Hatchling Cockatrice Lilith Posted August 31, 2011 Author Share Posted August 31, 2011 well, that's the first session done! thanks to all of you for playing and to triumph for showing up to watch! since this was still kind of an intro session, everyone gets, uh, let's say 8 skill points to save or spend here's the calendar for session 2 Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Sarachim Posted August 31, 2011 Share Posted August 31, 2011 Session 1 is complete! Click to reveal.. (Lephista) Magic (Conjuration): 9 First Aid: 6 (+1 racial) Composure: 4 Melee (Aikido): 3 Alchemy: 3 Arcana: 2 Athletics: 2 Perception: 1 Stealth: 1 Acrobatics: 1 1 point banked Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody BJ Back From the Beyond Posted August 31, 2011 Share Posted August 31, 2011 Here are Lucia's improved stats. Click to reveal.. HP: 12/12 Magic (Evocation): 8 Perception: 6 (+1 racial) Nature: 5 Acrobatics: 4 (+1 racial) Arcana: 3 Athletics: 2 [+1] Spare Pts: 7 Just an increase in Athletics for now. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted August 31, 2011 Share Posted August 31, 2011 Creidne, plus 1! Click to reveal.. Melee (1H Swords): 7 Acrobatics: 6 (+1 racial) (+1 - 6 spent) Athletics: 4 Perception: 3 (+1 racial) Streetwise: 3 First Aid: 3 Stealth: 3 Composure: 3 (+1 - 3 spent) Thievery: 2 Spare Pts: 6 Also, I'm just going to leave this here. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted August 31, 2011 Author Share Posted August 31, 2011 By my calculations, Creidne actually has 6 spare points with those skills. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted August 31, 2011 Share Posted August 31, 2011 I just spent ten minutes trying to figure out why my XP total wasn't adding up, and trying to figure out where I was getting 3 extra XP. Turns out, I apparently made an error when I submitted Amadan's finalized skill list, and forgot to increase Amadan's nature skill like I had intended. *facepalm* Anyway, other than that, it was not an exciting skill boost. Only spending 7 and boosting a couple NC skills (plus correcting my error). Click to reveal.. (AMADAN RAYTON, XP-98) AMADAN RAYTON Pragmatic Male Human Alchemical Hunter of Liea HEALTH: 20/21 STAMINA: 10/10 SKILL POINTS: 02/98 Missile (Archery): 7 (28) Magic (Transmutation): 6 (21) Perception: 4+1 (10) Stealth: 3+1 (6) Alchemy: 3 (6) Acrobatics: 3 (6) Arcana: 3 (6) Nature: 3 (6) Melee (Knives): 2 (3) Artifice: 2 (3) Athletics: 1 (1) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted August 31, 2011 Author Share Posted August 31, 2011 For the record, that Amadan build currently has 2 spare points. i guess i should really start checking this stuff more closely Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted August 31, 2011 Share Posted August 31, 2011 That's not an error; I'm deliberately saving those points for the time being (Note the "SKILL POINTS: 02/98" line). Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted August 31, 2011 Share Posted August 31, 2011 Originally Posted By: Lilith By my calculations, Creidne actually has 6 spare points with those skills. That'll be because I miscalculated on my original spending. There should've been 7 left, instead of 1 now that I've gone back and double-checked: Click to reveal.. Melee: 7 = (1+2+3+4+5+6+7 = 28) Acrob: 5 = (1+2+3+4+5 = 15) Athle: 4 = (1+2+3+4 = 10) Perce: 3 = (1+2+3 = 6) Compo: 2 = (1+2 = 3) Steal: 3 = (1+2+3 = 6) Thiev: 2 = (1+2 = 3) Stree: 3 = (1+2+3 = 6) F.Aid: 3 = (1+2+3 = 6) Total = 28+15+10+6+3+6+3+6+6 = 83 With the 7 left, and the 8 extra you gave us, that leaves 6 after I spend 9 improving two skills. I'll go back and amend my "points remaining" value. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dintiradan Posted September 1, 2011 Share Posted September 1, 2011 Weimin's been keeping his eyes and ears (do lacewings have ears?) peeled during his visit to Pelinora, trying to get a feel for the city. He's also been learning what to say to nobles (or, at least, what not to say): Click to reveal.. Melee (Swords): 7 Missile (Knives): 4 Artifice: 4 Composure: 5 Stealth: 4 Thievery: 4 Streetwise: 3 Perception: 2 Athletics: 2 Acrobatics: 2 Arcana: 0 (+1 racial) Good news, everyone My lab times for the fall are 2:00 - 5:00 Wednesdays and 8:00 - 11:00 Thursdays (Mountain time). This means my availability for AIMHack does not change. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted September 1, 2011 Share Posted September 1, 2011 Originally Posted By: Dintiradan He's also been learning what to say to nobles (or, at least, what not to say) Meaning he's not going to change his line of work to marriage counseling? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted September 1, 2011 Author Share Posted September 1, 2011 Unless something's come up for anyone since they filled in the calendar, next session is scheduled for Saturday September Seventeenth (sorry i couldn't resist the alliteration~) at 11:00 pm UTC. be there OR ELSE apparently not the 17th Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Sarachim Posted September 1, 2011 Share Posted September 1, 2011 Originally Posted By: Lilith Unless something's come up for anyone since they filled in the calendar, next session is scheduled for Saturday September Seventeenth (sorry i couldn't resist the alliteration~) at 11:00 pm UTC. be there OR ELSE Ack. Sadly, that whole weekend just filled up. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted September 1, 2011 Author Share Posted September 1, 2011 How's Tuesday the 20th for everyone, then? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dintiradan Posted September 1, 2011 Share Posted September 1, 2011 Fine by me. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Sarachim Posted September 1, 2011 Share Posted September 1, 2011 It hurts to wait three weeks, but the date itself is fine. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted September 1, 2011 Share Posted September 1, 2011 Originally Posted By: Sarachim It hurts to wait three weeks, but the date itself is fine. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted September 2, 2011 Share Posted September 2, 2011 Originally Posted By: Nikki. Originally Posted By: Sarachim It hurts to wait three weeks, but the date itself is fine. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted September 2, 2011 Author Share Posted September 2, 2011 September 20th it is, then! Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted September 13, 2011 Share Posted September 13, 2011 Just as a friendly reminder, We're one week out from AtCT Session 2. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dintiradan Posted September 20, 2011 Share Posted September 20, 2011 Don't forget, Creepers, that next session will be tomorrow! Or possibly today, depending on what wacky timezone you are in. Others are welcome to spectate as the party helps Hirst win Arielle back with the power of love! Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted September 20, 2011 Share Posted September 20, 2011 Originally Posted By: Dintiradan Edited by Dintiradan (Today at 12:10 AM) Edit Reason: I'm totally going to call participants in this campaign Creepers from now on. Hissssss... Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted September 20, 2011 Share Posted September 20, 2011 We made that joke in the last session. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Sarachim Posted September 20, 2011 Share Posted September 20, 2011 We're starting in less than half an hour. Come to swcreeping to watch! Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted September 20, 2011 Share Posted September 20, 2011 There promises to be limericks! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted September 21, 2011 Author Share Posted September 21, 2011 whew, session's done. everyone gets 8 skill points to spend calendar for session 3: http://whenisgood.net/djjwqhr and yes i know i don't have the log of session 1 yet but i'll get around to it Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted September 21, 2011 Share Posted September 21, 2011 Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted September 21, 2011 Author Share Posted September 21, 2011 session 3 tentatively scheduled for Thursday 29th September at the usual time Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody BJ Back From the Beyond Posted September 21, 2011 Share Posted September 21, 2011 Lucia: Click to reveal.. HP: 12/12 Magic (Evocation): 9 [+1] Perception: 6 (+1 racial) Nature: 6 [+1] Acrobatics: 4 (+1 racial) Arcana: 3 Athletics: 2 Spare Pts: 0 And with that increase in Evocation, Lucia can learn another spell! Here's my pick (pending approval of course). Click to reveal.. (Courtesy of the Spell Compendium) Star Missile: Fires a superheated (in excess of 1400 Celsius) magic missile at the target. The resultant missile is capable of burning its way through all but the most stubborn targets and obstacles, and frequently causing ignition in any even slightly flammable objects. Also leaves a trail of fire in the air behind it because of its incredible temperature. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Sarachim Posted September 21, 2011 Share Posted September 21, 2011 Click to reveal.. (Lephista) Magic (Conjuration): 9 First Aid: 6 (+1 racial)Athletics: 4 Composure: 4 Melee (Aikido): 3 Alchemy: 3 Arcana: 2 Perception: 1 Stealth: 1 Acrobatics: 1 2 points banked Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted September 21, 2011 Share Posted September 21, 2011 In addition to his experience, I'm also posting inventory (which had changes) and his recipe book (which has new additions thanks to those 8 shiny new skill points). The potions in red have not been approved (which is most of them). Click to reveal.. (AMADAN RAYTON, XP-106) AMADAN RAYTON Pragmatic Male Human Alchemical Hunter of Liea HEALTH: 21/21 STAMINA: 10/10 SKILL POINTS: 01/106 Missile (Archery): 7 (28) Magic (Transmutation): 6 (21) Alchemy: 5 (15) Perception: 4+1 (10) Stealth: 3+1 (6) Acrobatics: 3 (6) Arcana: 3 (6) Nature: 3 (6) Melee (Knives): 2 (3) Artifice: 2 (3) Athletics: 1 (1) Click to reveal.. (INVENTORY) WEALTH - 6 Gold, 11 Silvers, 17 Coppers (TOTAL – 7.27) EQUIPPED/WORN Ricochet Bow – A magical bow etched with transmutational runes. Provides a flat +1 accuracy bonus. Upon missing, a second d20 is rolled; a roll above a 15 ricochets towards the nearest logical foe with the amount above 15 added to-hit. A roll below 6 ricochets towards the nearest logical ally with the amount below 6 added to-hit. Anything between misses as normal. Quiver – A standard quiver for holding arrows. ____10x Wood Arrows – Standard, cheap arrows that can be whittled from long sticks. ____0x Iron Arrows – Well-crafted iron-tipped arrows. +1 Bonus when firing, less likely to break. ____10x Steel Arrows – High-quality steel-tipped arrows. +2 Bonus when firing, less likely to break. Athame – A small athame, typically used for utility or alchemical purposes. In a pinch, it can also be used to poke holes in an enemy. Fancy Clothing – Respectable dark green clothing, fitted so it goes over Amadan's body armor. Leather Armor (+1ARM)– Bog-standard leather armor. Relatively light-weight, quiet, and good for protecting those squishy vital organs. Buckler (+1DEF) – Your typical buckler with a wrist strap. Used to help deflect attacks without weighing the wielder down. Prosthetic Gauntlet – A gauntlet that replaces Amadan's missing right middle finger, enabling him to fire a bow right-handed; a series of wires connected to the right ring finger enable him to bend the artificial middle finger to a limited extent via bending his ring finger. Leather Boots – An important feature of any rugged ensemble. Pendent of Liea – A holy symbol of Liea. Has no powers, but identifies the person as a follower of Liea. Pack – An adventurer would be nothing without his or her trusty pack. PACK Alchemy Kit – A small kit with all the essentials to perform alchemy. It also has a small pouch for reagents. ____1x Empty Vials – Necessary for holding potions or more dangerous (or messy) reagents ____1x Air Reagents - Alchemical reagents, embodying motion and creativity. Usually consists of an animal's sensory organs or meteorites. ____1x Earth Reagents - Alchemical reagents, embodying stability and protection. Usually consists of animal bones and crystalline materials. ____1x Fire Reagents - Alchemical reagents, embodying destruction and change. Usually consists of caustic substances and animals' natural defenses (claws, teeth, venom). ____1x Water Reagents - Alchemical reagents, embodying persistence and restoration. Usually consists of fossils and animals' vital organs. ____Amadan's Recipe Book – A book of alchemical recipes. Has blank pages for storing new recipes learned in his travels. Hawkeye Brew – Improves eyesight for 30 minutes, providing +3 perception and +1 Missile Weapons. Kath Inhibitor – A smoky-clear inhibitor that boosts the imbiber's resistance to poisons and toxins, and reduces their effects for 2 hours. Healing Tonic – Restores 6 HP. Paralytic – A slimy violet poison that causes the muscles of the victim to freeze up, causing either penalties to-act or outright paralysis for a short time. Primal Philter – Shuts down higher thought processes and taps into primal instincts. Heavily boosts unarmed combat and provides small bonuses to other mundane combat. Heavily penalizes anything requiring considerable thought or focus (such as magic, composure, etc). 4x Jerky – Portions of dried meat. The tastier alternative to hardtack. 2x Waterskins – Bags capable of holding two days of (preferably potable) water each. 25ft. Rope – A rope of 25 feet. Useful for chasm crossing, cliff climbing, or cattle catching. Dragonfly Signet – It's a signet of a dragonfly! Used to identify oneself as a servant of Lady Arielle, but keep out of sight at all other times. Dark Cotton Pants and Undershirt - Motians generally frown upon undressed people in public, especially if they're mammals. Click to reveal.. (ALCHEMICAL RECIPES) PRIMARY RECIPES (1 REAGENT) Healing Tonic (Water) – Heals 6 HP when drunk. Hawkeye Brew (Air) – A lightweight and simple brew that temporarily improves one's eyesight, providing a +3 Perception and an ancillary +1 Missile Weapons for 30 minutes. Alchemical Fire (Fire) – Catches fire when exposed to air. Stamina Potion (Earth) – Recovers 3 STM. Aerolyzer (Air) – A clear liquid that, when mixed with a potion, poison, or other liquid, renders it aerosol. This reduces its potency, but enables the effect to be spread across a moderate area-of-effect. Note that this does not work on all potions (and is just a generally bad idea with others). SECONDARY RECIPES (2 REAGENTS) Kath Inhibitor (Earth + Fire) – The smoky-clear Kath Inhibitor is a simple and effective counter to poisons; it provides a moderate boost to saves versus most poisons and toxins, and reduces the effects of any poisons that get through in its duration. Note that exotic or extremely potent poisons or toxins may be unaffected. The inhibitor lasts roughly 2 hours, but receiving heavy doses of poisons may reduce its duration. Potion of Defensive Insight (Air + Earth) - This thin grey brew enhances the imbiber's self-preservation instincts and reflexes, providing a +2 bonus to physical/magical defenses and saves. While active, if the imbiber takes a hit that would knock him to-or-below 0 HP, this potion enables the character to partially avoid the hit, stabilizing at 1 HP. This also terminates the potion's effects. Side-effects include mild paranoia and a sense of impending doom. Paralytic (Air + Fire) - This slimy violet poison causes the victim's muscles to freeze up, forcing a save. If the victim passes, it takes a penalty to-act for a short time. If the victim fails, they're paralyzed for a few rounds. Can be imbibed or absorbed through an open wound. Bloodlet Toxin (Fire + Water) - This poison acts as an anticoagulant, causing even minor wounds to bleed profusely. Those affected by this poison take more damage from any attack or harm that draws blood until the toxin is purged. Primal Philter (Earth + Fire) – This red translucent potion shuts down the higher functions of the mind and taps into the imbiber's primal instincts; the drinker gains large bonuses to fighting unarmed or with natural weapons (teeth, claws, breath) and small bonuses to all other forms of mundane combat. However, until the potion wears off, spellcasting, complex combat techniques, composure, and anything beyond basic knowledge all take heavy penalties. The effects last 30 minutes. TERTIARY POTIONS (3 REAGENTS) Sunder Mist (Air + Fire + Water) – This potent brown potion turns into mist on contact with air, eroding and sundering most woods and metals within a 6-space radius of where the potion was opened (or thrown). Magical items and objects are immune to the mist's effects. Explosive (Air + Earth + Fire) - A thick greasy paste that explodes when struck violently, producing little heat but immense concussive force. Aural Ether (Air + Earth + Water) – This potion brings the drinker in tune with the magical world. They can more easily spot the presence of magic, and can detect and identify the magical auras of items, enchanted areas, and creatures for the time the potion is in effect. Lasts roughly 30 minutes. Syrup of Stickiness (Earth + Fire + Water) – This sticky syrup can either be ingested or applied to objects. When ingested, it causes the imbiber to become incredibly sticky, enabling them to keep a far stronger hold on objects and creatures, and improve their ability at climbing, keeping one's balance, or any feat in which stickiness might be helpful for roughly 1 hour. When applied to an object, it causes that object to stick with incredible force to the next person who touches it. The drawbacks should be obvious, and may the gods have mercy if this is combined with an Aerolyzer. Wardwater (Earth + Fire + Water) – When drunk, protects the imbiber from magic. It provides defensive and save bonuses versus magical attacks, spells, and auras. It also provides damage and effect resistance versus instant-hit spells (such as curses, scrying, and some attack spells). Can last up to 1 hour, but the more magic it deflects, the shorter its duration becomes. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted September 21, 2011 Share Posted September 21, 2011 No surprises here: if I have to get Composure to 20 to ensure my flirting is successful, I'll do it! Click to reveal.. Melee (1H Swords): 7 Acrobatics: 6 (+1 racial) Athletics: 4 Perception: 3 Streetwise: 3 First Aid: 3 Stealth: 3 Composure: 5 (+2) Thievery: 2 Spare Pts: 5 Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Sarachim Posted September 21, 2011 Share Posted September 21, 2011 Originally Posted By: Basically No surprises here: if I have to get Composure to 20 to ensure my flirting is successful, I'll do it! Wait, shouldn't flirting get progressively more difficult as we go, just like anything else? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dintiradan Posted September 22, 2011 Share Posted September 22, 2011 +1 to Thievery, remaining 3 points are banked. Click to reveal.. Melee (Swords): 7 Missile (Knives): 4 Composure: 5 Thievery: 5 Artifice: 4 Stealth: 4 Streetwise: 3 Perception: 2 Athletics: 2 Acrobatics: 2 Arcana: 0 (+1 racial) Points Banked: 3 Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted September 29, 2011 Author Share Posted September 29, 2011 just reminding everyone that the next session's on in 19 hours' time Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted September 29, 2011 Share Posted September 29, 2011 Just a few short hours, creepers! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted September 30, 2011 Author Share Posted September 30, 2011 session's over! 10 skill points for everyone calendar's here: http://whenisgood.net/da9pe32 Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted September 30, 2011 Author Share Posted September 30, 2011 aaand it looks like our date for next session is set at Thursday 6th October Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody BJ Back From the Beyond Posted September 30, 2011 Share Posted September 30, 2011 Click to reveal.. (Lucia) HP: 13/13 Sta: 10/10 Magic (Evocation): 9 Perception: 6 (+1 racial) Nature: 6Acrobatics: 5 (+1 racial) [+1] Arcana: 3Athletics: 3 [+1]Spare Pts: 2 Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Sarachim Posted September 30, 2011 Share Posted September 30, 2011 Click to reveal.. Lephista HP 20/20, Sta 10/10Magic (Conjuration): 10 First Aid: 6 (+1 racial) Athletics: 4 Composure: 4 Melee (Aikido): 3 Alchemy: 3 Arcana: 2 Perception: 1 Stealth: 1 Acrobatics: 1 2 points banked Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 6, 2011 Author Share Posted October 6, 2011 session's on tomorrow guys, you might want to level up if you haven't already Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dintiradan Posted October 6, 2011 Share Posted October 6, 2011 Oh, right. Weimin is mentally prepping for Operation Blow Stuff Up, so let's go with +1 Artifice and +1 Stealth. Click to reveal.. Melee (Swords): 7 Missile (Knives): 4 Composure: 5 Thievery: 5 Artifice: 5 Stealth: 5 Streetwise: 3 Perception: 2 Athletics: 2 Acrobatics: 2 Arcana: 0 (+1 racial) Points Banked: 3 Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted October 6, 2011 Share Posted October 6, 2011 Click to reveal.. Melee (1H Swords): 8 (+1) Acrobatics: 6 (+1 racial) Athletics: 4 Perception: 4 (+1) Streetwise: 3 First Aid: 3 Stealth: 3 Composure: 5 Thievery: 3 (+1) Spare Pts: 0 Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted October 6, 2011 Share Posted October 6, 2011 As a heads-up: Something's come up last-minute. I may be running 30 minutes to an hour late. At any rate, don't hold up the session on my account; just have Amadan stick around the manor and study the worm goo he's got. (As for the XP, I think I'll just bank it for the time being) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 7, 2011 Author Share Posted October 7, 2011 session's over, 10 skill points for everyone~ also have a wig: http://whenisgood.net/2swrady Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Sarachim Posted October 7, 2011 Share Posted October 7, 2011 Woo, session 4 is complete! Click to reveal.. (Lephista) Lephista HP 20/20, Sta 10/10 Magic (Conjuration): 11 First Aid: 6 (+1 racial) Athletics: 4 Composure: 4 Melee (Aikido): 3 Alchemy: 3 Arcana: 2 Perception: 1 Stealth: 1 Acrobatics: 1 1 point banked Click to reveal.. (New Spell) Seline's Dread CloudConjures a cloud of thin, yellowish, poisonous fog. The fog is thin enough to be seen through normally, but will do damage over time to anything that breathes inside it. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 7, 2011 Author Share Posted October 7, 2011 session 5 officially scheduled for Tuesday 18th October. be there or else Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dintiradan Posted October 7, 2011 Share Posted October 7, 2011 +1 Melee, remaining points banked. Click to reveal.. Melee (Swords): 8 Missile (Knives): 4 Composure: 5 Thievery: 5 Artifice: 5 Stealth: 5 Streetwise: 3 Perception: 2 Athletics: 2 Acrobatics: 2 Arcana: 0 (+1 racial) Points Banked: 5 EDIT: This will change max. HP to 30, right? Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody BJ Back From the Beyond Posted October 7, 2011 Share Posted October 7, 2011 Click to reveal.. (Lucia) HP: 13/13 Sta: 10/10 Magic (Evocation): 9Perception: 7 (+1 racial) [+1] Nature: 6 Acrobatics: 5 (+1 racial)Arcana: 4 [+1] Athletics: 3Spare Pts: 1 Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 12, 2011 Author Share Posted October 12, 2011 ok so i've finally got time to start getting on top of these logs i'll be posting them throughout the next couple of days or so as they get done ATCT Session 1 also have a quotes Click to reveal.. Amadan: I set off on foot toward the tower. "I'll walk as well. The last horse I tried to ride threw me off and nearly trampled me." Weimin: "And you suspect that Hirst's wish went wrong as well. Do you remember the wording of it?" Lephista: "Not precisely. We had just fought a dragon. I was a little winded." Creidne: "I must say, I'm finding it novel helping a husband and wife stay together, but I think it's the best way to get to the bottom of this mystery." Weimin: "My thanks." I grab some fruit when it is offered to me. "I have some hardtack and salted beef of my own, but it will likely keep longer, and I would like to save it for the journey back. Well, as much as anyone 'likes' to save hardtack." Arielle: "Still, I find it hard to believe that he would mean to harm me." Lucia: "I don't think he would, at least intentionally. But intentions have a funny way of not taking facts into account." Creidne: I subtly motion to Lucia to shut up. Lucia: I stick my tongue out at Creidne. Lucia: "If she's not out by morning, I'm going in after her." Amadan: "If we're still waiting by morning, I guarantee you that something has already gone horribly wrong." Lephista: "Or fantastically right. But, yeah, probably horribly wrong." Quote Link to comment Share on other sites More sharing options...
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