Well-Actually War Trall BainIhrno Posted April 13, 2013 Share Posted April 13, 2013 Okay, I'm having some more problems. 1. The 'rakshaha' graphic isn't working properly for some reason. It shows up properly in the editor, but not in the game. 2. One of the towns is comprised almost entirely of lava. However, for some reason, even though all the creatures in the town are 100% immune to fire damage and are set to move freely, no one moves in the town. I can't seem to find anything in the docs about this. What should I do here? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted April 13, 2013 Share Posted April 13, 2013 1. The 'rakshaha' graphic isn't working properly for some reason. It shows up properly in the editor, but not in the game. This sounded familiar, so I checked the bugs page and found it there. I imagine that someone has made a scenario with a fixed rakshasa graphic; check other scenarios' custom graphics and you can probably find a replacement. 2. One of the towns is comprised almost entirely of lava. However, for some reason, even though all the creatures in the town are 100% immune to fire damage and are set to move freely, no one moves in the town. I can't seem to find anything in the docs about this. What should I do here? I think creatures avoid stepping on damaging spaces (fire, ice, etc.) regardless of their immunities. You could create your own script for movement in the creature script, or you could add pathways of non-lava or non-damaging lava, or you could just live with the fact that they're motionless. I can't remember exploring this in any detail, so there might be some sort of loophole I'm forgetting. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted April 14, 2013 Share Posted April 14, 2013 Your BoA scenario data script may contain glitches? My latest BoA Windows 3D Editor prints out the arrays so this could be checked. For a link to it, see post #2 in the topic "New Windows 3D Editor". If you can't run this program on your computer could you post your data script in this topic? Town 50, The Abyss, has non-damaging terrain in the upper right corner, monsters should be wandering around there quite normally. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 15, 2013 Share Posted April 15, 2013 Niemand's Blades of Rogue scenario back in 2007 had a black spot for the Rakshasa graphic during beta testing. He probably fixed it by now. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted April 20, 2013 Author Share Posted April 20, 2013 Okay, I'm trying to revamp some of the creatures to make them harder to kill. For example, I've given the Sliths better armor and want to increase their HP - is it better to give the creatures more Endurance skill or more HP bonus? Also, how do I get creatures to drop gold in different amounts? It seems any creature dropping copper leaves 6 coins, silver leaves 15 coins, and gold leaves 40 coins. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted April 20, 2013 Share Posted April 20, 2013 Also, how do I get creatures to drop gold in different amounts? It seems any creature dropping copper leaves 6 coins, silver leaves 15 coins, and gold leaves 40 coins. That's because the coins have a set value of those amounts. Use reward_give() or something similar in the death_state of enemy creatures if you want more random/varied drops. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted April 21, 2013 Share Posted April 21, 2013 If you want to make them tougher in offense as well as defense, just increase the creature level. If you only want to increase the creature's ability to withstand damage, the formula for hp is the same as for a PC: Health (Base: 7 + END + (END * Level / 2)) Using hp bonus enables you to specify exactly what the bonus is. When a dead creature drops money, the money is an "item", there are only three money items: numbers 1,2 and 3. You can also just leave the money in a nearby container. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted May 5, 2013 Author Share Posted May 5, 2013 I'm on another round of testing -- at one point in the scenario, there is an entity who you feed garbage to, funny as that may sound. However, the dialog choice that allows you to feed the garbage when talking to the creature appears only once, and to reset it, you have to end the dialog. How can I make a dialog that allows for repeat selection of the same talking node? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted May 6, 2013 Share Posted May 6, 2013 Assuming that Condition = 1, it is a matter of being able to get back to it... Really need to see the dialog script concerned. But it should be a matter of state numbers. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted May 6, 2013 Share Posted May 6, 2013 yeah, did you try setting nextstate to equal the same state as the node you want repeating? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted May 6, 2013 Share Posted May 6, 2013 You probably need to set nextstate equal to -1 at some final talking node but not end the conversation. Dialogue options normally (there are ways of circumventing this) don't come back until you refresh the conversation, and that can happen by ending the conversation or by reaching an end (a nextstate of -1) and saying, "I have another question." Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted June 1, 2013 Author Share Posted June 1, 2013 Okay, I'm having trouble with another town script. This is not in the original BoE scenario, so this was written by hand. However, something doesn't seem to be working. beginstate 71; if ((has_item_of_class(10,0) < 1) && (get_flag(16,4) >= 1) && (get_flag(16,7) < 2) && (get_flag(16,5) < 1)) { if (get_flag(16,7) < 1) { block_entry(1); message_dialog("_Hey! You're just going to use my knowledge and leave me? I'll kill you!_ Barry exclaims, taking a huge bite out of your arm.",""); j = get_selected_pc(); i = 0; while (i < 4) { if (((j < 0) || (j == i)) && (char_ok(i))) { play_sound(87); r1 = get_ran(10,5,10); damage_char(i,r1 + 5,0); } i = i + 1; } i = 0; while (i <= 60) { j = 0; while (j <= 60) { if (item_of_class_on_spot(i,j,10) == 1) take_item_of_class_on_spot(i,j,10); j = j + 1; } i = i + 1; } set_flag(16,7,1); activate_hidden_group(1); } } else if (get_flag(16,7) == 1) { block_entry(1); put_boom_on_space(9,11,1,0); run_animation_sound(51); damage_near_loc(9,11,50,1,1); message_dialog("Barry shoots fiery energy from his eyes, preventing you from proceeding.",""); } else set_state_continue(45); break; This takes place in town 15 - if you attempt to go downstairs without taking the skull with you (and you have the skull at this point), the skull attacks you. The first IF statement checks four things - whether or not one of your PCs is holding the skull, whether you have picked up the skull at the beginning of the dungeon, whether you have defeated the skull, or whether you defeated the skull upstairs and walk back downstairs. The while statement will remove the skull (item) from the ground if you drop it and it attacks, for clarification. However, what's not working is once the first IF statement if false (after you have dropped the skull and are fighting it near the stairs), the ELSE IF statement isn't being called. It is supposed to prevent you from going down the stairs when fighting the skull, but right now, it calls nothing. Can someone tell me what's wrong with my script? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted June 1, 2013 Share Posted June 1, 2013 Have you checked the value of the flag at that point? Is flag (16,7) actually equal to 1 when you want it to be? I don't see anything obviously problematic otherwise, if you're not getting some kind of error messages. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted June 1, 2013 Share Posted June 1, 2013 Firstly, use Alint to check for errors. You can use its batch form to check all scripts at once: alint -v -w *.txt Secondly, in state 71, include a call that prints out the current value of each of the the relevant SDFs. This may trace the error. If all else fails, upload the scenario and scripts, I can give it my butcher's look. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted June 1, 2013 Share Posted June 1, 2013 This is a schematic of state 71: beginstate 71; if ((has_item_of_class(10,0) < 1) && (get_flag(16,4) >= 1) && (get_flag(16,7) < 2) && (get_flag(16,5) < 1)) { // A if (get_flag(16,7) < 1) { // B message_dialog("_Hey! You're just going to use my knowledge and leave me? I'll kill you!_ Barry exclaims, taking a huge bite out of your arm.",""); } // B } // A else if (get_flag(16,7) == 1) { // C message_dialog("Barry shoots fiery energy from his eyes, preventing you from proceeding.",""); } // C else set_state_continue(45); break; Edit: I created a placed special in town 0, Northern Outpost. The code for the special is as below: block_entry(1); put_boom_on_space(9,11,1,0); run_animation_sound(51); damage_near_loc(9,11,50,1,1); message_dialog("Barry shoots fiery energy from his eyes, preventing you from proceeding.",""); Everything worked as it should. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted June 2, 2013 Author Share Posted June 2, 2013 Thanks, I had to tweak with some things to get it to work. New problem: The "spawn creature" call doesn't seem to work - the idea is that there is a creature that is supposed to come back to life if you kill it before a certain SDF is set, but I can't get that to work. Also, can an SFX boom not be called among the death of a creature? I tried putting a fire boom on the space that a creature is killed on, but it doesn't seem to display. (I've killed the creature via debug mode if that matters.) Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted June 2, 2013 Share Posted June 2, 2013 I don't know why spawn_creature() would give you problems. I think I used it at some point during Bahs/Exodus and didn't encounter any obvious weirdness, so I'd have to see the script. On the SFX boom: are you trying to kill a creature and then call a boom after that creature's death at the same spot where the creature died? And are you trying to do it with put_boom_on_char()? If so, I'd recommend putting something into the DEAD_STATE of the character that saves the character's location into two SDFs and then use those SDFs with put_boom_on_space() instead. Putting a boom on a creature who's now dead sounds like a recipe for an Unhandled Exception or some other kind of game-killing error. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted June 2, 2013 Author Share Posted June 2, 2013 I modified the script to do what you suggested, and that seems to work. However, the creature still doesn't spawn. Here's my current script (this is in the town code, state 56 is called when the creature is killed before the SDF is set.) beginstate 56; put_boom_on_space((get_flag(212,5) - 1),(get_flag(212,6) - 1),1,0); put_boom_on_space((get_flag(212,5) - 1),get_flag(212,6),1,0); put_boom_on_space((get_flag(212,5) - 1),(get_flag(212,6) + 1),1,0); put_boom_on_space(get_flag(212,5),(get_flag(212,6) - 1),1,0); put_boom_on_space(get_flag(212,5),get_flag(212,6),1,0); put_boom_on_space(get_flag(212,5),(get_flag(212,6) + 1),1,0); put_boom_on_space((get_flag(212,5) + 1),(get_flag(212,6) - 1),1,0); put_boom_on_space((get_flag(212,5) + 1),get_flag(212,6),1,0); put_boom_on_space((get_flag(212,5) + 1),(get_flag(212,6) + 1),1,0); run_animation_sound(51); damage_near_loc(get_flag(212,5),get_flag(212,6),get_ran(15,2,10),1,1); spawn_creature(23); message_dialog("With a violent, fiery boom, the Phoenix is reborn!",""); break; EDIT: I believe I figured out a way to make it work, by using "place_monster" and "set_creature_memory_cell" to the appropriate town nodes, it seems to be working the way it should. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted June 3, 2013 Share Posted June 3, 2013 (edited) Blades of Exile features the Identify spell which enables a party to identify its items anywhere and anytime, without need for a human sage. Blades of Avernum has no such spell, this could be inconvenient in the middle of a dungeon. So I improvised a work-around, see my post in the Codex part of The Lyceum http://thelyceum.yuku.com/topic/1909/Identify-Spell Word of Recall won't be such a big issue, it also requires vacant town entrances, which are in short supply. Set name calls for the town scripts, I was able to generate these automatically. You can then copy and paste them into your own scripts: set_name(6,"Soldier"); set_name(7,"Roland"); &&&&&&&& Edited October 14, 2016 by Ishad Nha Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted June 4, 2013 Share Posted June 4, 2013 EDIT: I believe I figured out a way to make it work, by using "place_monster" and "set_creature_memory_cell" to the appropriate town nodes, it seems to be working the way it should. I almost never used spawn_creature, but I worked a lot with "place_monster" and dealt with its big downside, which is that you don't know for sure what the creature's number is going to be. If there are no summons, then place_monster starts with creature number 86 and counts up. If you have summons in the town, though, it starts with whatever the next number is after the highest-numbered summon, unless you've filled up all available summon slots, in which case I'm not completely sure what it does (grab an empty space from a dead summon, I think?). The issue here is that set_creature_memory_cell may not work if you don't get the right creature number. As an alternative, I suggest using a hidden group. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan tridash Posted June 4, 2013 Share Posted June 4, 2013 To work around that downside of place_monster, you can always add something in your creature script init states to set some sdf to my_number(). Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted June 4, 2013 Author Share Posted June 4, 2013 That's sorta what I did, I defaulted the creature "Phoenix" to have the "phoenix" script, and set the values directly through there, and it seems to be working. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted June 5, 2013 Share Posted June 5, 2013 If BoE towns can access out of town dialog and BoA towns can't, this can create game-breaking problems with lack of dialog for key (BoA) NPCs. Creatures using dialog from other towns, they seem to be quite common. I altered my copy of the source code for the 3D Editor so the town scripts showed when out-of-town dialog was used. In some cases it is just a case of several versions of the same town existing... Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted June 5, 2013 Share Posted June 5, 2013 Ishad Nha, are you posting in the right thread? Several of your responses seem really off-topic. Hmm, that workaround for place_monster is not one that I've ever tried. Seems like it would work. Hidden groups are still easier to do more complicated things with (manipulate attitudes, give non-default scripts, etc.), but it doesn't sound as though you need to do any of that here. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted June 5, 2013 Share Posted June 5, 2013 (edited) I am generally discussing porting from BoE to BoA. This may be useful for Bain-Ihrno to know: BoE towns can access out of town dialog and BoA towns can't, this can create game-breaking problems with lack of dialog for key (BoA) NPCs... I am currently drawing up a function to create a printout for this. It seems like various NPCs, in a given town, draw their dialog from various other towns. So it is not as simple as importing another town's dialog script. This is from the relevant source code, void port_town_dialogue_script(char *script_name,char *directory_id,short which_town) // first, we have dialogue at all? Boolean have_dialogue = FALSE; for (short i = 0; i < 10; i++) if (same_string(boe_scen_text.talk_strs,"Unused") == FALSE) have_dialogue = TRUE; if (have_dialogue == FALSE) return; Meaning if NPCs have dialog from other towns but there are no native Personalities in the current town, there won't even be a dialog script. I drew up a function for the BoE Editor, this is the code: for (j = 0; j < scenario.num_towns; j++) { load_town(j); sprintf((char *)get_text,"\n Town %d : %s\n",j,town_strs[0]); WriteFile(data_dump_file_id, get_text,strlen(get_text),&dwByteRead,NULL); for(i=0;i<60;i++){ if ((t_d.creatures.personality >= 0) && (t_d.creatures.number > 0)){ if ((t_d.creatures.personality < j * 10) || (t_d.creatures.personality > j * 10 + 9)) { sprintf(get_text,"\n Monster %d\t, Number: %d\t, Personality: %d\t, Town: %d\t, Type: %s\t, Town Name: %s",i,t_d.creatures.number,t_d.creatures.personality,t_d.creatures.personality / 10,scen_item_list.monst_names[t_d.creatures.number],BOAPortTownnames[t_d.creatures.personality / 10]); WriteFile(data_dump_file_id, get_text, strlen(get_text),&dwByteRead,NULL); } } } sprintf(get_text,"\n---------------------------------------------------\n"); WriteFile(data_dump_file_id, get_text,strlen(get_text),&dwByteRead,NULL); } Town Name is only valid for one scenario, Of Good and Evil, currently the list of names has to be listed in the source file TFILEIO.H, then the list is compiled into the BoE Scenario Editor. Of Good and Evil list is found stuffed in this download: http://www.freewebs.com/ishadnha/BasDecrypts.zip Edited June 5, 2013 by Ishad Nha Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted June 7, 2013 Share Posted June 7, 2013 A second big problem is that BoE dialog simply has Personality whereas BoA dialog has layered States... You can't just copy and paste someone's dialog from another town's dialog script because the states of that dialog may conflict with the dialog states in the current town's dialog script. Town Personality Dialog Counts, copy this and paste into a spreadsheet: Town Town Name Mod 10 Count Personality Name 0 Northern Outpost -2 0 -2 Everybody in Northern Outpost 0 Northern Outpost -1 29 -1 Unused 0 Northern Outpost 0 4 0 Mackie 0 Northern Outpost 1 7 1 Roland 0 Northern Outpost 2 3 2 Soldier 0 Northern Outpost 3 1 3 Soldier 0 Northern Outpost 4 0 4 Darah 0 Northern Outpost 5 8 5 Gerald 0 Northern Outpost 6 4 6 Nicias the Other 0 Northern Outpost 7 4 7 Nicias the Other 0 Northern Outpost 8 0 8 Unused 0 Northern Outpost 9 0 9 Unused 1 Genmar -2 0 -2 Everybody in Genmar 1 Genmar -1 45 -1 Unused 1 Genmar 0 1 10 Soldier 1 Genmar 1 1 11 Dylan 1 Genmar 2 1 12 Catherine 1 Genmar 3 1 13 Soldier 1 Genmar 4 5 14 Commander Ralliegh 1 Genmar 5 1 15 Laurine 1 Genmar 6 1 16 Maxine 1 Genmar 7 1 17 Charles 1 Genmar 8 2 18 The Rusty Cobbler 1 Genmar 9 1 19 Captain Simmons 2 Caldiris -2 0 -2 Everybody in Caldiris 2 Caldiris -1 30 -1 Unused 2 Caldiris 0 7 20 Young Nephlim 2 Caldiris 1 2 21 Gavish 2 Caldiris 2 7 22 Talvish 2 Caldiris 3 2 23 Cassandra 2 Caldiris 4 1 24 Soldier 2 Caldiris 5 4 25 Ralka 2 Caldiris 6 2 26 Nigel 2 Caldiris 7 1 27 Captain Tyra 2 Caldiris 8 1 28 Horatio 2 Caldiris 9 3 29 Trayla 3 Briefing Area -2 0 -2 Everybody in Briefing Area 3 Briefing Area -1 55 -1 Unused 3 Briefing Area 0 0 30 Guard 3 Briefing Area 1 1 31 General Clarke 3 Briefing Area 2 0 32 Unused 3 Briefing Area 3 0 33 Unused 3 Briefing Area 4 0 34 Unused 3 Briefing Area 5 2 35 Tali the Unstable 3 Briefing Area 6 2 36 Jeremy 3 Briefing Area 7 0 37 Unused 3 Briefing Area 8 0 38 Unused 3 Briefing Area 9 0 39 Unused 4 Old Manor -2 0 -2 Everybody in Old Manor 4 Old Manor -1 57 -1 Unused 4 Old Manor 0 3 40 Krasi 4 Old Manor 1 0 41 Unused 4 Old Manor 2 0 42 Unused 4 Old Manor 3 0 43 Unused 4 Old Manor 4 0 44 Unused 4 Old Manor 5 0 45 Unused 4 Old Manor 6 0 46 Unused 4 Old Manor 7 0 47 Unused 4 Old Manor 8 0 48 Unused 4 Old Manor 9 0 49 Unused 5 Grand Temple -2 2 -2 Everybody in Grand Temple 5 Grand Temple -1 37 -1 Unused 5 Grand Temple 0 5 50 Sarah 5 Grand Temple 1 1 51 Acolyte 5 Grand Temple 2 10 52 Gerald 5 Grand Temple 3 1 53 Soldier 5 Grand Temple 4 3 54 Randy 5 Grand Temple 5 0 55 Carl 5 Grand Temple 6 1 56 Villager 5 Grand Temple 7 0 57 Unused 5 Grand Temple 8 0 58 Unused 5 Grand Temple 9 0 59 Unused 6 Dark Cave -2 0 -2 Everybody in Dark Cave 6 Dark Cave -1 59 -1 Unused 6 Dark Cave 0 1 60 Ralkan 6 Dark Cave 1 0 61 Townsperson 6 Dark Cave 2 0 62 Unused 6 Dark Cave 3 0 63 Unused 6 Dark Cave 4 0 64 Unused 6 Dark Cave 5 0 65 Unused 6 Dark Cave 6 0 66 Unused 6 Dark Cave 7 0 67 Unused 6 Dark Cave 8 0 68 Unused 6 Dark Cave 9 0 69 Unused 7 Dark Cave -2 0 -2 Everybody in Dark Cave 7 Dark Cave -1 60 -1 Unused 7 Dark Cave 0 0 70 Unused 7 Dark Cave 1 0 71 Unused 7 Dark Cave 2 0 72 Unused 7 Dark Cave 3 0 73 Unused 7 Dark Cave 4 0 74 Unused 7 Dark Cave 5 0 75 Unused 7 Dark Cave 6 0 76 Unused 7 Dark Cave 7 0 77 Unused 7 Dark Cave 8 0 78 Unused 7 Dark Cave 9 0 79 Unused 8 Mountain Pass -2 0 -2 Everybody in Mountain Pass 8 Mountain Pass -1 60 -1 Unused 8 Mountain Pass 0 0 80 Unused 8 Mountain Pass 1 0 81 Unused 8 Mountain Pass 2 0 82 Unused 8 Mountain Pass 3 0 83 Unused 8 Mountain Pass 4 0 84 Unused 8 Mountain Pass 5 0 85 Unused 8 Mountain Pass 6 0 86 Unused 8 Mountain Pass 7 0 87 Unused 8 Mountain Pass 8 0 88 Unused 8 Mountain Pass 9 0 89 Unused 9 Godan Fortress -2 0 -2 Everybody in Godan Fortress 9 Godan Fortress -1 60 -1 Unused 9 Godan Fortress 0 0 90 Unused 9 Godan Fortress 1 0 91 Unused 9 Godan Fortress 2 0 92 Unused 9 Godan Fortress 3 0 93 Unused 9 Godan Fortress 4 0 94 Unused 9 Godan Fortress 5 0 95 Unused 9 Godan Fortress 6 0 96 Unused 9 Godan Fortress 7 0 97 Unused 9 Godan Fortress 8 0 98 Unused 9 Godan Fortress 9 0 99 Unused 10 Mountain Pass -2 0 -2 Everybody in Mountain Pass 10 Mountain Pass -1 60 -1 Unused 10 Mountain Pass 0 0 100 Unused 10 Mountain Pass 1 0 101 Unused 10 Mountain Pass 2 0 102 Unused 10 Mountain Pass 3 0 103 Unused 10 Mountain Pass 4 0 104 Unused 10 Mountain Pass 5 0 105 Unused 10 Mountain Pass 6 0 106 Unused 10 Mountain Pass 7 0 107 Unused 10 Mountain Pass 8 0 108 Unused 10 Mountain Pass 9 0 109 Unused 11 Grand Temple -2 0 -2 Everybody in Grand Temple 11 Grand Temple -1 40 -1 Unused 11 Grand Temple 0 5 110 Sarah 11 Grand Temple 1 1 111 Acolyte 11 Grand Temple 2 10 112 Gerald 11 Grand Temple 3 0 113 Unused 11 Grand Temple 4 3 114 Randy 11 Grand Temple 5 0 115 Carl 11 Grand Temple 6 1 116 Villager 11 Grand Temple 7 0 117 Unused 11 Grand Temple 8 0 118 Unused 11 Grand Temple 9 0 119 Unused 12 Calderwood -2 0 -2 Everybody in Calderwood 12 Calderwood -1 44 -1 Unused 12 Calderwood 0 2 120 Centaur 12 Calderwood 1 4 121 Dryad Warrior 12 Calderwood 2 3 122 Centaur 12 Calderwood 3 1 123 Malady 12 Calderwood 4 2 124 Grafeiokratis 12 Calderwood 5 3 125 Dryad Worker 12 Calderwood 6 1 126 Dryad Worker 12 Calderwood 7 0 127 Unused 12 Calderwood 8 0 128 Unused 12 Calderwood 9 0 129 Unused 13 Genmar -2 0 -2 Everybody in Genmar 13 Genmar -1 42 -1 Unused 13 Genmar 0 1 130 Soldier 13 Genmar 1 1 131 Dylan 13 Genmar 2 1 132 Catherine 13 Genmar 3 1 133 Soldier 13 Genmar 4 1 134 Commander Ralliegh 13 Genmar 5 1 135 Laurine 13 Genmar 6 1 136 Maxine 13 Genmar 7 0 137 Darah 13 Genmar 8 3 138 The Rusty Cobbler 13 Genmar 9 8 139 Gerald 14 Briefing Area -2 0 -2 Everybody in Briefing Area 14 Briefing Area -1 59 -1 Unused 14 Briefing Area 0 0 140 Guard 14 Briefing Area 1 1 141 General Clarke 14 Briefing Area 2 0 142 Unused 14 Briefing Area 3 0 143 Unused 14 Briefing Area 4 0 144 Unused 14 Briefing Area 5 0 145 Unused 14 Briefing Area 6 0 146 Unused 14 Briefing Area 7 0 147 Unused 14 Briefing Area 8 0 148 Unused 14 Briefing Area 9 0 149 Unused 15 Forgotten Laboratory -2 0 -2 Everybody in Forgotten Laboratory 15 Forgotten Laboratory -1 60 -1 Unused 15 Forgotten Laboratory 0 0 150 Unused 15 Forgotten Laboratory 1 0 151 Unused 15 Forgotten Laboratory 2 0 152 Unused 15 Forgotten Laboratory 3 0 153 Unused 15 Forgotten Laboratory 4 0 154 Unused 15 Forgotten Laboratory 5 0 155 Unused 15 Forgotten Laboratory 6 0 156 Unused 15 Forgotten Laboratory 7 0 157 Unused 15 Forgotten Laboratory 8 0 158 Unused 15 Forgotten Laboratory 9 0 159 Unused 16 Laboratory, L2 -2 0 -2 Everybody in Laboratory, L2 16 Laboratory, L2 -1 60 -1 Unused 16 Laboratory, L2 0 0 160 Unused 16 Laboratory, L2 1 0 161 Unused 16 Laboratory, L2 2 0 162 Unused 16 Laboratory, L2 3 0 163 Unused 16 Laboratory, L2 4 0 164 Unused 16 Laboratory, L2 5 0 165 Unused 16 Laboratory, L2 6 0 166 Unused 16 Laboratory, L2 7 0 167 Unused 16 Laboratory, L2 8 0 168 Unused 16 Laboratory, L2 9 0 169 Unused 17 Molidax -2 1 -2 Everybody in Molidax 17 Molidax -1 20 -1 Unused 17 Molidax 0 2 170 Donna 17 Molidax 1 5 171 Betsy 17 Molidax 2 4 172 Protagoras 17 Molidax 3 5 173 Renalda 17 Molidax 4 4 174 Edgar 17 Molidax 5 4 175 Mackie 17 Molidax 6 4 176 Alford 17 Molidax 7 1 177 Soldier 17 Molidax 8 7 178 Chaerephon 17 Molidax 9 3 179 Commander Tennison 18 Molidax -2 1 -2 Everybody in Molidax 18 Molidax -1 18 -1 Unused 18 Molidax 0 1 180 Ithikotita 18 Molidax 1 5 181 Betsy 18 Molidax 2 4 182 Protagoras 18 Molidax 3 5 183 Renalda 18 Molidax 4 4 184 Edgar 18 Molidax 5 4 185 Mackie 18 Molidax 6 4 186 Alford 18 Molidax 7 1 187 Soldier 18 Molidax 8 10 188 Chaerephon 18 Molidax 9 3 189 Commander Tennison 19 Faerie Pass -2 0 -2 Everybody in Faerie Pass 19 Faerie Pass -1 58 -1 Unused 19 Faerie Pass 0 2 190 Jodie 19 Faerie Pass 1 0 191 Unused 19 Faerie Pass 2 0 192 Unused 19 Faerie Pass 3 0 193 Unused 19 Faerie Pass 4 0 194 Unused 19 Faerie Pass 5 0 195 Unused 19 Faerie Pass 6 0 196 Unused 19 Faerie Pass 7 0 197 Unused 19 Faerie Pass 8 0 198 Unused 19 Faerie Pass 9 0 199 Unused 20 Checkpoint -2 0 -2 Everybody in Checkpoint 20 Checkpoint -1 48 -1 Unused 20 Checkpoint 0 1 200 Archer 20 Checkpoint 1 1 201 Soldier 20 Checkpoint 2 7 202 Cook 20 Checkpoint 3 1 203 Soldier 20 Checkpoint 4 2 204 Pancho 20 Checkpoint 5 0 205 Unused 20 Checkpoint 6 0 206 Unused 20 Checkpoint 7 0 207 Unused 20 Checkpoint 8 0 208 Unused 20 Checkpoint 9 0 209 Unused 21 Well -2 0 -2 Everybody in Well 21 Well -1 60 -1 Unused 21 Well 0 0 210 Unused 21 Well 1 0 211 Unused 21 Well 2 0 212 Unused 21 Well 3 0 213 Unused 21 Well 4 0 214 Unused 21 Well 5 0 215 Unused 21 Well 6 0 216 Unused 21 Well 7 0 217 Unused 21 Well 8 0 218 Unused 21 Well 9 0 219 Unused 22 Evergreen -2 0 -2 Everybody in Evergreen 22 Evergreen -1 27 -1 Unused 22 Evergreen 0 2 220 Wagner 22 Evergreen 1 6 221 Sandra 22 Evergreen 2 1 222 Bradford 22 Evergreen 3 7 223 Josie 22 Evergreen 4 7 224 Jenny 22 Evergreen 5 10 225 Andrew 22 Evergreen 6 0 226 Unused 22 Evergreen 7 0 227 Unused 22 Evergreen 8 0 228 Unused 22 Evergreen 9 0 229 Unused 23 Molidax -2 1 -2 Everybody in Molidax 23 Molidax -1 17 -1 Unused 23 Molidax 0 1 230 Ithikotita 23 Molidax 1 6 231 Betsy 23 Molidax 2 7 232 Protagoras 23 Molidax 3 0 233 Unused 23 Molidax 4 4 234 Edgar 23 Molidax 5 1 235 Unused 23 Molidax 6 4 236 Alford 23 Molidax 7 2 237 Soldier 23 Molidax 8 14 238 Chaerephon 23 Molidax 9 3 239 Commander Tennison 24 Under Evergreen -2 0 -2 Everybody in Under Evergreen 24 Under Evergreen -1 44 -1 Unused 24 Under Evergreen 0 10 240 Ratmaster 24 Under Evergreen 1 1 241 Rat 24 Under Evergreen 2 1 242 Big Rat 24 Under Evergreen 3 2 243 Fred 24 Under Evergreen 4 0 244 Unused 24 Under Evergreen 5 0 245 Unused 24 Under Evergreen 6 0 246 Unused 24 Under Evergreen 7 0 247 Unused 24 Under Evergreen 8 0 248 Unused 24 Under Evergreen 9 2 249 Tali the Unstable 25 Evergreen -2 0 -2 Everybody in Evergreen 25 Evergreen -1 28 -1 Unused 25 Evergreen 0 2 250 Wagner 25 Evergreen 1 5 251 Sandra 25 Evergreen 2 1 252 Bradford 25 Evergreen 3 7 253 Josie 25 Evergreen 4 7 254 Jenny 25 Evergreen 5 10 255 Andrew 25 Evergreen 6 0 256 Unused 25 Evergreen 7 0 257 Unused 25 Evergreen 8 0 258 Unused 25 Evergreen 9 0 259 Unused 26 Caldiris -2 0 -2 Everybody in Caldiris 26 Caldiris -1 28 -1 Unused 26 Caldiris 0 7 260 Young Nephlim 26 Caldiris 1 3 261 Gavish 26 Caldiris 2 7 262 Talvish 26 Caldiris 3 3 263 Cassandra 26 Caldiris 4 1 264 Soldier 26 Caldiris 5 4 265 Ralka 26 Caldiris 6 2 266 Nigel 26 Caldiris 7 1 267 Captain Tyra 26 Caldiris 8 1 268 Horatio 26 Caldiris 9 3 269 Trayla 27 Checkpoint -2 0 -2 Everybody in Checkpoint 27 Checkpoint -1 50 -1 Unused 27 Checkpoint 0 1 270 Archer 27 Checkpoint 1 1 271 Soldier 27 Checkpoint 2 7 272 Cook 27 Checkpoint 3 1 273 Soldier 27 Checkpoint 4 0 274 Unused 27 Checkpoint 5 0 275 Captain Simmons 27 Checkpoint 6 0 276 Unused 27 Checkpoint 7 0 277 Unused 27 Checkpoint 8 0 278 Unused 27 Checkpoint 9 0 279 Unused 28 Calderwood -2 0 -2 Everybody in Calderwood 28 Calderwood -1 52 -1 Unused 28 Calderwood 0 2 280 Daynlae 28 Calderwood 1 2 281 Day-Evith 28 Calderwood 2 1 282 Morganos 28 Calderwood 3 3 283 Filoman 28 Calderwood 4 0 284 Unused 28 Calderwood 5 0 285 Unused 28 Calderwood 6 0 286 Unused 28 Calderwood 7 0 287 Unused 28 Calderwood 8 0 288 Unused 28 Calderwood 9 0 289 Unused 29 Calderwood -2 0 -2 Everybody in Calderwood 29 Calderwood -1 50 -1 Unused 29 Calderwood 0 1 290 Centaur 29 Calderwood 1 3 291 Dryad Warrior 29 Calderwood 2 2 292 Centaur 29 Calderwood 3 1 293 Malady 29 Calderwood 4 1 294 Grafeiokratis 29 Calderwood 5 2 295 Dryad Worker 29 Calderwood 6 0 296 Dryad Worker 29 Calderwood 7 0 297 Unused 29 Calderwood 8 0 298 Unused 29 Calderwood 9 0 299 Unused 30 Grand Temple -2 0 -2 Everybody in Grand Temple 30 Grand Temple -1 42 -1 Unused 30 Grand Temple 0 5 300 Sarah 30 Grand Temple 1 1 301 Acolyte 30 Grand Temple 2 8 302 Gerald 30 Grand Temple 3 0 303 Unused 30 Grand Temple 4 3 304 Randy 30 Grand Temple 5 0 305 Carl 30 Grand Temple 6 1 306 Villager 30 Grand Temple 7 0 307 Unused 30 Grand Temple 8 0 308 Unused 30 Grand Temple 9 0 309 Unused 31 Grand Temple -2 0 -2 Everybody in Grand Temple 31 Grand Temple -1 42 -1 Unused 31 Grand Temple 0 3 310 Captain Bederman 31 Grand Temple 1 2 311 Soldier 31 Grand Temple 2 8 312 Gerald 31 Grand Temple 3 1 313 Soldier 31 Grand Temple 4 3 314 Randy 31 Grand Temple 5 0 315 Carl 31 Grand Temple 6 1 316 Villager 31 Grand Temple 7 0 317 Unused 31 Grand Temple 8 0 318 Unused 31 Grand Temple 9 0 319 Unused 32 Calderwood -2 0 -2 Everybody in Calderwood 32 Calderwood -1 49 -1 Unused 32 Calderwood 0 1 320 Centaur 32 Calderwood 1 3 321 Dryad Warrior 32 Calderwood 2 2 322 Centaur 32 Calderwood 3 1 323 Malady 32 Calderwood 4 2 324 Grafeiokratis 32 Calderwood 5 2 325 Dryad Worker 32 Calderwood 6 0 326 Dryad Worker 32 Calderwood 7 0 327 Unused 32 Calderwood 8 0 328 Unused 32 Calderwood 9 0 329 Unused 33 Caldiris -2 0 -2 Everybody in Caldiris 33 Caldiris -1 28 -1 Unused 33 Caldiris 0 7 330 Young Nephlim 33 Caldiris 1 3 331 Gavish 33 Caldiris 2 7 332 Talvish 33 Caldiris 3 3 333 Cassandra 33 Caldiris 4 1 334 Soldier 33 Caldiris 5 4 335 Ralka 33 Caldiris 6 2 336 Nigel 33 Caldiris 7 1 337 Captain Tyra 33 Caldiris 8 1 338 Horatio 33 Caldiris 9 3 339 Trayla 34 Caldiris -2 0 -2 Everybody in Caldiris 34 Caldiris -1 36 -1 Unused 34 Caldiris 0 2 340 Young Nephlim 34 Caldiris 1 3 341 Gavish 34 Caldiris 2 4 342 Talvish 34 Caldiris 3 3 343 Cassandra 34 Caldiris 4 2 344 Soldier 34 Caldiris 5 2 345 Ralka 34 Caldiris 6 2 346 Nigel 34 Caldiris 7 2 347 Captain Tyra 34 Caldiris 8 1 348 Horatio 34 Caldiris 9 3 349 Trayla 35 Caldiris -2 0 -2 Everybody in Caldiris 35 Caldiris -1 28 -1 Unused 35 Caldiris 0 7 350 Young Nephlim 35 Caldiris 1 3 351 Gavish 35 Caldiris 2 7 352 Talvish 35 Caldiris 3 3 353 Cassandra 35 Caldiris 4 1 354 Soldier 35 Caldiris 5 4 355 Ralka 35 Caldiris 6 2 356 Nigel 35 Caldiris 7 1 357 Captain Tyra 35 Caldiris 8 1 358 Horatio 35 Caldiris 9 3 359 Trayla 36 Evergreen -2 0 -2 Everybody in Evergreen 36 Evergreen -1 26 -1 Unused 36 Evergreen 0 1 360 Soldier 36 Evergreen 1 7 361 Soldier 36 Evergreen 2 1 362 Bradford 36 Evergreen 3 7 363 Josie 36 Evergreen 4 7 364 Jenny 36 Evergreen 5 10 365 Andrew 36 Evergreen 6 1 366 Ralkan 36 Evergreen 7 0 367 Unused 36 Evergreen 8 0 368 Unused 36 Evergreen 9 0 369 Unused 37 Genmar -2 0 -2 Everybody in Genmar 37 Genmar -1 39 -1 Unused 37 Genmar 0 3 370 Soldier 37 Genmar 1 1 371 Dylan 37 Genmar 2 1 372 Catherine 37 Genmar 3 2 373 Soldier 37 Genmar 4 0 374 Unused 37 Genmar 5 1 375 Laurine 37 Genmar 6 1 376 Maxine 37 Genmar 7 1 377 Darah 37 Genmar 8 3 378 Billington 37 Genmar 9 8 379 Gerald 38 Briefing Area -2 0 -2 Everybody in Briefing Area 38 Briefing Area -1 59 -1 Unused 38 Briefing Area 0 0 380 Guard 38 Briefing Area 1 1 381 General Clarke 38 Briefing Area 2 0 382 Unused 38 Briefing Area 3 0 383 Unused 38 Briefing Area 4 0 384 Unused 38 Briefing Area 5 0 385 Unused 38 Briefing Area 6 0 386 Unused 38 Briefing Area 7 0 387 Unused 38 Briefing Area 8 0 388 Unused 38 Briefing Area 9 0 389 Unused 39 Checkpoint -2 0 -2 Everybody in Checkpoint 39 Checkpoint -1 43 -1 Unused 39 Checkpoint 0 3 390 Archer 39 Checkpoint 1 1 391 Soldier 39 Checkpoint 2 7 392 Cook 39 Checkpoint 3 1 393 Soldier 39 Checkpoint 4 0 394 Unused 39 Checkpoint 5 0 395 Captain Simmons 39 Checkpoint 6 5 396 Renalda 39 Checkpoint 7 0 397 Unused 39 Checkpoint 8 0 398 Unused 39 Checkpoint 9 0 399 Unused 40 Slith Fort -2 0 -2 Everybody in Slith Fort 40 Slith Fort -1 55 -1 Unused 40 Slith Fort 0 2 400 Sarah 40 Slith Fort 1 3 401 Gerald 40 Slith Fort 2 0 402 Unused 40 Slith Fort 3 0 403 Unused 40 Slith Fort 4 0 404 Unused 40 Slith Fort 5 0 405 Unused 40 Slith Fort 6 0 406 Unused 40 Slith Fort 7 0 407 Unused 40 Slith Fort 8 0 408 Unused 40 Slith Fort 9 0 409 Unused 41 Slith Tunnels -2 0 -2 Everybody in Slith Tunnels 41 Slith Tunnels -1 52 -1 Unused 41 Slith Tunnels 0 8 410 Katherine 41 Slith Tunnels 1 0 411 Unused 41 Slith Tunnels 2 0 412 Unused 41 Slith Tunnels 3 0 413 Unused 41 Slith Tunnels 4 0 414 Unused 41 Slith Tunnels 5 0 415 Unused 41 Slith Tunnels 6 0 416 Unused 41 Slith Tunnels 7 0 417 Unused 41 Slith Tunnels 8 0 418 Unused 41 Slith Tunnels 9 0 419 Unused 42 Mountain Pass -2 1 -2 Everybody in Mountain Pass 42 Mountain Pass -1 57 -1 Unused 42 Mountain Pass 0 2 420 Captain Ralliegh 42 Mountain Pass 1 0 421 Soldier 42 Mountain Pass 2 0 422 Unused 42 Mountain Pass 3 0 423 Unused 42 Mountain Pass 4 0 424 Unused 42 Mountain Pass 5 0 425 Unused 42 Mountain Pass 6 0 426 Unused 42 Mountain Pass 7 0 427 Unused 42 Mountain Pass 8 0 428 Unused 42 Mountain Pass 9 0 429 Unused 43 Old Manor, L2 -2 0 -2 Everybody in Old Manor, L2 43 Old Manor, L2 -1 54 -1 Unused 43 Old Manor, L2 0 3 430 Tony 43 Old Manor, L2 1 3 431 Mavel 43 Old Manor, L2 2 0 432 Unused 43 Old Manor, L2 3 0 433 Unused 43 Old Manor, L2 4 0 434 Unused 43 Old Manor, L2 5 0 435 Unused 43 Old Manor, L2 6 0 436 Unused 43 Old Manor, L2 7 0 437 Unused 43 Old Manor, L2 8 0 438 Unused 43 Old Manor, L2 9 0 439 Unused 44 Evergreen -2 0 -2 Everybody in Evergreen 44 Evergreen -1 24 -1 Unused 44 Evergreen 0 1 440 Soldier 44 Evergreen 1 7 441 Soldier 44 Evergreen 2 1 442 Bradford 44 Evergreen 3 7 443 Josie 44 Evergreen 4 7 444 Jenny 44 Evergreen 5 10 445 Andrew 44 Evergreen 6 1 446 Ralkan 44 Evergreen 7 2 447 Jenny 44 Evergreen 8 0 448 Unused 44 Evergreen 9 0 449 Unused 45 Old Hut -2 0 -2 Everybody in Old Hut 45 Old Hut -1 59 -1 Unused 45 Old Hut 0 1 450 McTavish 45 Old Hut 1 0 451 Unused 45 Old Hut 2 0 452 Unused 45 Old Hut 3 0 453 Unused 45 Old Hut 4 0 454 Unused 45 Old Hut 5 0 455 Unused 45 Old Hut 6 0 456 Unused 45 Old Hut 7 0 457 Unused 45 Old Hut 8 0 458 Unused 45 Old Hut 9 0 459 Unused 46 The Ledge -2 0 -2 Everybody in The Ledge 46 The Ledge -1 43 -1 Unused 46 The Ledge 0 17 460 Karlberg 46 The Ledge 1 0 461 Unused 46 The Ledge 2 0 462 Unused 46 The Ledge 3 0 463 Unused 46 The Ledge 4 0 464 Unused 46 The Ledge 5 0 465 Unused 46 The Ledge 6 0 466 Unused 46 The Ledge 7 0 467 Unused 46 The Ledge 8 0 468 Unused 46 The Ledge 9 0 469 Unused 47 Bat Cavern -2 0 -2 Everybody in Bat Cavern 47 Bat Cavern -1 60 -1 Unused 47 Bat Cavern 0 0 470 Unused 47 Bat Cavern 1 0 471 Unused 47 Bat Cavern 2 0 472 Unused 47 Bat Cavern 3 0 473 Unused 47 Bat Cavern 4 0 474 Unused 47 Bat Cavern 5 0 475 Unused 47 Bat Cavern 6 0 476 Unused 47 Bat Cavern 7 0 477 Unused 47 Bat Cavern 8 0 478 Unused 47 Bat Cavern 9 0 479 Unused 48 Dark Tunnels -2 0 -2 Everybody in Dark Tunnels 48 Dark Tunnels -1 36 -1 Unused 48 Dark Tunnels 0 1 480 Pyrnfore 48 Dark Tunnels 1 0 481 Troglodyte Defender 48 Dark Tunnels 2 6 482 Cadratgol 48 Dark Tunnels 3 10 483 Dafgonkol 48 Dark Tunnels 4 7 484 Phokmog 48 Dark Tunnels 5 0 485 Unused 48 Dark Tunnels 6 0 486 Unused 48 Dark Tunnels 7 0 487 Unused 48 Dark Tunnels 8 0 488 Unused 48 Dark Tunnels 9 0 489 Unused 49 Garlvavish -2 0 -2 Everybody in Garlvavish 49 Garlvavish -1 34 -1 Unused 49 Garlvavish 0 2 490 Troglodyte 49 Garlvavish 1 3 491 Troglodyte 49 Garlvavish 2 3 492 Mogstonvok 49 Garlvavish 3 1 493 Troglodyte 49 Garlvavish 4 4 494 Makgokfon 49 Garlvavish 5 3 495 Tralifmon 49 Garlvavish 6 1 496 Ralkan 49 Garlvavish 7 0 497 Ogre 49 Garlvavish 8 6 498 Cadfogmok 49 Garlvavish 9 3 499 Critias 50 The Abyss -2 0 -2 Everybody in The Abyss 50 The Abyss -1 60 -1 Unused 50 The Abyss 0 0 500 Unused 50 The Abyss 1 0 501 Unused 50 The Abyss 2 0 502 Unused 50 The Abyss 3 0 503 Unused 50 The Abyss 4 0 504 Unused 50 The Abyss 5 0 505 Unused 50 The Abyss 6 0 506 Unused 50 The Abyss 7 0 507 Unused 50 The Abyss 8 0 508 Unused 50 The Abyss 9 0 509 Unused 51 Grand Temple -2 0 -2 Everybody in Grand Temple 51 Grand Temple -1 41 -1 Unused 51 Grand Temple 0 3 510 Captain Bederman 51 Grand Temple 1 3 511 Soldier 51 Grand Temple 2 8 512 Gerald 51 Grand Temple 3 1 513 Soldier 51 Grand Temple 4 3 514 Randy 51 Grand Temple 5 0 515 Carl 51 Grand Temple 6 1 516 Villager 51 Grand Temple 7 0 517 Unused 51 Grand Temple 8 0 518 Unused 51 Grand Temple 9 0 519 Unused 52 Molidax -2 1 -2 Everybody in Molidax 52 Molidax -1 18 -1 Unused 52 Molidax 0 1 520 Ithikotita 52 Molidax 1 6 521 Betsy 52 Molidax 2 7 522 Protagoras 52 Molidax 3 0 523 Unused 52 Molidax 4 4 524 Edgar 52 Molidax 5 1 525 Unused 52 Molidax 6 2 526 Unused 52 Molidax 7 2 527 Soldier 52 Molidax 8 15 528 Chaerephon 52 Molidax 9 3 529 Commander Tennison 53 Genmar -2 1 -2 Everybody in Genmar 53 Genmar -1 37 -1 Unused 53 Genmar 0 3 530 Soldier 53 Genmar 1 1 531 Dylan 53 Genmar 2 2 532 Captain Ralleigh 53 Genmar 3 2 533 Soldier 53 Genmar 4 1 534 Jenny 53 Genmar 5 1 535 Unused 53 Genmar 6 1 536 Unused 53 Genmar 7 0 537 Unused 53 Genmar 8 3 538 Unused 53 Genmar 9 8 539 Gerald 54 Briefing Area -2 0 -2 Everybody in Briefing Area 54 Briefing Area -1 58 -1 Unused 54 Briefing Area 0 0 540 Guard 54 Briefing Area 1 1 541 General Clarke 54 Briefing Area 2 1 542 Grafeiokratis 54 Briefing Area 3 0 543 Unused 54 Briefing Area 4 0 544 Unused 54 Briefing Area 5 0 545 Unused 54 Briefing Area 6 0 546 Unused 54 Briefing Area 7 0 547 Unused 54 Briefing Area 8 0 548 Unused 54 Briefing Area 9 0 549 Unused 55 Hidden Grotto -2 0 -2 Everybody in Hidden Grotto 55 Hidden Grotto -1 60 -1 Unused 55 Hidden Grotto 0 0 550 Eyebeast 55 Hidden Grotto 1 0 551 Unused 55 Hidden Grotto 2 0 552 Unused 55 Hidden Grotto 3 0 553 Unused 55 Hidden Grotto 4 0 554 Unused 55 Hidden Grotto 5 0 555 Unused 55 Hidden Grotto 6 0 556 Unused 55 Hidden Grotto 7 0 557 Unused 55 Hidden Grotto 8 0 558 Unused 55 Hidden Grotto 9 0 559 Unused 56 Mushroom Cave -2 0 -2 Everybody in Mushroom Cave 56 Mushroom Cave -1 60 -1 Unused 56 Mushroom Cave 0 0 560 Unused 56 Mushroom Cave 1 0 561 Unused 56 Mushroom Cave 2 0 562 Unused 56 Mushroom Cave 3 0 563 Unused 56 Mushroom Cave 4 0 564 Unused 56 Mushroom Cave 5 0 565 Unused 56 Mushroom Cave 6 0 566 Unused 56 Mushroom Cave 7 0 567 Unused 56 Mushroom Cave 8 0 568 Unused 56 Mushroom Cave 9 0 569 Unused 57 Cold Cavern -2 0 -2 Everybody in Cold Cavern 57 Cold Cavern -1 60 -1 Unused 57 Cold Cavern 0 0 570 Unused 57 Cold Cavern 1 0 571 Unused 57 Cold Cavern 2 0 572 Unused 57 Cold Cavern 3 0 573 Unused 57 Cold Cavern 4 0 574 Unused 57 Cold Cavern 5 0 575 Unused 57 Cold Cavern 6 0 576 Unused 57 Cold Cavern 7 0 577 Unused 57 Cold Cavern 8 0 578 Unused 57 Cold Cavern 9 0 579 Unused 58 The Mountain -2 0 -2 Everybody in The Mountain 58 The Mountain -1 60 -1 Unused 58 The Mountain 0 0 580 Unused 58 The Mountain 1 0 581 Unused 58 The Mountain 2 0 582 Unused 58 The Mountain 3 0 583 Unused 58 The Mountain 4 0 584 Unused 58 The Mountain 5 0 585 Unused 58 The Mountain 6 0 586 Unused 58 The Mountain 7 0 587 Unused 58 The Mountain 8 0 588 Unused 58 The Mountain 9 0 589 Unused 59 Foreboding Tunnel -2 0 -2 Everybody in Foreboding Tunnel 59 Foreboding Tunnel -1 60 -1 Unused 59 Foreboding Tunnel 0 0 590 Unused 59 Foreboding Tunnel 1 0 591 Unused 59 Foreboding Tunnel 2 0 592 Unused 59 Foreboding Tunnel 3 0 593 Unused 59 Foreboding Tunnel 4 0 594 Unused 59 Foreboding Tunnel 5 0 595 Unused 59 Foreboding Tunnel 6 0 596 Unused 59 Foreboding Tunnel 7 0 597 Unused 59 Foreboding Tunnel 8 0 598 Unused 59 Foreboding Tunnel 9 0 599 Unused 60 Varnoth's Lair -2 0 -2 Everybody in Varnoth's Lair 60 Varnoth's Lair -1 60 -1 Unused 60 Varnoth's Lair 0 0 600 Unused 60 Varnoth's Lair 1 0 601 Unused 60 Varnoth's Lair 2 0 602 Unused 60 Varnoth's Lair 3 0 603 Unused 60 Varnoth's Lair 4 0 604 Unused 60 Varnoth's Lair 5 0 605 Unused 60 Varnoth's Lair 6 0 606 Unused 60 Varnoth's Lair 7 0 607 Unused 60 Varnoth's Lair 8 0 608 Unused 60 Varnoth's Lair 9 0 609 Unused 61 Castle Genmar -2 0 -2 Everybody in Castle Genmar 61 Castle Genmar -1 60 -1 Unused 61 Castle Genmar 0 0 610 Unused 61 Castle Genmar 1 0 611 Unused 61 Castle Genmar 2 0 612 Unused 61 Castle Genmar 3 0 613 Unused 61 Castle Genmar 4 0 614 Unused 61 Castle Genmar 5 0 615 Unused 61 Castle Genmar 6 0 616 Unused 61 Castle Genmar 7 0 617 Unused 61 Castle Genmar 8 0 618 Unused 61 Castle Genmar 9 0 619 Unused 62 Mysterious Cavern -2 0 -2 Everybody in Mysterious Cavern 62 Mysterious Cavern -1 57 -1 Unused 62 Mysterious Cavern 0 3 620 Aristophanes 62 Mysterious Cavern 1 0 621 Unused 62 Mysterious Cavern 2 0 622 Unused 62 Mysterious Cavern 3 0 623 Unused 62 Mysterious Cavern 4 0 624 Unused 62 Mysterious Cavern 5 0 625 Unused 62 Mysterious Cavern 6 0 626 Unused 62 Mysterious Cavern 7 0 627 Unused 62 Mysterious Cavern 8 0 628 Unused 62 Mysterious Cavern 9 0 629 Unused 63 The Battlefield -2 0 -2 Everybody in The Battlefield 63 The Battlefield -1 60 -1 Unused 63 The Battlefield 0 0 630 Unused 63 The Battlefield 1 0 631 Unused 63 The Battlefield 2 0 632 Unused 63 The Battlefield 3 0 633 Unused 63 The Battlefield 4 0 634 Unused 63 The Battlefield 5 0 635 Unused 63 The Battlefield 6 0 636 Unused 63 The Battlefield 7 0 637 Unused 63 The Battlefield 8 0 638 Unused 63 The Battlefield 9 0 639 Unused 64 The Battlefield -2 0 -2 Everybody in The Battlefield 64 The Battlefield -1 60 -1 Unused 64 The Battlefield 0 0 640 Unused 64 The Battlefield 1 0 641 Unused 64 The Battlefield 2 0 642 Unused 64 The Battlefield 3 0 643 Unused 64 The Battlefield 4 0 644 Unused 64 The Battlefield 5 0 645 Unused 64 The Battlefield 6 0 646 Unused 64 The Battlefield 7 0 647 Unused 64 The Battlefield 8 0 648 Unused 64 The Battlefield 9 0 649 Unused 65 The Cave -2 0 -2 Everybody in The Cave 65 The Cave -1 60 -1 Unused 65 The Cave 0 0 650 Unused 65 The Cave 1 0 651 Unused 65 The Cave 2 0 652 Unused 65 The Cave 3 0 653 Unused 65 The Cave 4 0 654 Unused 65 The Cave 5 0 655 Unused 65 The Cave 6 0 656 Unused 65 The Cave 7 0 657 Unused 65 The Cave 8 0 658 Unused 65 The Cave 9 0 659 Unused 66 Refugee Camp -2 0 -2 Everybody in Refugee Camp 66 Refugee Camp -1 48 -1 Unused 66 Refugee Camp 0 1 660 Refugee 66 Refugee Camp 1 0 661 Refugee 66 Refugee Camp 2 1 662 Soldier 66 Refugee Camp 3 2 663 Brother McMurphy 66 Refugee Camp 4 4 664 Patricia 66 Refugee Camp 5 4 665 Farah 66 Refugee Camp 6 0 666 Unused 66 Refugee Camp 7 0 667 Unused 66 Refugee Camp 8 0 668 Unused 66 Refugee Camp 9 0 669 Unused 67 Goblin Grotto -2 0 -2 Everybody in Goblin Grotto 67 Goblin Grotto -1 45 -1 Unused 67 Goblin Grotto 0 15 670 Brita 67 Goblin Grotto 1 0 671 Unused 67 Goblin Grotto 2 0 672 Unused 67 Goblin Grotto 3 0 673 Unused 67 Goblin Grotto 4 0 674 Unused 67 Goblin Grotto 5 0 675 Unused 67 Goblin Grotto 6 0 676 Unused 67 Goblin Grotto 7 0 677 Unused 67 Goblin Grotto 8 0 678 Unused 67 Goblin Grotto 9 0 679 Unused 68 Serpent Cove -2 0 -2 Everybody in Serpent Cove 68 Serpent Cove -1 60 -1 Unused 68 Serpent Cove 0 0 680 Unused 68 Serpent Cove 1 0 681 Unused 68 Serpent Cove 2 0 682 Unused 68 Serpent Cove 3 0 683 Unused 68 Serpent Cove 4 0 684 Unused 68 Serpent Cove 5 0 685 Unused 68 Serpent Cove 6 0 686 Unused 68 Serpent Cove 7 0 687 Unused 68 Serpent Cove 8 0 688 Unused 68 Serpent Cove 9 0 689 Unused 69 Evergreen -2 0 -2 Everybody in Evergreen 69 Evergreen -1 60 -1 Unused 69 Evergreen 0 0 690 Unused 69 Evergreen 1 0 691 Unused 69 Evergreen 2 0 692 Unused 69 Evergreen 3 0 693 Unused 69 Evergreen 4 0 694 Unused 69 Evergreen 5 0 695 Unused 69 Evergreen 6 0 696 Unused 69 Evergreen 7 0 697 Unused 69 Evergreen 8 0 698 Unused 69 Evergreen 9 0 699 Unused 70 Slith Fort -2 0 -2 Everybody in Slith Fort 70 Slith Fort -1 60 -1 Unused 70 Slith Fort 0 0 700 Unused 70 Slith Fort 1 0 701 Unused 70 Slith Fort 2 0 702 Unused 70 Slith Fort 3 0 703 Unused 70 Slith Fort 4 0 704 Unused 70 Slith Fort 5 0 705 Unused 70 Slith Fort 6 0 706 Unused 70 Slith Fort 7 0 707 Unused 70 Slith Fort 8 0 708 Unused 70 Slith Fort 9 0 709 Unused 71 Genmar -2 0 -2 Everybody in Genmar 71 Genmar -1 42 -1 Unused 71 Genmar 0 1 710 Captain Simmons 71 Genmar 1 1 711 Dylan 71 Genmar 2 1 712 Catherine 71 Genmar 3 1 713 Soldier 71 Genmar 4 1 714 Commander Ralliegh 71 Genmar 5 1 715 Laurine 71 Genmar 6 1 716 Maxine 71 Genmar 7 0 717 Darah 71 Genmar 8 3 718 The Rusty Cobbler 71 Genmar 9 8 719 Gerald 72 Briefing Area -2 0 -2 Everybody in Briefing Area 72 Briefing Area -1 59 -1 Unused 72 Briefing Area 0 0 720 Guard 72 Briefing Area 1 1 721 General Clarke 72 Briefing Area 2 0 722 Unused 72 Briefing Area 3 0 723 Unused 72 Briefing Area 4 0 724 Unused 72 Briefing Area 5 0 725 Unused 72 Briefing Area 6 0 726 Unused 72 Briefing Area 7 0 727 Unused 72 Briefing Area 8 0 728 Unused 72 Briefing Area 9 0 729 Unused 73 Hobgoblin Fort -2 0 -2 Everybody in Hobgoblin Fort 73 Hobgoblin Fort -1 60 -1 Unused 73 Hobgoblin Fort 0 0 730 Unused 73 Hobgoblin Fort 1 0 731 Unused 73 Hobgoblin Fort 2 0 732 Unused 73 Hobgoblin Fort 3 0 733 Unused 73 Hobgoblin Fort 4 0 734 Unused 73 Hobgoblin Fort 5 0 735 Unused 73 Hobgoblin Fort 6 0 736 Unused 73 Hobgoblin Fort 7 0 737 Unused 73 Hobgoblin Fort 8 0 738 Unused 73 Hobgoblin Fort 9 0 739 Unused 74 Trash Pit -2 0 -2 Everybody in Trash Pit 74 Trash Pit -1 60 -1 Unused 74 Trash Pit 0 0 740 Unused 74 Trash Pit 1 0 741 Unused 74 Trash Pit 2 0 742 Unused 74 Trash Pit 3 0 743 Unused 74 Trash Pit 4 0 744 Unused 74 Trash Pit 5 0 745 Unused 74 Trash Pit 6 0 746 Unused 74 Trash Pit 7 0 747 Unused 74 Trash Pit 8 0 748 Unused 74 Trash Pit 9 0 749 Unused 75 Bridge -2 0 -2 Everybody in Bridge 75 Bridge -1 60 -1 Unused 75 Bridge 0 0 750 Unused 75 Bridge 1 0 751 Unused 75 Bridge 2 0 752 Unused 75 Bridge 3 0 753 Unused 75 Bridge 4 0 754 Unused 75 Bridge 5 0 755 Unused 75 Bridge 6 0 756 Unused 75 Bridge 7 0 757 Unused 75 Bridge 8 0 758 Unused 75 Bridge 9 0 759 Unused 76 Molidax -2 1 -2 Everybody in Molidax 76 Molidax -1 13 -1 Unused 76 Molidax 0 2 760 Protagoras 76 Molidax 1 5 761 Betsy 76 Molidax 2 9 762 Protagoras 76 Molidax 3 8 763 Renalda 76 Molidax 4 2 764 Edgar 76 Molidax 5 3 765 Mackie 76 Molidax 6 4 766 Alford 76 Molidax 7 1 767 Soldier 76 Molidax 8 9 768 Unused 76 Molidax 9 3 769 Commander Tennison 77 Troll Cave -2 0 -2 Everybody in Troll Cave 77 Troll Cave -1 57 -1 Unused 77 Troll Cave 0 3 770 Macnugget 77 Troll Cave 1 0 771 Unused 77 Troll Cave 2 0 772 Unused 77 Troll Cave 3 0 773 Unused 77 Troll Cave 4 0 774 Unused 77 Troll Cave 5 0 775 Unused 77 Troll Cave 6 0 776 Unused 77 Troll Cave 7 0 777 Unused 77 Troll Cave 8 0 778 Unused 77 Troll Cave 9 0 779 Unused 78 Calderwood -2 0 -2 Everybody in Calderwood 78 Calderwood -1 49 -1 Unused 78 Calderwood 0 1 780 Centaur 78 Calderwood 1 3 781 Dryad Warrior 78 Calderwood 2 2 782 Centaur 78 Calderwood 3 2 783 Malady 78 Calderwood 4 1 784 Grafeiokratis 78 Calderwood 5 2 785 Dryad Worker 78 Calderwood 6 0 786 Dryad Worker 78 Calderwood 7 0 787 Unused 78 Calderwood 8 0 788 Unused 78 Calderwood 9 0 789 Unused 79 Faerie Temple -2 0 -2 Everybody in Faerie Temple 79 Faerie Temple -1 54 -1 Unused 79 Faerie Temple 0 2 790 Grafeiokratis 79 Faerie Temple 1 4 791 Daynlae 79 Faerie Temple 2 0 792 Unused 79 Faerie Temple 3 0 793 Unused 79 Faerie Temple 4 0 794 Unused 79 Faerie Temple 5 0 795 Unused 79 Faerie Temple 6 0 796 Unused 79 Faerie Temple 7 0 797 Unused 79 Faerie Temple 8 0 798 Unused 79 Faerie Temple 9 0 799 Unused 80 Small Hut -2 0 -2 Everybody in Small Hut 80 Small Hut -1 60 -1 Unused 80 Small Hut 0 0 800 Unused 80 Small Hut 1 0 801 Unused 80 Small Hut 2 0 802 Unused 80 Small Hut 3 0 803 Unused 80 Small Hut 4 0 804 Unused 80 Small Hut 5 0 805 Unused 80 Small Hut 6 0 806 Unused 80 Small Hut 7 0 807 Unused 80 Small Hut 8 0 808 Unused 80 Small Hut 9 0 809 Unused 81 Checkpoint -2 0 -2 Everybody in Checkpoint 81 Checkpoint -1 48 -1 Unused 81 Checkpoint 0 1 810 Archer 81 Checkpoint 1 1 811 Soldier 81 Checkpoint 2 7 812 Cook 81 Checkpoint 3 1 813 Soldier 81 Checkpoint 4 2 814 Pancho 81 Checkpoint 5 0 815 Unused 81 Checkpoint 6 0 816 Unused 81 Checkpoint 7 0 817 Unused 81 Checkpoint 8 0 818 Unused 81 Checkpoint 9 0 819 Unused 82 Mountain Pass -2 0 -2 Everybody in Mountain Pass 82 Mountain Pass -1 60 -1 Unused 82 Mountain Pass 0 0 820 Unused 82 Mountain Pass 1 0 821 Unused 82 Mountain Pass 2 0 822 Unused 82 Mountain Pass 3 0 823 Unused 82 Mountain Pass 4 0 824 Unused 82 Mountain Pass 5 0 825 Unused 82 Mountain Pass 6 0 826 Unused 82 Mountain Pass 7 0 827 Unused 82 Mountain Pass 8 0 828 Unused 82 Mountain Pass 9 0 829 Unused 83 Thasmaskon -2 0 -2 Everybody in Thasmaskon 83 Thasmaskon -1 45 -1 Unused 83 Thasmaskon 0 0 830 Slith Soldier 83 Thasmaskon 1 0 831 Giant Lizard 83 Thasmaskon 2 4 832 Sovash-Mathe 83 Thasmaskon 3 0 833 Slith Warrior 83 Thasmaskon 4 1 834 Cook 83 Thasmaskon 5 4 835 Sovash-Thinox 83 Thasmaskon 6 6 836 Revistra 83 Thasmaskon 7 0 837 Unused 83 Thasmaskon 8 0 838 Unused 83 Thasmaskon 9 0 839 Unused 84 The Tower of Heraclitus -2 0 -2 Everybody in The Tower of Heraclitus 84 The Tower of Heraclitus -1 57 -1 Unused 84 The Tower of Heraclitus 0 3 840 Heraclitus 84 The Tower of Heraclitus 1 0 841 Unused 84 The Tower of Heraclitus 2 0 842 Unused 84 The Tower of Heraclitus 3 0 843 Unused 84 The Tower of Heraclitus 4 0 844 Unused 84 The Tower of Heraclitus 5 0 845 Unused 84 The Tower of Heraclitus 6 0 846 Unused 84 The Tower of Heraclitus 7 0 847 Unused 84 The Tower of Heraclitus 8 0 848 Unused 84 The Tower of Heraclitus 9 0 849 Unused 85 The Dungeon of Heraclitus -2 0 -2 Everybody in The Dungeon of Heraclitus 85 The Dungeon of Heraclitus -1 58 -1 Unused 85 The Dungeon of Heraclitus 0 2 850 Teddy 85 The Dungeon of Heraclitus 1 0 851 Unused 85 The Dungeon of Heraclitus 2 0 852 Unused 85 The Dungeon of Heraclitus 3 0 853 Unused 85 The Dungeon of Heraclitus 4 0 854 Unused 85 The Dungeon of Heraclitus 5 0 855 Unused 85 The Dungeon of Heraclitus 6 0 856 Unused 85 The Dungeon of Heraclitus 7 0 857 Unused 85 The Dungeon of Heraclitus 8 0 858 Unused 85 The Dungeon of Heraclitus 9 0 859 Unused 86 Nebulous Grotto -2 0 -2 Everybody in Nebulous Grotto 86 Nebulous Grotto -1 57 -1 Unused 86 Nebulous Grotto 0 0 860 Kobold 86 Nebulous Grotto 1 1 861 Kobold 86 Nebulous Grotto 2 1 862 Ikran 86 Nebulous Grotto 3 0 863 Ikran 86 Nebulous Grotto 4 1 864 Gorgias 86 Nebulous Grotto 5 0 865 Mutant Giant 86 Nebulous Grotto 6 0 866 Unused 86 Nebulous Grotto 7 0 867 Unused 86 Nebulous Grotto 8 0 868 Unused 86 Nebulous Grotto 9 0 869 Unused 87 Chilly Cavern -2 0 -2 Everybody in Chilly Cavern 87 Chilly Cavern -1 60 -1 Unused 87 Chilly Cavern 0 0 870 Unused 87 Chilly Cavern 1 0 871 Unused 87 Chilly Cavern 2 0 872 Unused 87 Chilly Cavern 3 0 873 Unused 87 Chilly Cavern 4 0 874 Unused 87 Chilly Cavern 5 0 875 Unused 87 Chilly Cavern 6 0 876 Unused 87 Chilly Cavern 7 0 877 Unused 87 Chilly Cavern 8 0 878 Unused 87 Chilly Cavern 9 0 879 Unused 88 Abandoned Shack -2 0 -2 Everybody in Abandoned Shack 88 Abandoned Shack -1 60 -1 Unused 88 Abandoned Shack 0 0 880 Unused 88 Abandoned Shack 1 0 881 Unused 88 Abandoned Shack 2 0 882 Unused 88 Abandoned Shack 3 0 883 Unused 88 Abandoned Shack 4 0 884 Unused 88 Abandoned Shack 5 0 885 Unused 88 Abandoned Shack 6 0 886 Unused 88 Abandoned Shack 7 0 887 Unused 88 Abandoned Shack 8 0 888 Unused 88 Abandoned Shack 9 0 889 Unused 89 Genmar -2 0 -2 Everybody in Genmar 89 Genmar -1 44 -1 Unused 89 Genmar 0 1 890 Soldier 89 Genmar 1 1 891 Dylan 89 Genmar 2 1 892 Catherine 89 Genmar 3 1 893 Soldier 89 Genmar 4 5 894 Unused 89 Genmar 5 1 895 Laurine 89 Genmar 6 1 896 Maxine 89 Genmar 7 1 897 Unused 89 Genmar 8 3 898 Billington 89 Genmar 9 1 899 Captain Simmons 90 Briefing Area -2 0 -2 Everybody in Briefing Area 90 Briefing Area -1 54 -1 Unused 90 Briefing Area 0 0 900 Guard 90 Briefing Area 1 1 901 General Clarke 90 Briefing Area 2 1 902 Jarvish 90 Briefing Area 3 0 903 Unused 90 Briefing Area 4 0 904 Unused 90 Briefing Area 5 2 905 Tali the Unstable 90 Briefing Area 6 2 906 Jeremy 90 Briefing Area 7 0 907 Unused 90 Briefing Area 8 0 908 Unused 90 Briefing Area 9 0 909 Unused 91 Molidax -2 2 -2 Everybody in Molidax 91 Molidax -1 20 -1 Unused 91 Molidax 0 1 910 Unused 91 Molidax 1 5 911 Unused 91 Molidax 2 4 912 Protagoras 91 Molidax 3 5 913 Renalda 91 Molidax 4 4 914 Unused 91 Molidax 5 4 915 Unused 91 Molidax 6 4 916 Alford 91 Molidax 7 1 917 Soldier 91 Molidax 8 7 918 Unused 91 Molidax 9 3 919 Commander Tennison 92 Molidax -2 1 -2 Everybody in Molidax 92 Molidax -1 20 -1 Unused 92 Molidax 0 0 920 Unused 92 Molidax 1 4 921 Betsy 92 Molidax 2 6 922 Protagoras 92 Molidax 3 0 923 Unused 92 Molidax 4 4 924 Mackie 92 Molidax 5 1 925 Unused 92 Molidax 6 4 926 Unused 92 Molidax 7 3 927 Soldier 92 Molidax 8 14 928 Unused 92 Molidax 9 3 929 Commander Tennison 93 Evergreen -2 0 -2 Everybody in Evergreen 93 Evergreen -1 23 -1 Unused 93 Evergreen 0 2 930 Wagner 93 Evergreen 1 6 931 Sandra 93 Evergreen 2 1 932 Bradford 93 Evergreen 3 7 933 Josie 93 Evergreen 4 7 934 Jenny 93 Evergreen 5 10 935 Andrew 93 Evergreen 6 4 936 Jake 93 Evergreen 7 0 937 Unused 93 Evergreen 8 0 938 Unused 93 Evergreen 9 0 939 Unused 94 Caldiris -2 0 -2 Everybody in Caldiris 94 Caldiris -1 31 -1 Unused 94 Caldiris 0 7 940 Young Nephlim 94 Caldiris 1 2 941 Gavish 94 Caldiris 2 7 942 Talvish 94 Caldiris 3 1 943 Cassandra 94 Caldiris 4 1 944 Soldier 94 Caldiris 5 4 945 Ralka 94 Caldiris 6 2 946 Nigel 94 Caldiris 7 1 947 Captain Tyra 94 Caldiris 8 1 948 Horatio 94 Caldiris 9 3 949 Trayla 95 Faerie Temple -2 0 -2 Everybody in Faerie Temple 95 Faerie Temple -1 54 -1 Unused 95 Faerie Temple 0 2 950 Grafeiokratis 95 Faerie Temple 1 4 951 Daynlae 95 Faerie Temple 2 0 952 Unused 95 Faerie Temple 3 0 953 Unused 95 Faerie Temple 4 0 954 Unused 95 Faerie Temple 5 0 955 Unused 95 Faerie Temple 6 0 956 Unused 95 Faerie Temple 7 0 957 Unused 95 Faerie Temple 8 0 958 Unused 95 Faerie Temple 9 0 959 Unused 96 Calderwood -2 0 -2 Everybody in Calderwood 96 Calderwood -1 44 -1 Unused 96 Calderwood 0 2 960 Centaur 96 Calderwood 1 4 961 Dryad Warrior 96 Calderwood 2 3 962 Centaur 96 Calderwood 3 1 963 Malady 96 Calderwood 4 2 964 Grafeiokratis 96 Calderwood 5 3 965 Dryad Worker 96 Calderwood 6 1 966 Dryad Worker 96 Calderwood 7 0 967 Unused 96 Calderwood 8 0 968 Unused 96 Calderwood 9 0 969 Unused 97 Calderwood -2 0 -2 Everybody in Calderwood 97 Calderwood -1 44 -1 Unused 97 Calderwood 0 2 970 Centaur 97 Calderwood 1 4 971 Dryad Warrior 97 Calderwood 2 3 972 Centaur 97 Calderwood 3 1 973 Malady 97 Calderwood 4 2 974 Grafeiokratis 97 Calderwood 5 3 975 Dryad Worker 97 Calderwood 6 1 976 Dryad Worker 97 Calderwood 7 0 977 Unused 97 Calderwood 8 0 978 Unused 97 Calderwood 9 0 979 Unused 98 Grand Temple -2 0 -2 Everybody in Grand Temple 98 Grand Temple -1 41 -1 Unused 98 Grand Temple 0 5 980 Sarah 98 Grand Temple 1 1 981 Acolyte 98 Grand Temple 2 8 982 Gerald 98 Grand Temple 3 1 983 Soldier 98 Grand Temple 4 3 984 Randy 98 Grand Temple 5 0 985 Carl 98 Grand Temple 6 1 986 Villager 98 Grand Temple 7 0 987 Unused 98 Grand Temple 8 0 988 Unused 98 Grand Temple 9 0 989 Unused 99 Checkpoint -2 0 -2 Everybody in Checkpoint 99 Checkpoint -1 49 -1 Unused 99 Checkpoint 0 1 990 Archer 99 Checkpoint 1 1 991 Soldier 99 Checkpoint 2 7 992 Cook 99 Checkpoint 3 1 993 Soldier 99 Checkpoint 4 1 994 Pancho 99 Checkpoint 5 0 995 Unused 99 Checkpoint 6 0 996 Unused 99 Checkpoint 7 0 997 Unused 99 Checkpoint 8 0 998 Unused 99 Checkpoint 9 0 999 Unused Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted June 9, 2013 Author Share Posted June 9, 2013 Playtested both halves of the scenario now, I'm just making some final touches to the scenario. I'm trying to put a dialog box in that mentions a PC by name, and have tried following scripts from other scenarios. For example: beginstate 42; reset_dialog(); clear_buffer(); append_string("Ambush! You are attacked by a large batallion of Sliths. One of their captains says, _It'sss "); append_char_name(get_flag(118,1)); append_string(", the traitor! All disssloyal Sssliths mussst be executed at onccce!_"); add_dialog_str(0,"Obviously, the Slithzerikai do not take kindly to one of their own fighting for the Vale. It may take longer than you expected to reach Genmar.",0); add_dialog_choice(0,"OK."); choice = run_dialog(1); create_out_spec_enc(0); break; Is what I have. However, I can't get the text before add_dialog_str 0 to appear. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted June 9, 2013 Share Posted June 9, 2013 You need a couple more calls, notably get_buffer_text(). Look at any string manipulation in any released scenario and notice the last two steps (getting the text and adding it to the dialog). I'll edit in an example when I'm back at my computer. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted June 10, 2013 Share Posted June 10, 2013 Check this out, it is from the end of the Part 2 documentation, have you read it recently? String Manipulation Calls These calls are designed to give the scenario designer a lot more control over the text displayed to the player. They’re a little complicated, but much more powerful......... You should not need a SDF, Character number should suffice. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted June 10, 2013 Share Posted June 10, 2013 I just tested this in town 0 and it worked. I added a second paragraph because the sum total of the strings was well over 256 characters. beginstate 26; // For testing only reset_dialog(); clear_buffer(); append_string("Ambush! You are attacked by a large batallion of Sliths. One of their captains says, _It'sss "); append_char_name(1); append_string(", the traitor! All disssloyal Sssliths mussst be executed at onccce!_"); get_buffer_text(dlgstr); add_dialog_str(0,dlgstr,0); add_dialog_str(1,"Obviously, the Slithzerikai do not take kindly to one of their own fighting for the Vale. It may take longer than you expected to reach Genmar.",0); choice = run_dialog(1); break; Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted June 10, 2013 Share Posted June 10, 2013 You should not need a SDF, Character number should suffice. I think the point is that the character number is stored in that SDF. get_buffer_text(dlgstr); add_dialog_str(0,dlgstr,0); These were the two calls I was referring to in my post, so I won't bother finding another example. I just tested this in town 0 and it worked. I added a second paragraph because the sum total of the strings was well over 256 characters. This is often an issue with party member names, because you don't know how many characters are in the name, and the string is disjointed so you have to add up the components. Word of warning to anyone using string manipulation, I guess. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted June 10, 2013 Author Share Posted June 10, 2013 Out of curiosity, would creatures move on lava if I created a script that repeatedly gave them the status "hovering feet"? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted June 11, 2013 Share Posted June 11, 2013 Out of curiosity, would creatures move on lava if I created a script that repeatedly gave them the status "hovering feet"? You'd have to try it to know for sure, but I don't think so. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted June 11, 2013 Share Posted June 11, 2013 It depends whether the game engine checks for status 27 or not. If it only checks the nature of the nearby floor/terrain, the answer would be no. I tried an experiment in a monster-free version of town 50. An NPC High Priest had Hovering Feet but did not move over lava no matter what I tried. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted June 12, 2013 Author Share Posted June 12, 2013 Well, thanks for trying. Looks like I'm going to have to rework this dungeon. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted June 12, 2013 Share Posted June 12, 2013 You could alter the scenario data script to make the monster 100% fire resistant. Edit: This did not work. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted June 12, 2013 Share Posted June 12, 2013 alternatively, would it be possible to define a 'normal' floor with a lava pixmap, and then just implementing the lava logic yourself? Then the monsters should path over it, I would assume Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted June 12, 2013 Share Posted June 12, 2013 is there a reason you're not forcing monsters into the space with a call? kel makes drakes fly over chasms in Bahs, so it might be possible to do something similar here Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted June 13, 2013 Share Posted June 13, 2013 I think he wants them to move around freely on lava, not just point to point. My tests have not involved combat, would that make any difference? Demons should be fire proof. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted June 14, 2013 Author Share Posted June 14, 2013 Yeah, the monsters need to move freely around. New problem: I've put in some shops that sell levels in Mage and Priest spells, but somehow they don't charge any money. I've checked the script, and compared it to the HLPM scripts, but can't find out why this is. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted June 14, 2013 Share Posted June 14, 2013 The begin_shop_mode Call may be wrongly written, it should end with: shop number, buy price adjustment and -1, assuming they don't buy anything. Thus: "4,3,-1);" Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted June 15, 2013 Author Share Posted June 15, 2013 Here's my code - I'm pretty sure I've done everything correctly. in goodevil.txt: add_item_to_shop(32,5012,20); add_item_to_shop(32,5026,5); add_item_to_shop(32,5027,5); in t5grandtempdlg.txt: begin_shop_mode("Holy Training","Sarah is willing to improve your understanding of holy magic.",32,5,-1); I wondered if there was a bug that caused shops that sell only one item to automatically sell the item for free, but that's not the case. I don't know what is going wrong here. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted June 15, 2013 Share Posted June 15, 2013 "add_item_to_shop(32,5012,20);" Maximum spell level is probably 5, but I don't know. "add_item_to_shop(32,5026,5); add_item_to_shop(32,5027,5);" Clerical error, there are only 20 Mage spells, hence 26 and 27 are out of range. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted June 15, 2013 Author Share Posted June 15, 2013 Actually, these are skills, not spells -- e.g. 5012 is level in Priest skills. EDIT: I believe I figured out the problem - for some reason, the skill shops don't work properly in shops past a certain number, not sure which, but changing the shop to shop 2 worked. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted June 16, 2013 Share Posted June 16, 2013 My mistake about mage spells. That could be true, BoA is full of quirks. I assume you followed the stipulation that "Any given shop can only have 25 items in stock." You may or may not find that there is also a maximum level of skills that can be sold too. At some point I will have to test this. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted June 16, 2013 Share Posted June 16, 2013 That's interesting. I can't remember having heard of this before. The HLPM has shops from 0 to 18. It looks like Where the Rivers Meet goes up to 25. I can't immediately find anything that goes to a higher number than that, though, so it's possible that there's a bug past 25 somewhere. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted June 17, 2013 Share Posted June 17, 2013 My A1 Template, available from True Site, has around 100 shops. Most of the shops don't have the dialog to activate them. Edit: Shop 34 at the Tower of Magi, run by Brantford, sells normal items okay. Now I will have to look for a shop selling skills. I tried this with the A1 Template, when I used shop 32 I got the free lunch found by Bain-Ihrno. But when I used shop 77 it was all too normal. On both occasions I switched Brantford's normal shop, #34, with #32 or #77. Tower of Magi is where you find Brantford, he is in the northeast part of it. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted June 20, 2013 Author Share Posted June 20, 2013 If this is indeed a bug, we may want to document it. On another note, does anyone know which ingredients are needed to make which potions. I can't find anything in the Character Info or the docs, and I thought it might be helpful to players (and make more sense) if when they find the recipe in a dungeon, for them to be told the needed ingredients. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted June 20, 2013 Share Posted June 20, 2013 It's on the potion-making screen when you actually use the ability. So you hit u, then a, then mouse over whatever potion you want, and it tells you the ingredients. For the record, they are: Healing Potion: Healing Curing Potion: Healing Hasting Potion: Energetic Energy Potion: Energetic and Spiritual Strength Potion: Spiritual Graymold Salve: Graymold Balm of Life: Healing, Spiritual, Energetic Healing Elixir: Toadstools, Healing Hasting Elixir: Spiritual, Energetic, Toadstools Energy Elixir: Spiritual, Graymold Rogue's Elixir: Energetic, Toadstools Strength Elixir: Spiritual, Toadstools Bliss Elixir: Mandrake, Healing, Spiritual Restoration Brew: Mandrake, Graymold, Healing Protection Brew: Spiritual, Energetic, Mandrake Heroic Brew: Graymold, Spiritual, Mandrake, Toadstools Invulnerability Potion: Mandrake, Toadstools, Graymold, Energetic Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted July 18, 2013 Author Share Posted July 18, 2013 Okay, very stupid question: which number calls the sound you would hear with the Forcecage spell? I've tried almost every plausible sound. Quote Link to comment Share on other sites More sharing options...
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