Tenderfoot Thahd defen Posted December 4, 2011 Share Posted December 4, 2011 Are creations worthwhile in the long run with very limited investment (to the tune of 3 points in Intelligence and 3-4 in Magic Shaping) for a Warrior? Assume no leveling for the creatins, just creating as needed for tough fights and then absorbing. Should Healing Magic be increased at all? What about Endurance? Is parry worthwhile beyond the first few points? I presume it is not as broken as in GF2. Do chapter changes permanently close off zones (in other words, are ground stashes at risk)? And, if possible with minimal spoilers, is Barzahl still alive and kicking somewhere within GF4/5? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Goldengirl Posted December 4, 2011 Share Posted December 4, 2011 Originally Posted By: defen Are creations worthwhile in the long run with very limited investment (to the tune of 3 points in Intelligence and 3-4 in Magic Shaping) for a Warrior? Assume no leveling for the creatins, just creating as needed for tough fights and then absorbing. That is, I understand it, the ideal build for a Warrior/Guardian - having temporary creations for situations in a pinch. That said, I've never run a Warrior/Guardian, so I'm not an authority. Quote: Should Healing Magic be increased at all? What about Endurance? For a Warrior? Not likely. That's what pods and spores are for. Quote: Is parry worthwhile beyond the first few points? I presume it is not as broken as in GF2. It is not as broken as in G2, no, so you shouldn't invest as many points in parry. Quote: Do chapter changes permanently close off zones (in other words, are ground stashes at risk)? No, they're fine. A few characters move around after each "chapter" but other than that everything is static. Quote: And, if possible with minimal spoilers, is Barzahl still alive and kicking somewhere within GF4/5? No. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 4, 2011 Share Posted December 4, 2011 Take advantage of trainers to reduce spending skill points on things that aren't needed to survive. By mid game you can find enough items to be able to Shape decent creations without needing to invest much in Shaping. It's easy to get up to 7 in a Shaping class with just items. Get Healing magic so you can heal a lot every few rounds, but reducing damage with armor is better since you don't need to heal as much. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Hume Posted December 5, 2011 Share Posted December 5, 2011 Originally Posted By: defen Are creations worthwhile in the long run with very limited investment (to the tune of 3 points in Intelligence and 3-4 in Magic Shaping) for a Warrior? Assume no leveling for the creatins, just creating as needed for tough fights and then absorbing. Should Healing Magic be increased at all? What about Endurance? Creations are of course worthwhile. I'd recommend you to keep you wingbolts once you have them, before that you can play anyway you want. Healing Magic should not be increased with your skill point, while you should put quite some skill points into Endurance. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd defen Posted December 13, 2011 Author Share Posted December 13, 2011 So much for unspoiled The leadership guide suggests 8 natural leadership, 10 with gear for Moseh. I got the infiltrator's tunic from the trapped locker, but cannot find another +leadership item. Where might I find one, or is that info out of date? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted December 13, 2011 Share Posted December 13, 2011 Go back to southforge, into the small administrator building greta was controlling from, and look under a carpet. You should find the infiltrators sexy tiara. Quote Link to comment Share on other sites More sharing options...
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