madrigan
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Everything posted by madrigan
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When you change the timeline, do you work from notes you took while playing, or directly from the text files? ADDED LATER: There's a forum thread where it is generally agreed that the events of A6 begin in 880. I'm just curious what made you change your mind about that. I suppose I should put all this on the wiki page, but I don't know if anyone will see it.
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That's too bad. Someone has been updating the timeline, though. It has the primary events of A5 and A6. A few entries have references to A5 or A6 also.
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Not really sure where this post belongs. Is anyone still updating the Encyclopedia Ermariana? Does anyone plan to? I don't have the knowledge to do any big updates, but I could probably fill in a few details from A6.
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That worked. Thanks.
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Thanks. I haven't bothered with that option because I thought she'd say "Supplies? Ha! No one has any supplies, boy! It's war!" or whatever. I will walk over there and try it out.
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I decided to try A6 again, and for some reason I am locked out of the barracks in the Castle. The job board is in there. Is that normal? I don't remember it happening the last three or four games. Should I just reinstall, or do I get access after I am promoted or something?
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Avadon Timeline/History Inconstinency (Spoilers)
madrigan replied to Drakov's topic in Avadon Series
This is assuming that Redbeard is, in fact, one person. It's possible that the current Redbeard killed the original and stole his identity, which might account for some of the discrepancies. Anyway, he's obviously from the Empire, and learned the ability to prevent natural aging from the Shapers when he found a tunnel from Avernum to Terrestria. -
Why A1 is better than A4
madrigan replied to steelytan's topic in Avernum Trilogy (2000-2002 original versions)
Originally Posted By: CRISIS on INFINITE SLARTIES Right. I think it's fair to say that the writing in Spiderweb games is generally superior to the writing in most other CRPGs. The quality of the storyline, on the other hand, varies significantly. Isn't the storyline part of the writing? -
I don't know if the OP is still following this thread, but if so -- What did you decide to do?
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I don't like any of the partymembers... [minor spoilers]
madrigan replied to Karacan's topic in Avadon Series
The companion NPCs are all rigid, obsessed narcissists. But I can overlook that. The only one I really don't like dealing with is Nathalie, because I think she's crazy. Arrogant, belligerently nationalist, possibly psychopathic, poor impulse control, her inborn talent must really be huge because I don't see how she stopped complaining and plotting long enough to learn any spells. She is too young to be so bitter, I find her very unpleasant despite her intelligence and ability. -
Originally Posted By: Randomizer Jeff's started the remake of Avernum 1. He's using the Avernum 6 game engine as a starting point so I guess we'll have that type of seamless world. Good, good, and good.
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Originally Posted By: Master1 Originally Posted By: madrigan Originally Posted By: Enraged Slith ...but it made me think about self defense and how helpless I would be if I couldn't escape from a dangerous situation. Does anyone have any expertise in this matter? My point is, the original question was not actually "how do I avoid fighting?" it was "what if I can't avoid a fight?" Not all fights are avoidable. You can be jumped without warning. Someone may attack you with the goal of doing you harm, not getting your wallet. You can end up in an altercation against more than one person, making it difficult or impossible to escape. You may be with someone else -- infant, elderly family member, handicapped person -- who cannot run away. You may need to protect someone else. The best answer is to avoid violence when you can but be prepared in case you can't. Actually, the question is how to deal with a dangerous situation. That doesn't necessarily indicate violence, only the threat. Being held at gunpoint for your wallet counts as a dangerous situation without being violent (unless you start something). I think that it's far less likely that someone comes at you with the intent to harm rather than the intent to profit. Knowing how to deal with a dangerous situation includes knowing how to fight.
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Originally Posted By: Enraged Slith ...but it made me think about self defense and how helpless I would be if I couldn't escape from a dangerous situation. Does anyone have any expertise in this matter? My point is, the original question was not actually "how do I avoid fighting?" it was "what if I can't avoid a fight?" Not all fights are avoidable. You can be jumped without warning. Someone may attack you with the goal of doing you harm, not getting your wallet. You can end up in an altercation against more than one person, making it difficult or impossible to escape. You may be with someone else -- infant, elderly family member, handicapped person -- who cannot run away. You may need to protect someone else. The best answer is to avoid violence when you can but be prepared in case you can't.
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Originally Posted By: Soul of Wit It's grayed out for me, too. It also works. This happens for me also.
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Originally Posted By: Rowen ...and I have no intention of being aggressive and making them defensive. I think ES is requesting advice on how to prepare for an actual attack. We've all been suggesting avoidance as an option, and avoidance is certainly part of self-defense, but so is knowing what to do when you are actually attacked.
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Not sure if this is useful to know, but I played through the game on Casual with the following arrangement: My character, a Blademaster, put all three specializations into the middle column, and only added points to the left and right columns when necessary for middle column skills or when there was nowhere else to spend points. Maxed out Challenge and the basic melee attack. Jenell, same approach but with the right hand column. Nathalie, same approach but with the left hand column. I used the same two companions exclusively and did not put points into the two top level skills for any character. This worked quite well, better than the more balanced approach I tried to take in my first playthrough. Most notably, this approach made the Blademaster REALLY tough in terms of absorbing damage.
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Originally Posted By: Lilith Originally Posted By: madrigan Also, if you are male, do not become involved with a woman who thinks violent men are attractive. this seems like good advice even if you are not male Good point, I could have phrased that better.
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Why A1 is better than A4
madrigan replied to steelytan's topic in Avernum Trilogy (2000-2002 original versions)
Originally Posted By: Earth Empires Originally Posted By: madrigan WHOA WHO IS THIS RENTAR GUY I MUST STOP HIS VERY ORIGINAL AND EVIL PLOT. chick/gal/woman/femme/female not guy. Yeah but when you are first contacted by her, as I recall, you have no idea who or what she is. -
Ninety percent of self-defense consists of the following: Live in the safest neighborhood you can, don't walk around strange neighborhoods at night, don't get drunk in public, and don't hang around with belligerent morons. Learn to keep your mouth shut and don't be afraid to run away. Also, if you are male, do not become involved with a woman who thinks violent men are attractive. If you do the above things, you will avoid most self-defense situations. If you want to do something about the other ten percent of self-defense, getting a gun is an option under the following conditions: you are comfortable with the idea of shooting somebody if necessary, you are willing to learn how to use the gun properly and to practice with it regularly, and you are willing to go through whatever legal process is required to obtain and carry the gun. If you're not willing to satisfy all of these conditions, the gun will get you killed or arrested. As for learning to fight hand-to-hand, the single most important factor is the way you train. You have to train as realistically as possible. This means you practice against another person who is actually trying to beat you while wearing as little protective gear as possible. You don't have to practice in an alley and stab each other with broken bottles, but if you want to learn to box, for example, you have to box against somebody. In the martial arts community, this is called "aliveness." Hitting bags and pads and mimicking technique can be valuable, but if you want to learn the skill, you have to actually practice the actual skill, not just parts of it against inanimate objects or in the air. Just remember, there are no secret techniques, there are no unstoppable techniques, and you can't get good at fighting in six weeks. There is no chi, and if there was it would take a really long time to learn to use it in a fight. Look for a martial arts school that trains in an alive manner, which will probably be a school that teaches a martial art with a tradition of doing so -- judo, boxing, muay thai, brazilian jiu-jitsu, and wrestling are examples. If you want to supplement that training with something like krav maga or civilian combatives, fine. But keep in mind that if you can't practice gouging somebody's eyes out or punching them in the throat, then you can't rely on those techniques in a real fight. But you can practice a left hook and an Osoto Gari every day if you want. Just remember, it's the school and the instructor, not the style that is most important.
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Why A1 is better than A4
madrigan replied to steelytan's topic in Avernum Trilogy (2000-2002 original versions)
I'm sure all of this is the case, but A4 was my first Spiderweb game and I love it to death. I played through it at least 3-4 times. I know that if you have played A3, A4 can seem repetitive and predictable, but if you are new to the series you are like WHOA WHO IS THIS RENTAR GUY I MUST STOP HIS VERY ORIGINAL AND EVIL PLOT. -
The coming Avernum rewrites
madrigan replied to goblindolf's topic in Avernum Trilogy (2011-2018 remake versions)
Originally Posted By: FnordCola Stick figures, or does he do other art as well? Do you mean Rich Burlew? He does do other art, but I meant the stick figures. -
The coming Avernum rewrites
madrigan replied to goblindolf's topic in Avernum Trilogy (2011-2018 remake versions)
Originally Posted By: Urthdigger As far as I know, Phil as only responsible for the line art in the skills/training menu, which is what I was talking about. With the change to the geneforge style system, these were completely removed. As far as the more realistic art the series has had lately, that's good for the sprites and backgrounds and splat screens and such... just saying I loved those little images while I was working on my skills. That is what I thought you meant, but I like the more realistic transition screens also. I like realism in my RPG art I guess. At the same time, if Jeff could get Rich Burlew to do any of the art that would be awesome. -
The coming Avernum rewrites
madrigan replied to goblindolf's topic in Avernum Trilogy (2011-2018 remake versions)
Originally Posted By: Urthdigger Well, seems I may have some hope for my wish. Met up with Kaja Foglio at Sakuracon and expressed my desire for Phil's art to return, getting into a brief discussion about the series (She's actually the one who brought up the rewrite after I mentioned liking the art they did for the series). Apparently they're good friends of Jeff Vogel, fancy that. Personally I like the more realistic art that the more recent games have featured, but I do remember Mr. Foglio's work very fondly from my days as a subscriber to Dragon magazine. -
I think that your first idea would diminish the player's motivation to explore. You get more quests by going everywhere and talking to everyone. Also, such a list would inevitably give away part of the story. Your second suggestions would be helpful. Sometimes I forget where someone is too. It helps to use the journal feature to record the quest-granting dialogue.
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Originally Posted By: FnordCola As a random thug put it in Hellblazer, "There's a face you'd never get tired of kicking." I have maybe two issues of that comic, plus one TPB, but I have that scene. Brutal.
