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Thanks for the Spoilers!


NaughtHere

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I don't know if it's really a spoiler. I mean, it's like if I was playing one of the Geneforge games and someone mentions a boss fight with a character that is currently on my team. You KNOW that going for the other faction is an option, so presumably other playthroughs involve killing a character rather than helping them.

 

But yeah, not really a spoiler when the loading screen tells you about it.

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I agree that this forum has too many spoilers. I always come here because I want to learn about viable builds before starting to play as well as figuring out what items to keep for quests and then I usually end up knowing the whole game before I even played it...

 

Which is a bummer because the games are more interesting if you don't know anything about them except for how to build your character.

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I agree that this forum has too many spoilers. I always come here because I want to learn about viable builds before starting to play as well as figuring out what items to keep for quests and then I usually end up knowing the whole game before I even played it...

 

Which is a bummer because the games are more interesting if you don't know anything about them except for how to build your character.

 

Huh. I generally find that if one sticks to Strategy Central one can avoid spoilers pretty easily. I mean, provided one doesn't look to the bottom of the Synergy/Randomizer item lists, and that shouldn't be necessary for getting build optimization notes. I managed to avoid pretty much all spoilers my first time around, albeit I did play pretty early on.

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The Class Analysis has a lot of information on build optimization. It takes a bit of digging, but you can get a good sense for the strengths and weaknesses of each class, good approximate attribute distribution, the number of skill points you'll have to work with by the endgame, and which skills just aren't worth taking.

 

That said, if you think that an FAQ more specifically oriented toward character builds would be valuable, maybe I or somebody else on this forum can do that for Avadon 2 when it comes out.

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We can never agree on character builds.

 

What I'm picturing here is general build advice, rather than specific character builds. For the original Avadon: things like the primacy of dexterity as an attribute (but some points in endurance are worthwhile as well), the various skills that aren't worth taking (*cough*nearly everything in the SO, SW, and debatably BM utility trees*endcough*), the approximate level one is likely to reach by game's end, and so on. These things appear in a lot of other posts, but it seems like it would be worthwhile for Av2 to collect some of the more universally agreed-upon points into a sticky within Strategy Central. If nothing else, this would obviate the problem that a couple people have discussed on here, of combing through threads for build optimization tips and encountering spoilers along the way.

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