Rotghroth Rhapsody Hypnotic Posted October 23, 2009 Share Posted October 23, 2009 So I bought G5 first. Now I bought the series and started with G1. I am on my first playthrough I have noticed that the haste IS better than in the other games. So I thought everything was golden until I noticed something odd. My Shaper has a lovely 32 Action Points. Equiptment Quicksilver Chainmail and nothing esle special. I am encoumbered by over 200 lb's So how that AP level possible? I noticed this oddity when I manged to walk from one end of the screen to another in combat mode in one turn. So I thought I mught push it to the limit can cast haste for more power. However this backfired and reduced my 32 Ap down to 2. After haste wore off it went back to 32. So has this happened to anyone else, any thoughts about whats happing? I don't really want to call this a problemn as healing my entire partys damage in a single turn is highly rewarding. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted October 23, 2009 Share Posted October 23, 2009 There is a bug in the way encumberance reduces AP in the early Genefoge games. If you exceed a certain weight than the integer that represents AP instead of being capped at 0 (zero) or 1 goes to a negative value. However the negative value is considered by the game to be 32 so that's how you got it. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted October 23, 2009 Share Posted October 23, 2009 Have you downloaded an editor or otherwise messed with the scripts? It sounds like you are to Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Sleeping Dragon Posted October 23, 2009 Share Posted October 23, 2009 If you think haste is crazy in Geneforge 1, try making some vlish! Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Hypnotic Posted October 23, 2009 Author Share Posted October 23, 2009 No messing with the scripts or trainers. All I have is about 142 Living tools, (Would have more but some doors had to be unlocked early) shaper rocords, and lots of pods. Meh didn't like the Terror vlish but I might try the normal ones. Thanks Randomizer! Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted October 23, 2009 Share Posted October 23, 2009 There are tons of LT in G1, because the lock system was awesome, and you could use some LT and then switch to casting unlock, saving you large quantities of said tools. I't a pity Jeff changed it. Quote Link to comment Share on other sites More sharing options...
Curious Artila Kurian Posted October 23, 2009 Share Posted October 23, 2009 yeah, mindlessly clicking tools, then levers, then tools, then levers, then tools, then levers while being bumrushed by lots and lots of rogues from the spawners in the area who are hellbent on stoping you from continueing was really fun Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall A less presumptuous name. Posted October 23, 2009 Share Posted October 23, 2009 How many areas have locked doors with monsters nearby? And why don't you just kill the monsters? The old system allowed you to be more frugal with living tools and still get all the rewards from locked doors. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted October 24, 2009 Share Posted October 24, 2009 The Mech/LT aspect of the games has steadily declined throughout the game. In G1, doors had a set "level" of mechanics needed to open them. Each Living Tool counted as two levels. Thus, to open a level 16 door with 10 mechanics would ALWAYS cost three Living Tools. Unlock lev. 1 had the effect of picking the lock with 1 LT, lv. 2 would pick with 2 LT, and so on. In G2 and 3, it was the same, only you had to choose whether to cast Unlock or expend all the living tools required. G4 and 5 were the worst, where mech had little to no boost to the amount of tools required. Picking one of the doors in Gazaki Uss with 12 mech cost 5 LT, yet with the full +7 mech from infiltrator items, the cost only dropped to 4, still to little to use a unlock spell. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted October 24, 2009 Share Posted October 24, 2009 Originally Posted By: Dantius There are tons of LT in G1, because the lock system was awesome, and you could use some LT and then switch to casting unlock, saving you large quantities of said tools. I't a pity Jeff changed it. G1's lock system was great when you were running low on living tools and wanted to save some for later. After G1, the only way to conserve living tools is to pump up Mechanics, Mental Magic, and Unlock skills. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted October 24, 2009 Share Posted October 24, 2009 I don't think MM improves Unlock, though. I thought it was purely the number of levels of Unlock that you had. I have been wrong before, though. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Hypnotic Posted October 25, 2009 Author Share Posted October 25, 2009 More proof of UBB search feature failure. Before I made this topic I went and had a look if this had already been answered. Search feature is a failure. Now out of curiosity I wondered what the last page of threads is like. So I click on page 125 and have a look. There happens to be a topic called 32 Action points (Backwards Loop). Isn't UBB great? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted October 25, 2009 Share Posted October 25, 2009 The search feature is actually a very nice one, it's just that the default options suck. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.