Garrulous Glaahk Clocknova Posted April 10, 2011 Share Posted April 10, 2011 A shadowwalker's lance? Seriously? Wouldn't something like a katana be more appropriate? Now I have to give up those sweet skill bonuses because it makes no sense for a de facto ninja to run around with a big, clumsy polearm. There must be some way I can alter the data files to make this a sword. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Ceiling Durkheim Posted April 11, 2011 Share Posted April 11, 2011 There is a sword. You don't get it 'til a bit later, but there is a shadowwalker-specific blade. Also: http://en.wikipedia.org/wiki/Naginata Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Necris Omega Posted April 11, 2011 Share Posted April 11, 2011 I'unno. I never used that lance (or any polearm, really...) but I do like the idea of breaking the "classical" image mold. I just wish Jeff would put back some diversity in this item catalog for these games. Why? Because Backstabbing my enemies WITH A GREATSWORD!!!!!! ... sounds equal parts fun and ridiculous. And yes, there's a nice Katana-y sword later on your Shadowwalker will love to their de facto ninja-y heart's content. If nothing else, though, you have to admit it at least sounds cool. "Shadowwalker's Lance." - I like it. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Clocknova Posted April 11, 2011 Author Share Posted April 11, 2011 Touché on the Naginata. But I still prefer a blade. I'm already level 30. Can't be much game left. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted April 11, 2011 Share Posted April 11, 2011 Actually, you spend a fair amount of time at level 30 if you do all the sidequests. Maybe 15% of the game. —Alorael, who found that slightly surprising. It's actually nice, though. He likes enjoying his most powerful party for a while before the game ends. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Ceiling Durkheim Posted April 11, 2011 Share Posted April 11, 2011 I'm not so fond; I prefer the nigh-unreachable level caps from previous Spiderweb games, but it's probably just a matter of personal taste. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 11, 2011 Share Posted April 11, 2011 Jeff kept underestimating the total amount of experience in the game. At least he removed the bug that crashes the game when you hit the level cap. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Clocknova Posted April 11, 2011 Author Share Posted April 11, 2011 I wonder if Jeff has ever considered expansions for his games. Even Basilisk got in on the action with the expansion for Eschalon Book II. Jeff could add some new areas, more side quests, and increase the level cap. Maybe an expansion could give the player some of the freedom I've been itching for. Overall, not a bad way to make a little more money off of an existing product and, as long as the quality and content are there, not a bad way for players to get more enjoyment from a game they already own. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 11, 2011 Share Posted April 11, 2011 Jeff calls his expansion of Exile, Avernum. There will be some new content when Avernum is revised for newer computers. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted April 11, 2011 Share Posted April 11, 2011 A remake is definitely not an expansion. I know it added (a tiny bit of) content; they are still two totally different things. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Clocknova Posted April 11, 2011 Author Share Posted April 11, 2011 Originally Posted By: CRISIS on INFINITE SLARTIES A remake is definitely not an expansion. I know it added (a tiny bit of) content; they are still two totally different things. True. True. But it seems to me that the design Jeff has chosen for Avadon lends itself better to expansions than that of Avernum (the later ones, especially). In the case of Avadon, Jeff can just design a whole new area map, have some NPC somewhere tell you to go there (which makes it pop up on your world map) and voila: a whole new adventure! The open, sandbox world of Avernum 6 would be harder to shoehorn new content into, though I definitely prefer that kind of world map and gameplay style to the multi-scale, you-can-only-go-there-if-someone-tells-you-it-exists style of Avadon. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted April 11, 2011 Share Posted April 11, 2011 I guess there's no chance we'll ever see a Blades of Avadon. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma tehpineapple Posted April 11, 2011 Share Posted April 11, 2011 ^ Or Blades of anything. Ever again. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall A less presumptuous name. Posted April 13, 2011 Share Posted April 13, 2011 The problem with putting an expansion on Avadon is that we have 2 distinct ending types: rebellion and loyalty. To make a good expansion, Jeff would have to do continuations for both of these. By making a new game, Jeff gets to make up an ending and make a single story line from there. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Clocknova Posted April 13, 2011 Author Share Posted April 13, 2011 Actually, there's no rule that says that the expansion has to take place after the ending. Most expansions add optional middle content. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Serene Tempest Posted April 14, 2011 Share Posted April 14, 2011 Even in the rebel ending you're still keeping up appearances of being loyal to Avadon. I'd think you could make an expansion that would make sense either way around that. Also, the real-life ninjas did use polearms sometimes. One of the more famous ones (I forget his name) even developed a unique style of spear-fighting. Quote Link to comment Share on other sites More sharing options...
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