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mikeprichard

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Everything posted by mikeprichard

  1. Yep, same here! Always comforting to know when a new title comes out I can check back here and find Randomizer's Strategy Central and the same old-timers discussing the new game.
  2. Lucidus - briefly joining you in that tangent, I've also been surprised about the lukewarm activity here, particularly as QW is a new series. I'm not really concerned that Jeff isn't making enough money off the new title to keep the lights on, but the situation is a bit strange considering the previous Avernum, Geneforge, and even Avadon releases generated several months of heightened forum activity after release. Who knows?
  3. I'm just lurking the forums waiting for the next patch and haven't started a playthrough yet myself, but given the above, I encourage Jenekee and/or Zorro to consider emailing Jeff/Spiderweb (support@spiderwebsoftware.com) to explain in detail anything here you think is clearly a bug or could do with some tweaking. It does seem like there's room for fixes/improvement. He may or may not be able/choose to do anything about it, but he's very receptive to feedback over email, so it couldn't hurt.
  4. This part sounds like a clear bug - has Jeff been emailed about it?
  5. Jeff just responded to my email with the following: "Thanks for the notes! The new version should be out within a month." Guess I won't have so long to wait after all.
  6. Simulated Knave - that would make sense. If that ends up being the case, I'll just wait another couple months and play some other RPGs on my list during my "game time" until then. And TriRodent - I have read that one (always been a fan of Clarke's work, despite not being into sci-fi otherwise); funny reference!
  7. Thanks, TriRodent - Jeff himself noted in several of my linked posts above that 1.0.3 specifically will be a thing (though I also guess that may be the final patch), and some of those problems to be fixed are pretty big. But if he responds to my email with details, I'll share them here!
  8. I do and always have subscribed to the idea that patches should generally be released whenever they're ready, and am not trying to rush Jeff on this, but as I was planning to finally start my playthrough of Queen's Wish in the next few days and naturally wanted to play the "best"/most bug-free version available, does anyone have any inside info (e.g. through emails with Jeff) on when version 1.0.3 will drop? Also, I assume it will address the below issues, but anyone in the know who could add to/comment on the below planned list of fixes is welcome to do so. Cheers! 1) Combat exploit resulting in free turns (though Jeff hasn't publicly commented on this one) - http://spiderwebforums.ipbhost.com/topic/24987-queen’s-wish-bugs/?do=findComment&comment=308306 2) Radiance skill dispelling charms placed on enemies - https://steamcommunity.com/app/1058130/discussions/0/1628539187767846884/#c1628539187775269009 3) Long pauses in combat - http://spiderwebforums.ipbhost.com/topic/25159-pauses-in-combat/ 4) Typos, e.g. - http://spiderwebforums.ipbhost.com/topic/24987-queen’s-wish-bugs/?do=findComment&comment=308340 EDIT: I just emailed Jeff myself, since I noticed a couple more typos in Shaw's initial dialogue at Kelleran (apologies if one or both of these were fixed in 1.0.1 or 1.0.2): a) "He voice booms" should be "His voice booms"; see 15:56 at https://www.youtube.com/watch?v=EG1qS4dWmUw&list=PLXabidRc6PFC2t33NC-AVjPnTkOhTZ7iR&index=7. b) Also, in the sentence immediately before the one above, the narration indicates Shaw's face is "bearded", but his portrait is clean-shaven.
  9. See here for details: http://spiderwebforums.ipbhost.com/topic/25074-equipment-only-skills/. (Note that per that topic and another recent forum discussion at http://spiderwebforums.ipbhost.com/topic/25111-unexplained-change-in-evasion-stats/?do=findComment&comment=308257, Shield Ally affects evasion.) That said, I agree with you that more tooltips and/or other in-game information explaining what these equipment skills actually do would be very nice.
  10. Yes, that same Spiderweb page support link is already in my recent post in the other topic - and you're welcome!
  11. Yikes - free unlimited turns is about as exploit-y as exploits get. I suspect Jeff is still actively collecting bug reports here for a future patch 1.0.3 given his forum activity and comments over the past few weeks, but you or another helpful player may consider emailing him this report directly to ensure he fixes it. (I think I've emailed him enough myself over the past few weeks!) Makes sense to me as well. Otherwise, typos will continue to crop up in a game with this much text, as they had prior to both patches 1.0.1 and 1.0.2, so it's great to see more identified for correction. Thanks to ladyonthemoon for the careful proofreading and her other bug reports here!
  12. I've just updated the game update patch notes topic (which is also linked from Strategy Central) at http://spiderwebforums.ipbhost.com/topic/25050-v101/?do=findComment&comment=308295. For future reference, any additional patch notes should continue to be easily found at the links already provided in that topic for the 1.0.1 and 1.0.2 notes.
  13. The complete available v1.0.2 changelog per GOG.com game download data, Steam at https://steamcommunity.com/app/1058130/discussions/0/2564160288804562021/, and Jeff's own site at http://www.spiderwebsoftware.com/queenswish/support.html:-Your window settings will now be remembered correctly. -Silence has a longer duration. -Silence now affects enemies correctly. -Lifedrain now works correctly. -You can now turn the scroll in to King Borgen correctly. -The haste bonus from daggers is now merely good and not overwhelming. -Bosses are now slightly less affected by slow. -Thabhlen Pass will no longer repopulate itself after it is all blowed up. -You can now always find evidence of where Castus went. -The standard assortment of minor tweaks, typo fixes, etc.* *I assume this includes, among other tweaks, the dialogue and message text, tooltip text, and equipment switching mechanic edits described by Jeff here, here, and here. Jeff apparently also significantly enhanced overall game performance per his incorporation of some of the player suggestions here.
  14. Ha, is it really that ugly? I'd be interested in a screenshot.
  15. Great - I know you're getting a ton of reports on email, here, and on Steam, but you're doing a champ's job of responding and fixing any issues. Thanks for your hard work!
  16. The complete available v1.0.1 changelog per GOG.com game download data, Steam at https://steamcommunity.com/app/1058130/discussions/0/2564160288804562021/, and (probably most relevant for any future version update changelogs) Jeff's own site at http://www.spiderwebsoftware.com/queenswish/support.html: -Changes in graphics engine to improve stability. -Teleport now costs a full 6 action points. -(Windows) Now can switch screen resolutions on startup. -The game buttons have been shifted inward to not interfere with screen shifting. -Tower of Might now correctly helps with magical evasion. -The world map will now show what workshops have been built in your forts. -An assortment of minor tweaks, typo fixes, etc.
  17. If that's how you feel about it, sure! Whatever works. Back to the "actual topic" then. 😉
  18. True! But unless you think this may help Jeff fix the bug (which I believe he has a handle on already from his earlier post here), I humbly suggest it might be better to separate this testing into a separate topic to make it easier for Jeff to quickly discover bugs in this "bug collection" topic. (Um, on that note, let's just forget about our 10 pages of posts about the invented term "ever-threaten" in this topic earlier, ha.) Just a thought!
  19. I don't mean this to come off as sarcastic, but if Jeff is going to fix the Radiance bugs (which apparently are already nailed down), is there still a need for this testing prior to 1.0.2?
  20. Has anyone other than Domar had this happen? I know Jeff is just one guy and there are a ton of reports in his email, here, and on the Steam forums right now, so not sure if this was confirmed to need further research.
  21. Ha, I think Jeff's taking better notes about his own lore and geography this time around! But I think it's a very safe assumption that each game in the trilogy will have a different setting.
  22. OK, that was my assumption from Jeff's comment, but I got lost in all them numbers... thanks for the info and confirmation!
  23. Soooo silly question, but does this mean the tooltip is incorrect for this skill as well, or is the current (as of game version 1.0.1) 100% trigger chance for level 4 in the skill part of the bug that's to be fixed (per Jeff just above, it currently gives a "very high chance of helping the character with the stat", which apparently is part of the bug)? I would expect a 60% chance of activation at level 4 (4 x 15%), but I'm sure I'm missing something very obvious here.
  24. In case this was the issue, you can only access this function while inside one of your controlled forts, as noted in the linked topic and on page 8 of the game manual.
  25. Re: the containers marked with "*", Randomizer's referring to his exhaustive game atlas at http://spiderwebforums.ipbhost.com/topic/24979-queens-wish-the-conqueror-atlas-of-quests-and-item-locations-massive-spoilers/.
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