Tenderfoot Thahd Danswan Posted October 25, 2011 Share Posted October 25, 2011 is it possible? if so who does it for you? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 25, 2011 Share Posted October 25, 2011 Yup. There's a dude in the Vahnatai colony waaaay up in the far north of Avernum who'll do it for you. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted October 25, 2011 Share Posted October 25, 2011 The avernites let them build a colony in their land after what happened in the third and fourth game? What is wrong with them? If I was in control, I would start a war with them, and somehow pull the empire in it >.> Im sure they would love to get back at them for destroying their land. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted October 25, 2011 Share Posted October 25, 2011 Originally Posted By: Trenton the dragon lord The avernites let them build a colony in their land after what happened in the third and fourth game? What is wrong with them? If I was in control, I would start a war with them, and somehow pull the empire in it >.> Im sure they would love to get back at them for destroying their land. Rentar-Ihrno : Vahnatai :: Osama bin Laden : Muslims. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted October 25, 2011 Share Posted October 25, 2011 You'll note that in A3 there are some vahnatai who help you, and in A4 there are vahnatai who literally assault Rentar-Ihrno's fortress with you. She has a lot of clout within her faction, obviously, but her people aren't all the vahnatai. —Alorael, who thinks starting a war with all the vahnatai over that would be repeating Rentar's mistake of taking revenge against a country for the actions of a faction thereof. The end result would, of course, be an unstoppable party of vahnatai adventurers. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted October 25, 2011 Share Posted October 25, 2011 Which would make an unstoppable party of avernites in return to destroy the threat? Or have The Avernum 4 group kick them where it hurts. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted October 25, 2011 Share Posted October 25, 2011 No, the response to adventurers tends to be war, which is always unsuccessful because armies lose to parties of adventurers. (See: A2 in response to A1, A4 in response to A3.) Adventurer versus adventurer conflict has more potential, but it's not so cut and dried. The A4 party is highly successful against Rentar's non-adventurer vahnatai, but would they do so well against true vahnatai counterparts? Precedents (Nethergate) suggest a near draw is much more likely. —Alorael, who isn't sure whether vahnatai are more Celtic or Roman. He leans towards the former: they're more magical and less armored. But they're not reliant on outside magical help with convenient vulnerabilities, and they're actually Greys. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 26, 2011 Share Posted October 26, 2011 you have all been dancing around the more salient point here, which is that Avernum has neither the ability nor the motivation to stop the Vahnatai from colonising the northern lands, because those lands are overrun with sliths as of the beginning of A6 Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted October 26, 2011 Share Posted October 26, 2011 I was going to say that, but didn't want to spoil Avernum 6 for anyone who was still laboring under the misapprehension that it was not going to be the most depressing game they would ever play. Still. Click to reveal.. Even the Vahnatai are embarassed about starting a colony in Avernum. There's also a character (not an Avernite) who will reward you for destroying the colony. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 26, 2011 Share Posted October 26, 2011 Originally Posted By: Micawber I was going to say that, but didn't want to spoil Avernum 6 for anyone who was still laboring under the misapprehension that it was not going to be the most depressing game they would ever play. Still. well i already spoiled the existence of the colony, and the part about the sliths isn't really a spoiler when it is literally one of the first things you learn when you start the game Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted October 26, 2011 Share Posted October 26, 2011 You learn about the colony fairly early on too. I think there is a Vahnatai in the Castle, or possibly somewhere else in the Great Cave, who mentions it. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Danswan Posted October 27, 2011 Author Share Posted October 27, 2011 One really quick question, is there way to cheat an item into my inventory? i lost a mandrake tincture thinking it was useless. After having learned about how it is used in forging, i looked all over the place but to no avail. So is it possible to cheat that item in? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted October 27, 2011 Share Posted October 27, 2011 It's possible, but it would require a bit of scripting. There's no way to spawn items with the editor the way you could in the first trilogy. If you want instructions, tell me where your party is, and I'll try to find a nearby sign or other dialogue node to use. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Danswan Posted October 27, 2011 Author Share Posted October 27, 2011 i am near Grindstone right now. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted October 27, 2011 Share Posted October 27, 2011 OK, open up Avernum 6 Files, then open Scripts, and locate a file called "z63grindstdlg.txt". Make a back-up copy of it in case of accidents, then open it up and search for the word "sign", which should eventually lead you to this: Code: begintalknode 5; state = -1; nextstate = -1; condition = 1; question = "special"; text1 = "This sign is battered but still legible:"; text2 = " GRINDSTONE"; Change it so it looks exactly like this: Code: begintalknode 5; state = -1; nextstate = -1; condition = 1; question = "special"; text1 = "This sign is battered but still legible:"; text2 = " GRINDSTONE"; code = reward_give(287); break; Save your changes. Clicking on that sign will now put a mandrake tincture into your inventory. Of course, you'll have to find it first - I don't remember exactly where it is. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Danswan Posted October 27, 2011 Author Share Posted October 27, 2011 Thank you very much! that worked perfectly. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted October 27, 2011 Share Posted October 27, 2011 You are entirely welcome. Quote Link to comment Share on other sites More sharing options...
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