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Terrestia is Stalingrad--not a quick fight, with lots of deaths


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Up until now, I've always played Geneforge blitzkreig: get in, get on with it, get it over with, and get out. Parts III to V, where they kept a calendar, I was always careful to keep my track under one hundred twenty days. As a consequence, I never entered the Inner Crypt, Gazak-Uss, The Monastery of Tears, The Pit of the Fiend, The Dera Vault, Bennhold's Keep, What's-his-face's Isle, and many others. Given what I've heard about the value of the backstage canvassing for these epic plays, it seems I must retry, this time with an eye to thoroughness.

 

Okay, computer--from the top!

 

I'm foundering off Sucia Island, tum te tum...

 

If anyone has opinions on which sects will get me into the most areas in each game, please share. Keep in mind I never cheat. Or break my word, or leave a sect.

 

I'm on the docks...catch you all later, I've got some homework to do!

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I don't know G1 and G2 as well, but I'm pretty sure that in G3, there is one area that you can only see if you end up becoming a rebel, so keep that in mind if/when you get there.

 

Somehow I've never before made the connection between Stalingrad and Geneforge, LOL. Probably because Geneforge game tend to range over larger areas than a single city. G1 is probably the closest, since I would think it takes place in the smallest area of any of the games.

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Originally Posted By: Sage of Numenor
Up until now, I've always played Geneforge blitzkreig: get in, get on with it, get it over with, and get out. Parts III to V, where they kept a calendar, I was always careful to keep my track under one hundred twenty days.
I hope you realize that time is basically meaningless in the Geneforge games.
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Yes, we are. The only game that has any kind of penalty based on the date is Avernum 3, which, last time I checked, had nothing to do with Geneforge. tongue

So dont worry. If you rush through the game you'll miss much of it.

 

P.S. : Maybe I should have told you that the fyora's will build a nuke and destroy the world if you take to long. Ah well.

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Well, I did use a (slightly) edited party, and skipped everything that wasnt needed. And as I said before, endgame area was just plain obnoxiously hard. That and I used that one wizards portals to get around quicker, and got horses whenever I could. Im definetly not doing a speed run like that EVER again. (Also, this was on normal.)

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Originally Posted By: Tirien
Well, I did use a (slightly) edited party, and skipped everything that wasnt needed. And as I said before, endgame area was just plain obnoxiously hard. That and I used that one wizards portals to get around quicker, and got horses whenever I could. Im definetly not doing a speed run like that EVER again. (Also, this was on normal.)
Yeah, the horses and Ernest's portals are very helpful when doing speed runs. Another thing I find useful (and absolutely essential) is the Jewel of Return.

I play on normal too (but with an unedited party), and usually walk over everything until the Golem Factory and the Alien Beasts.
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Even in A3, the timer isn't a killer. Some towns crumble, but you don't lose critical characters, and some quests become impossible, but not any major ones. There's one major event that can be difficult if your party is woefully unprepared, but it's so late that it's quite easy to finish the game without seeing it. (And it's canon in A4-6 to boot!)

 

—Alorael, who enjoys the lack of time limits in Jeff's games. Of course, he also feels immense time pressure just from the presence of a calendar in games even when there's no effect.

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Heh. That reminds me of a good friend of mine, who refuses to use the 'rest' option in any game with an in-game clock/calendar. This wasn't so bad in Fallout, but it played havoc with him in Planescape: Torment.

 

As for me, I find the G5 timer frustrating for the opposite reason. In a standard play, doing most of the sidequests, it seems to take somewhere around 150 days. Even on my do-everything run on torment, in which I meandered around a lot in order to get artifacts as quickly as possible, I killed Ghaldring around day 270. This just doesn't seem long enough, given the apparent distances traveled (apparently all on foot), and the scope of the events that take place. If this were a novel, I could see the story taking somewhere between one and three years (though that does run up against the problem of the yearly council meeting).

 

This isn't as much an issue in G3, where the distances covered are dramatically smaller. G4 is somewhere in between. The distances involved aren't that much smaller than in G5, but G4 also felt more like a mad rush to Northforge, which made the small amount of time involved seem more plausible.

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Oddly, I just finished Planescape: Torment with a similar unwillingness to rest. And unwillingness to walk from area to area, for that matter. You can get surprisingly far by getting around via Modron Cube and portal lense, and Mebbeth is a convenient source of free, instant healing.

 

—Alorael, who doesn't recommend this method of playing. It's more trouble than it's worth. But it's possible to win very quickly!

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