My torment-difficulty one-character game has gotten far too easy, it turns out that using only one character just means that all the best items and knowledge brew get funnelled into that one character.
Obviously, the only sensible thing to do by nonsensical logic is to edit the very scenario of Avernum 3 itself, and make it insanely difficult.
I want to have more than one, perhaps a dozen of the ridiculously OP ~600-melee-damage-a-turn Prototype Demon Golems, make Prototype Doom Guards a thing; make the Alien Slime take forever to kill and have assisting slime pools (And also have slimes things that you can't just one-hit kill with level 1 ice lances); make Alien Beasts come in vast swarms; you get the idea.
I just can't do anything to the scenario or scripts of Avernum 3 though, beyond opening it as hex code which is completely useless to me as all that is not garble is dialogue.
Blades of Avernum doesn't recognse the .dat files also.
Anyone know what to do?