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K_I_L_E_R

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Everything posted by K_I_L_E_R

  1. Just wandering if I have to restart every time a character dies. I have some neat strategies that sacrifice characters for a very quick battle, which would otherwise be endurance runs. Thanks.
  2. Ahh. Thanks. Didn't know that. It has been a long time since I played A3 and E3. I kinda zipped a character to the crystal and then had my other character exit the area. I didn't want to fight the annoying Doomguard. I hated those guys.
  3. Not getting anything... It is also not in my special items. Can I add the evidence via console?
  4. Can't seem to get the evidence. I am using the hint book, and I re-examined the broken crystal. There is no evidence gathered to present to Berra.
  5. https://rpg.ambient-mixer.com/?page=3 Anyone recommend something more thematic for A3:RW?
  6. A Crude Broadsword (CB) does more damage than an Iron Shortsword (IS), has %5 melee protection, and a 15% crit chance, but the value of the IS is 150 gold more than the CB. Is this a lore thing, or is there some in game modifiers that I can't see that makes the IS better in some way?
  7. Thanks. I had to kill one of my characters and then leave/enter town to disable the dialog box.
  8. 1. No day/time counter. Yes, I know a time counter might not be useful to some, however I am pedantic about how I use my time in game (not in real life). 2. The tutorial messages. Everytime a character dies (yes, I am a save scummer) it displays the dialog on resurrection if I am not quick enough on the double tap F4. I played through all the Jeff's previous games, I do not need a tutorial. Where did that option go (turn off tutorial messages)? 3. (Yes I know I said 2): Anyway to keep doors always open, once opened?
  9. Oooh. Thanks. I am an idiot, how did I not see the box? At the very least if I saw the crate I could have mouse-overed. I think I may be developing dementia.
  10. I have spoken to everyone including Trupo, but I forgot what he said, hence why I goofed hard.
  11. I think I dun goofed. I can not progress with the game. Those mines kill me insanely quickly and I can not disarm them. Clicking on them in and out of combat, attacking them in melee with different characters, and using AoE on them does nothing.
  12. I did not know you guys are all into Team Fortress 2.
  13. Why use custom built engines when there are a plethora of engines, open source or otherwise, available to use and modify? I would hazard a guess that it is all about cost and the lack of available, but decent, open source game engines. Why does Jeff not use LUA or some other very popular scripting engine for his games? This can not be due to cost as I am sure you can use LUA, Python or Javascript without paying royalties for them in commercial ventures.
  14. Think about how many people would be awed by the graphical detail, it would be so complex that not even console owners could run it, that will show those console owning losers, such as myself, what it means to play a game. On another note, will there be Microsoft/PSN/Steam/Impulse/WiiWare releases for Jeff's games?
  15. Objective-C and the Apple Cocoa libraries?
  16. Jeff's games are strategy based, character positioning is vital. Torchlight is for casual gamers, whilst Jeff's games are for hardcore gamers, and this is very apparent when developing characters and playing the game. I can never play a Spiderweb game for only 30 minutes. When I sit down and play Jeff's games it takes anywhere from two to four hours per sitting. Torchlight I can play from thirty minutes to an hour at a time in order to get anywhere. They are very different games, but I prefer the way Jeff creates loot, powerful loot is held in difficult to get places. I would like Jeff's games to have some random loot generation with limited powerful weapons dropping very rarely, as this could make certain encounters easier for those who do not mind the grind.
  17. I think Jeff should have called his game something along the lines of "Geneavum".
  18. Logitech G9x. Very nice mouse.
  19. Originally Posted By: Earth Empires A6 might not work well since tablet's graphic adapter ain't that good but A1-A5 could work. I'm pretty sure the upcoming ones are more than enough, my only issue is that Jeff may have raised minimum resolution requirements for his recent games.
  20. Originally Posted By: Earth Empires what SoT said, only way to see Spidweb-games on Ipad etc is that some1 else recodes games for Ipad etc. Also Apple takes their share on sales so ................ Acer's and MSI's tablets which have Windows os and x86 processor prolly could run SW-games. I did not even think of that. Mouse clicks become finger presses. I will definitely buy a tablet and test Avernum 6 on it and tell you guys how it all works with touch.
  21. You have no idea how awesome it would be to play A6 on an iPad, it's not like the controls aren't already suited to touch play. With a bit of polish we can have something super awesome.
  22. Originally Posted By: Nikki. Dirty convicts. I am reading this forum, you know?
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