Curious Artila xensaya Posted December 16, 2012 Share Posted December 16, 2012 A while back I was perusing the forums and found this link to strategy central. (couple of years ago approx). http://www.spiderwebforums.com/forum/ubbthreads.php?ubb=showflat&Number=179097 I remember that I read throught that stuff and somehow I figured out how to edit the script for stat changes ex. raise or lower starting intelligence, strength, endurance, shaping stats, and I was also able to alter spell levels ex. firebolt to level up or down and what spells the character started with. Now.... I'm just drawing a complete blank, it's been so long that I've forgotten what the commands were and the script looks different then what I remember it being. Need help. I attempted to alter the starting intelligence for lifecrafter as a test. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt MMXPERT-seraph of thermodynamics Posted December 16, 2012 Share Posted December 16, 2012 Sorry to say this, but I cannot help. There is no way to change the values so that I can search for them.. gl though Quote Link to comment Share on other sites More sharing options...
Curious Artila xensaya Posted December 16, 2012 Author Share Posted December 16, 2012 Thanks, I'm sure eventually I will figure it out again, could take a while though. If anyone else has any suggestions or knowledge, it would be appreciated. Quote Link to comment Share on other sites More sharing options...
Curious Artila xensaya Posted December 16, 2012 Author Share Posted December 16, 2012 Ok, so I just decided to sit down and start reading through the script line by line. I figured out what i was doing wrong and the correct thing to add. NOTE: DO NOT ATTEMPT THIS WITHOUT FIRST "Creating a Backup Copy of the Script". You yourself will be responsible if you make any changes. The script edited was gf5itemchars. What happened was I was assuming that I needed to make it a: cr_max_ type deal, but really when I was reading through the script I realized that it is a "statistic". All the statistics have a designated number to them. If you look at this link from strategy central (link below), the first two posts were made by "THE RATT". All credit as far as I know goes to that person for the list of the statistical numbers. http://www.spiderweb...015&post=166995 The correct procedure is that you need to insert the text after the character type but before the text that begins the script, and you'll know because the text will say begin. Notice how I have Lifecrafter highlighted as a reference, it's highlighted to let you know that I am altering the Lifecrafters stats. In this case you'll notice I have circled in red: cr_statistic 0 = 15 The statistic being altered is "strength" as you can see from the list in the second post by "THE RATT". Strength is designated as stat 0. What I have just told the script is that it will add 15 to the strength of a Lifecrafter when you start a new game (unsure if it works in saved game). This is just what I have learned by reading the script. One final warning, I do not know how much editing the script will allow. If you choose to edit the script, you do so at your own risk. BMA and MMXPERT-seraph of thermodynamics 2 Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt MMXPERT-seraph of thermodynamics Posted December 16, 2012 Share Posted December 16, 2012 much obliged. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 17, 2012 Share Posted December 17, 2012 By the way, the reason the script looks different than you remember is that you're using a text editor that doesn't recognise Unix-formatted linebreaks. Try editing it in WordPad instead of Notepad. Quote Link to comment Share on other sites More sharing options...
Curious Artila xensaya Posted December 17, 2012 Author Share Posted December 17, 2012 Thanks Lilith, I'll try that to see how it looks. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Indignus Posted December 18, 2012 Share Posted December 18, 2012 I couldn't possibly remember the scripts with the statistics, but you can always add in a few lines of add_experience = 10000, that might be the code, but I'm not pretty sure. -------- Welcome to Spiderweb Software. Please leave your sanity at the door, increasing your power unpredictably will consume all remaining sanity. -------- Also, I have a "Walk on Water mod", if in any case you're interested to explore marine life because your biology shaper teacher didn't teach you about ecology, you could now. P.M. me if you would like. I'm lazily trying to work out some codes for my next big project. -------- -Red-eyed phantom Quote Link to comment Share on other sites More sharing options...
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