Spiral Pit 17 Athron's Lair 18 Ogre Cave 19 Tower of Magi 20 Shattered Fort 21 Hidden Tower 22 Island Fort 23 Swamp City 24 Fort Dranlon 25 Aranea Cave 26 Aranea City 27 Slith Temple 28 Upper Slith Temple 29 Almaria 30 Slith Castle 31 Upper Slith Castle 32 Slith Fort 33 Foul Cavern 34 Lair of Pyrog 35 The Castle 36 Slith Fortification 37 Gremlin Cave 38 Crypt of Drath 39 Crypt of Drath, L2 40 Crypt of Drath, L3 41 Stagnant Tunnels 42 Giant Castle 43 Giant Basement 44 Hidden Island Tower 45 Fort Emerald 46 Gnass 47 Blosk 48 Tower of Patrick 49 Ruined Bandit Lair 50 Bandit Lair 51 Fort Spire 52 Spire 53 Bargha 54 Below Bargha 55 Lair of Khoth 56 Black Spire 57 Tower of Barriers 58 Fort Saffron 59 Dharmon 60 Fort Remote 61 Fort Remote Ruins 62 Gremlin's Gold 63 Skarragath 64 Skarragath Ruins 65 Prison of Grah-Hoth 66 Erika's Tower 67 Ruined Fort 68 Strange Cave 69 Grah-Hoth Fortress 70 Pit of the Drake 71 Tower of Sulfras 72 Final Gauntlet 73 Strange Cave 74 The Royal Spire 75 Bat Cave 76 Ancient Crypt 77 Lost Bahssikava 78 Bahssikava Tunnels 79 Bahssikava Deeps Spells not gained immediately: 1803, "Call Beast" 5 Cotra, Konig, level or reputation is involved 1808, "Unlock Doors" 29 Almaria, after meeting both Erika and Aydin, and getting password for talking with the statues. 1807, "Ice Lances" 59 Dharmon, after the quest to Erika's Tower 1810, "Far Sight" 18 Ogre Cave, also outdoors south of the Giant Castle 1815, "Fireblast" 25 Aranea Cave 1816, "Arcane Summon" 35 The Castle, after killing Grah-Hoth 2104, "Shielding" 19 Tower of Magi, from Ambrin after Ogre Cave quest 2109, "Unshackle Mind" 8 Formello, after Claudette's quest to Khoth's Lair 2111, "Mass Curing" Outdoor Zone 29,Shaynee's Bazaar, Get a quest from Leith in Blosk. 2116, "Divine Warrior" 35 The Castle, after killing Grah-Hoth need Dispel Barrier: 1805, "Haste" 19 Tower of Magi 1815, "Fireblast" 25 Aranea Cave Dispel Barrier can be learned outdoors, in a hidden place SW of Fort Remote. The A1 Template shows all of the town maps. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted September 5, 2014 Author Share Posted September 5, 2014 Time now to remove Emperor Hawthorne from the issue... and have our Revenge upon the Empire. And with that, Avernum is at long last complete! I hope you all enjoyed, and soon I'll be starting up Avernum 2! Keep an eye out! nikki. 1 Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted September 5, 2014 Share Posted September 5, 2014 (edited) (Avernum 2 is different indeed, you will find far fewer level 3 spells in the demo part of the game. You will probably want Bind Foe at level 2 as soon as you can get it. Default starting party leaves a lot to be desired, you might do well to use Custom PCs.) Edited September 5, 2014 by Ishad Nha Quote Link to comment Share on other sites More sharing options...
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