Chittering Clawbug K_I_L_E_R Posted May 31, 2010 Share Posted May 31, 2010 You have no idea how awesome it would be to play A6 on an iPad, it's not like the controls aren't already suited to touch play. With a bit of polish we can have something super awesome. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted May 31, 2010 Share Posted May 31, 2010 It would require re-coding quite much. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall A less presumptuous name. Posted June 1, 2010 Share Posted June 1, 2010 Jeff would have to put in a good deal of work, and the market is relatively small and prices for iPad games are low. It would be virtually impossible to turn a reasonable profit. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted June 1, 2010 Share Posted June 1, 2010 It's a tough call. There are already a couple of million iPads out there, and if even 1% of them bought A6 for even $6, that might be worth a couple months of Jeff's time. Especially if it gave him a user base that could be counted on to keep buying more of his games in future. Of course, there are a lot more than a million computers out there, and Jeff is not getting anywhere near 1% of them as customers. Maybe the fact that the iPad/iPhone app is relatively young as a platform would let Jeff get a bigger share if he got in early, though. That's the question. Jeff has written about this in his blog, though, and concluded that the answer is, No. My take on this is that a big reason he's still in business after all these years is that he's a conservative businessman who just wants to make a living doing what he likes. He's not looking for a gamble that might make him rich, but might also make him bankrupt. He's spinning a roulette wheel enough as it is, with each new game he releases. He doesn't want to throw six months' work into porting to iPad, when the chances are high that he wouldn't make much money by doing so, and when six months' more work on Avadon will bring him six months closer to releasing it and getting the sales he can more confidently expect. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted June 1, 2010 Share Posted June 1, 2010 what SoT said, only way to see Spidweb-games on Ipad etc is that some1 else recodes games for Ipad etc. Also Apple takes their share on sales so ................ Acer's and MSI's tablets which have Windows os and x86 processor prolly could run SW-games. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug K_I_L_E_R Posted June 2, 2010 Author Share Posted June 2, 2010 Originally Posted By: Earth Empires what SoT said, only way to see Spidweb-games on Ipad etc is that some1 else recodes games for Ipad etc. Also Apple takes their share on sales so ................ Acer's and MSI's tablets which have Windows os and x86 processor prolly could run SW-games. I did not even think of that. Mouse clicks become finger presses. I will definitely buy a tablet and test Avernum 6 on it and tell you guys how it all works with touch. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted June 2, 2010 Share Posted June 2, 2010 A6 might not work well since tablet's graphic adapter ain't that good but A1-A5 could work. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug K_I_L_E_R Posted June 3, 2010 Author Share Posted June 3, 2010 Originally Posted By: Earth Empires A6 might not work well since tablet's graphic adapter ain't that good but A1-A5 could work. I'm pretty sure the upcoming ones are more than enough, my only issue is that Jeff may have raised minimum resolution requirements for his recent games. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted June 3, 2010 Share Posted June 3, 2010 acer's tablet can get 1366*8/900 resolution so ............ Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted June 6, 2010 Share Posted June 6, 2010 Originally Posted By: Basilisk Wrangler Since we're on the subject- supporting iPhone/iPad is looking less-and-less likely. Apple has some very strict licensing requirements on iPhone/iPad development. It turns out that Steve Jobs doesn't want people to write one piece of code and port it to as many devices as possible. There are specific development restrictions that make it difficult to do this. On why it isn't happening for another game developer on his website. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted June 6, 2010 Share Posted June 6, 2010 Steve Jobs or Jeff? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted June 6, 2010 Share Posted June 6, 2010 Originally Posted By: Earth Empires Steve Jobs or Jeff? Nah, it's the indie game designer who wrote Eschalon: Book II. Honestly, I don't care for the opinions of random people on the internet (unless they're mine or people I internet-know). Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted June 6, 2010 Share Posted June 6, 2010 Originally Posted By: Dantius Honestly, I don't care for the opinions of random people on the internet (unless they're mine or people I internet-know). Yeah, but it's a person whose opinion is actually relevant to the discussion. Quote Link to comment Share on other sites More sharing options...
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