Well-Actually War Trall Ishad Nha Posted June 13, 2014 Share Posted June 13, 2014 (edited) Peculiarity of the original Nethergate, Dexterity does more for your hit points than either Strength or Endurance. Health is 7 + (Sum of Weaponry skills) + Endurance*. As it happens, 7 out of 9 Weaponry skills have base values derived from Str, Dex or End. These base values are boosted more by Dexterity than anything else. *Note "Endurance" not "Endurance x level" or anything else like that. Weaponry skills: Melee Weapons (MW, Base level: (STR + DEX) / 4, Roman cost: 1, Celt Cost: 1) Spears (SP, Base level: (STR + DEX) / 4, Roman cost: 1, Celt Cost: 1) Javelins (JAV, Base level: DEX / 3, Roman cost: 1, Celt Cost: 3) Slings (SLI, Base level: DEX / 3, Roman cost: 3, Celt Cost: 1) Armor Use (ARM, Base level: DEX / 4, Roman cost: 1, Celt Cost: 3) Berserker (BRZ , Base level: 0, Roman cost: X, Celt Cost: 3) Hardiness (HRD, Base level: END / 3, Roman cost: 3, Celt Cost: 2) Defense (DEF, Base level: DEX / 3, Roman cost: 2, Celt Cost: 3) Roman Training (ROM, Base level: 0, Roman cost: 2, Celt Cost: X) Str Melee Weapons (MW, Base level: (STR + DEX) / 4, Roman cost: 1, Celt Cost: 1) Spears (SP, Base level: (STR + DEX) / 4, Roman cost: 1, Celt Cost: 1) 12 Strength means 12/4 + 12/4 = 3 + 3 = 6 Dex Melee Weapons (MW, Base level: (STR + DEX) / 4, Roman cost: 1, Celt Cost: 1) Spears (SP, Base level: (STR + DEX) / 4, Roman cost: 1, Celt Cost: 1) Javelins (JAV, Base level: DEX / 3, Roman cost: 1, Celt Cost: 3) Slings (SLI, Base level: DEX / 3, Roman cost: 3, Celt Cost: 1) Armor Use (ARM, Base level: DEX / 4, Roman cost: 1, Celt Cost: 3) Defense (DEF, Base level: DEX / 3, Roman cost: 2, Celt Cost: 3) 12 Dexterity means 12/4 + 12/4 + 12/3 + 12/3 + 12/4 + 12/3 = 3 + 3 + 4 + 4 + 3 + 4 = 21 Then you have saved Skill Points on these weaponry skills. End Hardiness (HRD, Base level: END / 3, Roman cost: 3, Celt Cost: 2) 12 Endurance = 12/3 = 4. Plus the 12 hp from the 12 Endurance, total is 16. Base 0 Berserker (BRZ , Base level: 0, Roman cost: X, Celt Cost: 3) Roman Training (ROM, Base level: 0, Roman cost: 2, Celt Cost: X) Edited June 13, 2014 by Ishad Nha Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted June 13, 2014 Share Posted June 13, 2014 (I've moved this to a new thread, since it didn't really seem to make sense in its last location! ) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted June 13, 2014 Share Posted June 13, 2014 Yeah, this is well known. Original Nethergate had all kinds of interesting stuff with the chains of ability scores that fed other ability scores that fed... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted June 14, 2014 Author Share Posted June 14, 2014 Why this went out of fashion with Jeff I don't know. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted June 14, 2014 Share Posted June 14, 2014 It was also in the Exile series. When Jeff switched to Avernum it started to go away. I think it happened because some players took too much of an advantage to using the four stats to improve skills instead of going directly to skills. An extreme example was TM's singleton Roman character that was immune to being hit. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted June 14, 2014 Share Posted June 14, 2014 Huh? It wasn't in the Exile series. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted June 14, 2014 Share Posted June 14, 2014 I'm pretty sure it was in the first Avernum trilogy though... Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted June 14, 2014 Share Posted June 14, 2014 It was, but to a lesser extent. Nethergate was the peak of cascading skill effects. —Alorael, who enjoyed it. He actually really likes Nethergate's non-leveling system even if it is very abusable. nikki. 1 Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted June 22, 2014 Author Share Posted June 22, 2014 I don't think it was all that abusable, the enemies were not pushovers. Quote Link to comment Share on other sites More sharing options...
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