Seasoned Roamer GoodOld Jack Posted July 19, 2012 Share Posted July 19, 2012 The title says it all. Geneforge 5. Class: Agent lvl 15. I am having a tough time fighting these rothgroth as they seem to always hit me regardless of my protection spells. I have mastered in blessing magic which is at 8, mental magic which is at 9, my sword skill and quick action is good as is my strength and intelligence. I wanted this character to be nigh-unhittable with essence shield, spell craft and other defensive skills, guess not. I use essence shield when in a new area and daze when fighting numbers. I like the way this agent is turning out but will everything in later game be this nasty. I might have to put a few more points into spell craft. I Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted July 19, 2012 Share Posted July 19, 2012 There is no way that you will become unhittable. What you want to do is enough damage to stun the creation so it doesn't advance into melee with you. Failing that you need health and resistance to survive the attack. You are a little low to fight that so stealth to avoid it is better and come back later to kill it. There are several places where the creations are higher level than your ability when you first encounter them. This game also favors specialization in your class over building up a second attack type. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mosquito---Slayer Posted July 20, 2012 Share Posted July 20, 2012 Lvl 15 is really too low to be fighting rotgroths. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk The Reincarnated Baron von Steuben Posted July 30, 2012 Share Posted July 30, 2012 You've got a bit of a Catch 22 going. I agree lvl15 is too low for Rotties but a Seasoned Lifecrafter could defend himself pretty well with an overpowering force of creations and magic spells. What creations do you have? With enough Int, you can also use creations as an Agent. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Death Knight Posted July 31, 2012 Share Posted July 31, 2012 That was always one thing i never understood about gene forge 5's nonlinear approach. In gene forge 1 and 2 you had that but in reality all that it was was that you couldn't hit the enemy as well until you got more levels (if i remember correctly). With gene forge 5, you not only can't hit certain opponents until higher, but it also seemed like you did less damage if you were too low a lvl. Geneforge 5, seems to be more like avernum escape from the pit in that aspect. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted July 31, 2012 Share Posted July 31, 2012 Every Spiderweb game since Nethergate in 1998 has used a system where increasing the skills your attack type is tied to, will increase both its damage and its chance to hit. There have been a few changes over the years -- Avadon and A:EFTP use a slightly different system from G1-G5, for example -- but all the Geneforge games use the same combat mechanics. And experience level has never had a direct impact on damage output (or chance to hit) in any Spiderweb game. (It was used as a threshold cutoff for assassination in early games, but that's not a direct impact at all.) Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Hume Posted August 2, 2012 Share Posted August 2, 2012 It seems to me that all of you are too polite to mention that Jack is not bright in the investment of his skill points. High blessing magic is a bad idea. Sword skill, strength, quick action... why don't you play as a servile? Quote Link to comment Share on other sites More sharing options...
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