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*i

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  1. I was merely pointing out that we can link to anything else publicly available. I'm not suggesting we should. Big difference. I'm up for whatever scoring system, or no scoring system. My one request is that it be simple.
  2. Quote: You do not have my permission to put my posts that exist in the CSR on SV into any forum on this message board. Will you at least write some of your reviews here and help out? Technically we do not require anyone's permission. We can just link to it if we want. But seriously. What are your objections? You are free to post pretty much whatever you want there. Really, what about the standards don't you like? I'm not seeing this hypothetical abuse considering we have guidelines that provide the appropriate check. What is to stop the moderators/administrators at SV from deleting things they don't agree with? Nothing. Your objections seem rather based on arbitrary principle. Quote: How on earth do you get an aggregate score out of that? You don't. You get a histogram of what people thought. This comes down to whether we think averages on ratings are meaningful.
  3. I think I will cut it down to 14 out of 16. I find the first idea attractive, but I can see potential to use that as a way to gain information about who is who, which I do not want.
  4. Fixed. Any relevant suggestions/fixes? Look at the Nephil Activist and Craftmaster Strine. I updated them a little. Comments are welcome on them and any other role.
  5. I am open to suggestions on the words to use. My point with "great" versus "outstanding" is as follows: If I were to plot goodness versus word the two would come out pretty close. If someone really wants to moderate the reviews forum, and generally meets the other good standing requirements of being a moderator, let me know.
  6. Great and outstanding are still synonyms. I would rather the fifth tier be reserved for any exceptional scenarios and the fourth to be for ones of decent, but not very high, quality. The word great does not capture this. Mediocre means unremarkable but generally has a negative connotation and is often synonymous with below average or inferior. I do think it is appropriate for this level.
  7. Oh yeah, Nioca: I didn't use your set of words because "Outstanding" and "Excellent" are pretty much synonyms. If you gave me both of those words out of context and asked me which one is better, I would have a hard time picking one out. I think what I have is a bit more clear.
  8. I understand your point. Is there any credible risk of the past reviews just vanishing? Could they be preserved somewhere as historical? The point is to have access to that information so people can read them. Right now I have it set for myself and any global moderator. I would like to have discussion here about that.
  9. The point with the cap is to avoid the inevitability. A villain is good, an unbeatable one (or one perceived to be so) is not. Also, using spirits does indeed make Vahkos more vulnerable. I suspect part of the fun with this role will be trying to balance out the need to have everyone dead and the desire to not be too vulnerable.
  10. Actually, I believe I used the word "may" instead of "must" for requesting new scenarios. I clarified that moderators may also add new scenarios. Good point about spoilers. What do people think? I'd say we start over from a clean slate as far as reviews go. Keep links to the archival ones on Shadowvale, but new ones should go here.
  11. This is the list of possible roles for what would have been game 10. Roles 1-10: Anama Priest, Bound Servant, Darkside Blademaster, Darkside Mage, Dionicio, Domont, Gladwell, Machrone, Micklebur, Shanker. Role 11: Adventurer or Empire Spy (50% each) Role 12: Alchemist (25%), Craftmaster Strine (25%), or Oliver (50%) Roles 13-16: Randomly chosen to be any role not currently used. The magic users are: Aimee, Craftmaster Strine, Darkside Mage, Gladwell, Sacred Item Cultist, Shanker, Trickster, Vahkos. People who may join the Anama are: Adventurer, Alchemist, Anama Hunter, Dionicio, Empire Spy, Fae, Infiltrator, Nephil Activist, Oliver, Pure Spirit, Ronaldo, Skribbane Addict. People who may join Gladwell are: Adventurer, Anama Hunter, Craftmaster Strine, Dionicio, Empire Spy, Fae, Infiltrator, Nephil Activist, Ronaldo, Sacred Item Cultist, Skribbane Addict, Trickster. The roles, in alphabetical order, are: Adventurer Nationality: Avernum Skill: Stealth Attack: Physical Immune: None Ability: Once per game, may steal one item (not an artifact) from the moderator shop. If you kill one of your victory condition targets, you receive a reward of 40 coins. Victory Condition: You must do two of these: Have the Ring of Magery at the end of the game, kill Dionicio, kill Gladwell, kill Darkside Blademaster, kill Machrone, kill Oliver, kill Craftmaster Strine, kill Skribbane Addict. Aimee Nationality: Avernum Skill: Standard Attack: None Immune: None Abilities: Your target may not perform any actions for 24 hours. You may not directly attack anyone or hold and use items. You have a permanent protected status except when attacked by the Anama Priest or a spirit of Vahkos. You learn the role of anyone who tries to attack you. Victory: No Imperials win. Alchemist Nationality: Empire Skill: Standard Attack: Physical Immune: None Abilities: If you attack, your opponent will always receive the first strike. You know the identify of Shanker at the beginning of the game. You may convert coins into up to two potions per day without duplicates for your shop at half cost. You may only create a knowledge brew once. Victory: Have at least 150 coins or item or artifact equivalent in your inventory or shop. Each player that wins gives you a 10 coin bonus. If Shanker wins, you get a 30 coin bonus. Anama Hunter Nationality: Avernum Skill: Standard Attack: Physical Immune: None Ability: May target one person per day. Reveals if that person is in the Anama. While attacking someone in the Anama, your skill level is treated as Power. If you kill an Anama member, you will receive a bonus of 20 coins. Victory Condition: Total elimination of the Anama sect. The Anama Priest and all followers must be dead by any means necessary. You may join the Anama to go undercover. You will gain the magic immunity, but your victory condition will be unmodified. Also, you do not count as an Anama member when evaluating anyone's victory conditions. Anama Priest Nationality: Avernum Skill: Standard Attack: Physical Immune: Magic Ability: If you are attacked, your skill is power for the duration of the battle. May use one of two abilities: (1) Once per game, may resurrect one person, or (2) remove all status effects from a target. Victory Condition: Gladwell dead AND recruit at least one Anama member by the end of day 2, two by the end of day 4, and three by the end of day 5. Failure to meet a recruiting requirement will cause a random non-Anama member to learn the identity of the Anama Priest. If all potential Anama recruits are dead so that the recruiting goals cannot be done the penalty is not enforced, but you must hold the Holy Symbol at the end of the game instead. Anama Priest can recruit Anama members who are not mages, servants of Gladwell, or Darkside Loyalists. Anyone who joins the Anama gains immunity to magic. See the rules for specifics. An exact list of roles that can join is given at the top of this thread. Bound Servant Nationality: Avernum Skill: Standard Attack: Physical Immune: None. Ability: If you attack someone while not under Gladwell's influence, your opponent will always receive the first strike. If attacked and Gladwell is alive, you are immune to physical attacks. (1) Investigate a role. You will learn the last action that role did. (2) You may do odd jobs and earn coins: 10 the first time, 15 the second, and 20 every time thereafter. Victory Condition: Gladwell wins or his geas is broken. You are a servant of Gladwell. Craftmaster Strine Nationality: Avernum Skill: Standard Attack: Magic Immune: None Abilities: You will begin with an artifact. When holding an artifact, may take some of its energy to craft up to two items from the list below without duplicates. Each artifact only has enough energy to be used for this purpose once and you can only drain one artifact with each ability use. May only make the Wand of Death once per game. Item List: Box of Traps, Disruption Crystal, Infiltrator Cloak, Ironskin Balm, Killer Poison, Razordisk, Vulnerability Scroll, Wand of Death. Victory: Trade away at least one item you crafted each day AND receive, for all items crafted, at least the face value of those items by the end of the game. Failure to trade a crafted item so on a given day will raise the total value you need to acquire by 15 coins. Darkside Blademaster Nationality: Empire Skill: Power Attack: Physical Immune: Physical Ability: None. Victory Condition: All five of the following must be dead, by any means necessary: Anama Priest, Dionicio, and three other random targets. Darkside Mage Nationality: Empire Skill: Stealth Attack: Magic Immune: None Ability: May target one person per day. The target is cursed for the next 24 hours. If the target decides to attack anyone, his or her attacks will be unable to harm the opponent. Note the curse only affects when the target attacks, not when the target is being attacked. Victory Condition: All five of the following must be dead, by any means necessary: Anama Priest, Dionicio, and three other random targets. Dionicio Nationality: Avernum Skill: Power Attack: Physical Immune: None Ability: Once per game, may place traps around a target. Anyone who tries to attack that target in the next 24 hours will be killed. If you kill a Darkside Loyalist by your own hand, you receive a reward of 40 coins. Victory Condition: All Darkside Loyalists (Blademaster, Mage, Domont) dead by any means AND correctly identify, to the moderator, the name and role of 14 out of 16 players, living or dead, by the end of the game. Domont Nationality: Empire Skill: Standard Attack: Physical Immune: None Ability: At the start of the game, you receive a list of five other players. Two of the five will be your fellow Darkside Loyalists. Once per day (even on the first one) may hire bandits to attack another player. You must correctly identify the role of the player to be attacked. The cost is 30 coins the first time and increases by 15 each time thereafter. The bandits have standard skill, physical attack, no immunity and normally receive the first strike. Victory Condition: All five of the following must be dead, by any means necessary: Anama Priest, Dionicio, and three other random targets. Empire Spy Nationality: Empire Skill: Stealth Attack: Physical Immune: None Ability: Once per game, may identify a target's role. If you are attacked and your opponent would have received the first strike, you have a 25% chance of getting the first strike instead. When you kill someone, you will learn their role. If you kill one of your targets, you will receive a reward of 40 coins. Victory Condition: You must do two of these: Have the Flaming Sword at the end of the game, kill Machrone, kill Darkside Blademaster, kill Gladwell, kill Oliver, kill Alchemist, kill Skribbane Addict. Fae Nationality: Avernum Skill: Standard Attack: Physical Immune: None Ability: You begin with 40 coins. You never receive the first strike if attacked. You may only attack people with whom you have traded (merely giving them coins does not count). You may not use any items or artifacts offensively unless they have traded with you. When you attack, your attack is poison and your skill is stealth. When you kill someone you attacked, you get any coins they may have minus the amount you gave that person as a gift. May assume the identity of any other role (e.g. Fae). You will appear as this role to all information gatherers. Your identity is retained even after death. Victory Condition: Hold at least 80 coins worth of loot (coins, items, or artifacts) at the end of the game. Loot is defined as wealth you have gained from kills or from trades with people you subsequently kill. Gladwell Nationality: Avernum Skill: Power Attack: Magic Immune: Magic Ability: You may not attack anyone directly. You may not give away or trade any artifacts that are in your victory condition and these may not be stolen by anyone else. If any of your servants attack you, you will always get the first strike. If one of your servants dies, you will learn about it immediately. You may do one of the following once per day: (1) Compel one of your servants to do any action they could do, or (2) Switch your immunity form magic to physical, or vice versa. Victory Condition: Five randomly generated victory conditions that contain holding two artifacts at the end of the game and three people dead by any means or under your geas. Gladwell can bind other players who are not Anama members or Darkside Loyalists. An exact list of roles that can join is given at the top of this thread. People who join have power skill if Gladwell is alive. However, they have the following penalties: (1) Gladwell can override any ability request with his ability and (2) person gains an additional victory condition outlined in the rules. Note that if Gladwell compels someone to attack, they will normally get the first strike. Infiltrator Nationality: Empire Skill: Stealth Attack: Physical Immune: None Ability: Once per game, may get a free action that does not count towards the 24 hour period. You must specify this in a PM with your action. Victory: Kill three Avernites by your own hand. Dionicio counts as two. Machrone Nationality: Empire Skill: Standard Attack: Physical Immune: None. Ability: You never get the first strike; however, if you are attacked by a non-enemy, you have a 50% chance of escaping. Every day, may ask one yes or no question to the moderator. Once per day, if you answer a question (see victory condition) on the day it is given, you get a 5 coin bonus. Victory Condition: Every day, two questions about the game are given to you (three on the first). You must answer, by PM to the moderator, at least one question every day. Your response is posted publicly by the moderator. You must answer five questions correctly to win. Each incorrect response or failure to submit a question during a day will raise the number of questions you need to answer correctly by one each time never to exceed the total number of questions available. You may answer a question as many times as you like, but only your last answer will count toward your victory. Micklebur Nationality: Empire Skill: Power Attack: Physical Immune: Magic Ability: (1) Can detect if a target is a magic user or is a servant of Gladwell. (2) Can solicit a donation of 10-30 (random amount) coins. Victory Condition: Anama Priest wins OR Gladwell and all his servants dead. You are an Anama Member. Nephil Activist Nationality: Avernum Skill: Standard Attack: Physical Immune: None Ability: If you attack, your opponent will always receive the first strike. When you sell items to the moderator shop, you receive face value. For 40 coins, hire a Fang Clan assassin to attack a target. The assassin has a skill of stealth, attack of poison, no immunity, and normally gets the first strike. Victory: The Darkside Loyalists and Dionicio do not win. Oliver Nationality: Avernum Skill: Standard Attack: Physical Immune: None. Ability: You never get the first strike; however, if you are attacked by a non-enemy, you have a 50% chance of escaping. You may do an unlimited number of trades (involving items from your shop) per day. Each day, you may submit a list of up to three targets. You will see their inventories. Victory Condition: Each day, you must grow your total wealth by 10% (rounded up) of the starting value of your shop. Failure to achieve the goal on a given day will cause the following days to require an additional 10%. You also get a 5 coin bonus for each unique person you have traded with. Oliver will have a shop that will be discussed in the rules. The shop begins with five items. Items in your shop may not be used by you except when defending from attacks. You may move items from your inventory to your shop, but not vice versa. Pure Spirit Nationality: Avernum Skill: Standard Attack: Physical Immune: Magic Ability: If you attack, your opponent will always receive the first strike if you are not in the Anama. If you are in the Anama, when defending your skill is power for the duration of the battle and you normally get the first strike. At the beginning of the game, you know the identity of Dionicio. If someone targets you with the Wand of Death, the person who used it will die instead. Can target one person per day. You will learn that person's faction, if any. Victory: The Darkside Loyalists do not win. Ronaldo Nationality: Avernum Skill: Stealth Attack: Physical Immune: None Ability: Can target one person. This target is poisoned and will die within 24 hours if they do not use an antidote. Victory: Kill three Empire citizens by your own hand. The Darkside Blademaster counts as two. Sacred Item Cultist Nationality: Avernum Skill: Stealth Attack: Magic Immune: Poison Ability: If someone targets you with the Wand of Death, the person who used it will die instead. May target an item or artifact. It reveals which role (e.g. Sacred Item Cultist) has the item or artifact. If multiple people have items, will reveal all of them. Victory Condition: At the end of the game, have three randomly chosen artifacts in your possession. Shanker Nationality: Empire Skill: Standard Attack: Magic Immune: Physical Ability: If you are attacked, your skill will be power for the duration of the battle. (1) May target you or another person with one of the following statuses: Antimagic, Blessed, Protected, or Resistant, or Shielded. (2) Once per game may permanently change a target's default immunity from none to either Magical or Physical. Note: Can only be used on someone whose default immunity is none. Victory Condition: You will receive a list of five randomly generated characters. All of them must be alive at the end of the game. For each one that is dead, you must hold an artifact at the end of the game. Skribbane Addict Nationality: Empire Skill: Standard Attack: Physical Immune: None Ability: While not under the influence of skribbane, you never receive the first strike. May target up to two people and if either or both have skribbane, you will steal it. You are immune to skribbane withdrawl, but you must consume Skribbane at least once by day 3 or you will die. Victory: Kill at least two people. Trickster Nationality: Avernum Skill: Standard Attack: Magic Immune: None Ability: May redirect the action of one player onto another. You must specify the player whose action you want to redirect as well as the new target. The Anama Priest and Gladwell are immune to this. Victory: No more than four other players win Vahkos Nationality: Empire Skill: Power Attack: Magic Immune: Poison Ability: When anyone is reported dead, you capture their spirit at the start of the following day. You may hold up to three spirits and may choose, prior to the end of the day, which ones you capture. Otherwise they will be in the order of death and any overflow spirits are simply lost. At no cost to your daily action, you may send out spirits to attack other players. If you have any spirits captured, when targeted with any ability that counts as an action (attack, ability use, offensive item use) the action fails and a random spirit attacks the offender. Spirits normally get the first strike and inherit all properties they had in life. After a spirit attacks (or attempts to), it is gone. People killed by spirits cannot become spirits themselves. You are immune to the antimagic status. You are allowed to create a priority list of which spirits you want to attack and which ones you want to defend. You may not tailor your defense to specific character attacks. Victory: You are the only survivor at the end of the game.
  12. The subforum is up. Please comment here on anything in the rules.
  13. Lack of portability is the problem of going between two different systems. I don't really want to create some arbitrary translation. My inclination is to start fresh. Jeff has pretty much told the moderator staff to run the forums. Adding a subforum is pretty non-invasive and helps encourage his products. It is no added effort for him and it supplants the existing feature on the Spiderweb site he has no time to maintain. He will be informed of the change, of course. As for point 2, I will look into it. It will be tricky.
  14. On Vahkos. I've been discussing things and here is what we've been hammering out. * The number of spirits Vahkos may have at a time is capped at three. * Nothing gives outright immunity to spirits * Vahkos may launch as many spirit attacks as he wants * A person killed by a spirit does not become one of Vahkos' spirits Thoughts?
  15. I will create the forums. I need to play around in the control panel to get things working correctly. CM is correct. There will be no additional hassle other than moderators having to approve a post. Some people may find this elitist, but just about every serious publication has some oversight system. The point with this is I want the approval process to be transparent. There will be strict guidelines (that we should discuss) as to how a moderator decides on the review and offers means to revise the review. Not approving a review should be a rare circumstance. As for the need, there may not seem to be one now. However, something like this would have been good when there was more activity on the CSR. It's been a long time, but I'm trying to take the long view here. As for Kel's comment. I'm up for doing something different with scoring. Perhaps rate: "Poor, Mediocre, Fair, Good, Excellent" and then give a histogram?
  16. I agree that in the current form, it is too easy for Vahkos to snowball and create a sense of inevitability. A couple suggestions: 1) Announce publicly at the start of day 2 of the existence of Vahkos. 2) Put a cap on the number of spirits Vahkos may have at a time. Other thoughts?
  17. Well, this game did not go well. I apologize for the necessary interlude in the middle. I'm sorry about that and any disruption it may have caused. Some analysis. 1) Nioca. You somehow came close to winning. Had you listed the roles correctly, you would have won. Your stunt at the beginning ensured no one trusted you and probably contributed. You probably did more for Vahkos than Sporefrog ever could by drawing attention to yourself. 2) Sporefrog. You came close with Vahkos, but you either did not know who was whom or failed to read all the rules. Had you done so, you would have known you needed to kill either Gladwell or the holder of the Holy Spirit, Dionicio on day 4. As it was, you could not win with limited time remaining. 3) People seemed unusually inactive in this game. That's too bad. Had people actually done stuff, people may have won. 4) Those who did stuff, good job concealing your roles. Well, that's a game. Not the ending we would have liked, but I hope it was still fun. What are your thoughts?
  18. Game Log Day 1 Bound Servant buys Antidote from Moderator Shop for 15 coins Disruption Crystal gets added to Moderator Shop Trickster buys Mystic Symbol from Moderator Shop for 15 coins' Clover Boots gets added to Moderator Shop Micklebur buys Skribbane from Anama Shop for 15 coins Vulnerability Scroll gets added to Anama Shop Micklebur gives Skribbane to Nephil Activist Nephil Activist joins the Anama Anama Priest uses Crystal Spire Anama Priest learns Ring of Magery is in the Moderator Shop Bound Servant does odd jobs and gains 10 coins Craftmaster Strine steals energy from Flaming Sword Craftmaster Strine makes Wand of Death Craftmaster Strine makes Ironskin Balm Micklebur learns Dionicio is NOT a magic user Machrone asks question: "Is Nioca the Trickster?" Machrone learns the answer: NO Craftmaster Strine trades Wand of Death with Nephil Activist for Skribbane and 15 coins Empire Spy buys Clover Boots from the Moderator Shop for 15 coins Infiltrator Cloak gets added to Moderator Shop Empire Spy investigates Nioca and finds out he is Dionicio Machrone answers question 1 Machrone receives 5 coins Empire Spy trades Fury Crossbow with Craftmaster Strine for Flaming Sword Anama Priest gives 5 coins to Vahkos Vahkos trades 5 coins with Craftmaster Strine for Skribbane Trickster uses Mystic Symbol on Trickster Trickster redirects Micklebur to Dionicio Dionicio places traps around Dionicio Adventurer throws Razordisk at Trickster Razordisk misses Trickster Nephil Activist uses Wand of Death on Dionicio Nephil Activist killed by traps Dionicio recovers Wand of Death Domont kills Empire Spy Domont recovers Flaming Sword, Clover Boots Vahkos kills Domont Vahkos recovers Flaming Sword Domont resurrected by Clover Boots Vahkos gains spirit of Sarachim (Nephil Activist) Vahkos gains spirit of Doom Warrior (Empire Spy) Day 2 Anama Priest uses Crystal Spire Anama Priest learns Holy Symbol is held by the Darkside Mage Darkside Blademaster kills Anama Priest Darkside Blademaster recovers Crystal Spire Bound Servant attacks Domont, but Domont receives first strike Domont cannot harm Bound Servant Bound Servant kills Domont Trickster sells Killer Poison to Moderator Shop, gets 10 coins Resistance Elixir has been removed from Moderator Shop Gladwell gives 10 coins to Bound Servant Gladwell switches his immunity to physical Micklebur attacks Darkside Mage, but his attack was redirected to Dioncio Micklebur killed by traps Craftmaster Strine steals energy from Fury Crossbow Craftmaster Strine makes Disruption Crystal Bound Servant trades 35 coins with Craftmaster Strine for Disruption Crystal Craftmaster Strine buys Ring of Magery from Moderator Shop for 60 coins Rod of Alacrity has been added to the Moderator Shop Darkside Mage kills Bound Servant with a Stealth Attack Darkside Mage recovers Antidote and Disruption Crystal Machrone asks "Is Wz As the Anama Hunter?" Machrone receives answer: No Dionicio gives Vahkos 20 coins Machrone trades Skribbane with Craftmaster Strine for 5 coins Gladwell gives Vulnerability Scroll to Trickster Craftmaster Strine trades Ironskin Balm and Skribbane with Vahkos for 20 coins Dionicio uses Wand of Death on Darkside Blademaster Darkside Blademaster dies Dionicio recovers the Crystal Spire Dionicio gets a 40 coin reward Vahkos gains spirit of Andraste (Domont) Vahkos gains spirit of Elle (Anama Priest) Vahkos gains spirit of Excalibur (Bound Servant) Vahkos gains spirit of Sleeping Dragon (Darkside Blademaster) Vahkos gains spirit of Xelgion (Micklebur) Day 3 Vahkos sends out spirit of Domont Domont's spirit kills Craftmaster Strine Vahkos acquires Fury Crossbow, Ring of Magery, Skribbane Bound Servant's death reported publicly Machrone answers question, receives 5 coins Machrone answers question Dionicio sells Antidote to Moderator Shop for 5 cons Dionicio buys Rod of Alacrity from Moderator Shop for 45 coins Vahkos kills Shanker Vahkos recovers Resistance Elixir Dionicio kills Darkside Mage Dionicio recovers Holy Symbol, Antidote, Disruption Crystal Dionicio receives 40 coins as a reward Vahkos gets spirit of Marlenny (Craftmaster Strine) Vahkos gets spirit of Duck (Shanker) Vahkos gets spirit of Alorael (Darkside Mage) Day 4 Dionicio uses crystal spire on ring of magery Dionicio learns ring of magery in possession of Vahkos Day 5 Vahkos sends out sprit of Craftmaster Strine Craftmaster Strine spirit kills Machrone Vahkos sends out spirit of Nephil Activist Nephil Activist's spirit kills Adventurer Vahkos sends out spirit of Empire Spy Empire Spy's spirit deflected by Dionicio's Holy Symbol Vahkos sends out spirit of Darkside Blademaster Darkside Blademaster's spirit kills Trickster Vahkos sends out spirit of Micklebur Micklebur's spirit deflected by Gladwell's magic Dionicio's list of roles incorrect Everyone at a stalemate Game over
  19. List of roles: Alorael - Darkside Mage Andraste - Domont Doom Warrior - Empire Spy Duck - Shanker Elle - Anama Priest Excalibur - Bound Servant Marlenny - Craftmaster Strine Nikki - Adventurer Nioca - Dionicio RCCCL - Gladwell Sarachim - Nephil Activist Sleeping Dragon - Darkside Blademaster Sporefrog - Vahkos Tarson - Machrone Wz As - Trickster Xelgion - Micklebur
  20. The game is over. Everyone is at a stalemate. Nobody wins.
  21. Casualties... NIKKI TARSON WZ AS
  22. I don't feel it would be prudent to discuss. Sorry.
  23. Let's continue with the game. Day 4 will begin at 11:00 PM EDT. We'll start then, so feel free to submit actions after that. Sorry for the short notice.
  24. All right. So someone decided it would be funny to engage in some mischief. This is, of course, a cause for concern and I'm going to suspend the game temporarily until I get things sorted out.
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