Garrulous Glaahk Wham Bam Shizzlezam Posted November 25, 2004 Share Posted November 25, 2004 I am trying to make some custom graphics for my scenario. How do you do it? I don't understand what the readme file says. I have copied an original terrain file, painted over it, renamed it to the name of my scenario, put it in BLADSCEN, but when I open the editor, I don't see the graphics on the right, where you choose what graphic to paint with. Can anyone help me? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted November 25, 2004 Share Posted November 25, 2004 Well, you also need to change a terrain to have your custom graphic. Go to Edit Terrain Types and click on one that you want to replace with your custom terrain. For the field Terrain Picture, enter your custom graphic slot. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Wham Bam Shizzlezam Posted November 25, 2004 Author Share Posted November 25, 2004 How do you know what number to put in the "Terrain picture" slot? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted November 25, 2004 Share Posted November 25, 2004 From the docs: "The custom graphics are arranged on the custom sheet in rows, 10 to each row. Each row is considered to have 10 'slots.' The first ten slots are in the top row, the next 10 slots are in the next row, and so on. The upper left graphic is considered slot 0. The top row contains slots 0 to 9 (numbered left to right), the second row contains slots 11 to 20, and so on." Also: "Terrain (not animated) — Place the 28 x 36 custom terrain graphic in one of the custom sheet's slots. To give a terrain type this graphic, add 1000 to the number of the slot the graphic is in, and put that number in the Terrain Picture field on the editing terrain window." Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Wham Bam Shizzlezam Posted November 25, 2004 Author Share Posted November 25, 2004 I GOT IT!!! Thanks a lot, Kel. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Wham Bam Shizzlezam Posted November 25, 2004 Author Share Posted November 25, 2004 Okay, I know you are not supposed to double post, but I have another question. I am inserting DRK DRAXIS's desert terrain into my scenario. I am having trouble inserting mountains. When I am done trading all the grass mountains for the desert mountains, and I try to use them, they come out wrong. Why? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 25, 2004 Share Posted November 25, 2004 In the case of the first 90 graphics (hills, mountains, water, etc), you have to paint the entire scenario BEFORE you change the graphics. Otherwise the auto-change-terrain feature messes up. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Wham Bam Shizzlezam Posted November 25, 2004 Author Share Posted November 25, 2004 Thanks Thuryl. Btw, does anyone have that utility that names all the sounds in the game? I tried downloading it from SW but it didn't work... Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted November 25, 2004 Share Posted November 25, 2004 Look at Appendix IV in the BoE docs. Everything there's pretty intuitive, for a change. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Arenax Posted November 25, 2004 Share Posted November 25, 2004 Ah, yes, BoE--from the days when men were real men and women were real men and it didn't matter who you were, you were STILL smelly and unwashed and hated Aceron... ...Uh, 'scuse me. Anyway, like TM said--documentation is your friend. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast ben4808 Posted November 25, 2004 Share Posted November 25, 2004 I find it rather interesting that you couldn't see an appendix section titled sounds. Sounds like something I would do. (I'm borrowing this from you, Whyte) =^.^= Why can't Jeff just make a selection menu for sounds like he did for button labels? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Wham Bam Shizzlezam Posted November 26, 2004 Author Share Posted November 26, 2004 Where can I get utilities for making scenarios? I know there are some on SW, but they are not what I am looking for. I remember a paper by Drizzt about a day and night sequence, a scenario explaining a "shadow" effect with monsters, and a couple others... If there is a paper discribing how TM did his reading thing in Bandits 2, that would be appreciated. (I am working *really* hard on this scenario, I really want to get it out as soon as possible) Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted November 26, 2004 Share Posted November 26, 2004 Er, this page may be of some use. Also possibly the Designer\'s Forum . Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon The Almighty Doer of Stuff Posted November 26, 2004 Share Posted November 26, 2004 I THOUGHT OF THE BOOK THING FIRST! CURSE YOU, CREATOR, FOR BEING MUCH, MUCH FASTER THAN ME! Ahem... Anyway, The Creator was the first to release a scenario with readable books. Simply give each book a different special class, and create a node chain checking for each special class sequentially. When it finds an item in the player's inventory that has that special class, have it display the text of the book or description or summary of what it says or whatever. Implementing readable books sucks nodes if you have too many books though. So don't include too many. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Chivlan Posted November 26, 2004 Share Posted November 26, 2004 Quote: Originally written by Thuryl:In the case of the first 90 graphics (hills, mountains, water, etc), you have to paint the entire scenario BEFORE you change the graphics. Otherwise the auto-change-terrain feature messes up. Hmh, my version of BoE don't require that with mountains. Custom water graphics, however, won't work, no matter what I try. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon The Almighty Doer of Stuff Posted November 26, 2004 Share Posted November 26, 2004 Oh, I forgot to mention. The node chain should be called via a Special Item. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Wham Bam Shizzlezam Posted November 26, 2004 Author Share Posted November 26, 2004 Um... how do special item classes work? EDIT: If you have and item, or a special item, how do you get rid of it? I mean, if you have a ring you need to give someone, how do you give the ring to them? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast ben4808 Posted November 26, 2004 Share Posted November 26, 2004 You click the little "G" icon next to the item and select who to give it to. Special items belong to the whole party at the same time. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 26, 2004 Share Posted November 26, 2004 Quote: Originally written by The Almighty Doer of Stuff:I THOUGHT OF THE BOOK THING FIRST! CURSE YOU, CREATOR, FOR BEING MUCH, MUCH FASTER THAN ME! Ahem... Anyway, The Creator was the first to release a scenario with readable books. Simply give each book a different special class, and create a node chain checking for each special class sequentially. When it finds an item in the player's inventory that has that special class, have it display the text of the book or description or summary of what it says or whatever. Implementing readable books sucks nodes if you have too many books though. So don't include too many. You forgot the important part -- make the books Tools, and check only for EQUIPPED items with each special class. That way the player can simply equip the book he wants to read. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Wham Bam Shizzlezam Posted November 26, 2004 Author Share Posted November 26, 2004 No, no, that is not what I mean. If you have a ring, this is a regular item, not a special item, and you need to give it to someone, not a PC, how do you do that? Is that tied with special classes? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 26, 2004 Share Posted November 26, 2004 Yes. Use the Have Item w. Class + Take node to remove the ring if any party member has it in their inventory. Quote Link to comment Share on other sites More sharing options...
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