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Simulated Knave

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Posts posted by Simulated Knave

  1. It is WAY too easy to miss the quests from the Sage in Fort Haven. He doesn't offer them til after the tutorial. But you are prompted to talk to him during the tutorial, and don't exactly have much reason to talk to him after that. A pointer back to him of some kind would be a good thing.

     

    That said, otherwise I found this game walks you through it quite clearly - I can't think of many locations you can go to that don't have a quest pointing you to them.

  2. I love this game. I have not been as amazed and excited by a Spiderweb game since Nethergate.  I love pretty much all the changes (though it being more explicit that killing things didn't give XP would have been good). It encourages realistic behaviour - you fight things when you have to, not for the giggles. I hear getting stabbed hurts - it makes sense that your character tries to avoid it. 

     

    I love remapping the skill trees.  It would be good if there were more of a way to customize characters so they had some unique aspects.  At the same time, it gives me the ability to experiment and to adjust to what's going on, which makes just as much sense.  Obvious way to make characters more unique would be to let you pick three of the four skill areas that you could use or something like that, and have THAT decision be permanent.  There'd be a reason to keep Havenite characters around then, too. 

     

    I cannot gush enough about this game. 

     

    Seriously.  I genuinely think I could play this forever.  With a bit more depth I probably would. 

  3. I killed Sss-Thss, reported back to the king, and then a messenger ran in informing me Fort Remote had been destroyed.

    Click to reveal..
    I went, checked it out, turned out it was Grah-Hoth. I'm sure everyone's totally surprised by this result.
    .

     

    This was doubly irksome because I'd gone and reassembled Demonslayer already and have all the information to go find and deal with said fellow. I just hadn't bothered.

     

    I guess the real question is - can you save Fort Remote? Presumably, it might be possible to set out and defeat the source of the problem before bad things happen to the Fort. However, if it's not possible to do so, I'm not going to bother going back to an older save and trying it. If it IS possible, how practical is it?

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