madrigan
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Everything posted by madrigan
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Thanks. Botan's quest took 5 minutes and didn't require combat, so it wasn't bad. I would have been super irritated if I'd got stuck doing Nathalie's quest against my will.
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Hello all, I don't use all the companions. I choose two in the beginning and use the same party throughout the game. In this playthrough I have Rudow and Nathalie, and Nathalie has disappeared to Svar's Peninsula. I'd like to go there with Rudow and complete Nathalie's quest, but I can't, because when I arrive Botan is standing there forcing his way into the party. Is there a way to mark Botan's quest completed, or push him off a cliff, or anything? I tried to tell him I didn't care about his quest but that did not work, he showed up anyway. If I can't get Nathalie back I can't finish the game. I've been through this game several times and I don't think this has happened before. Thanks.
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I don't recall being able to build a lab or customize a butler in any of those games.
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Which Geneforge was it where you could buy and furnish a house? 5? What if you could buy, furnish, and staff a house? Ok I realize this is a lot of extra coding. But it would be fun to have a wisecracking Servile butler. Or sort of a Servile Q with a lab that produced useful yet hilarious gadgets.
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What I really want is to shape a Servile sidekick.
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Hello all, I thought I'd report on my experience so far. I'm on my second playthrough. I play on Casual. In my first game I was a melee Guardian and I found the game enjoyable but frustrating. I had trouble figuring out what I was supposed to be doing, I got beat up a lot, and my creations were killed within three rounds in 90% of fights so I used them mainly as distractions which actually did help in fighting mobs. I did manage to join the Awakened, use the Geneforge, and get off the island. But it was not very satisfying. Now I'm about 75% through as an Agent and I'm having a ball. I decided I would use nearly all spell canisters and no creation canisters, and would use batons a lot. I don't play spellcasters much and at first the magic seemed pretty weak but now with a few levels of Essence Lances and Airshock I'm a killing machine. At first I was putting almost all my points into Leadership/Mechanics/Stealth and that really paid off because I could get a lot done while ramping up the spell levels. This game I decided to find out what Reaper thorns do and I think the Reaper baton might be the best item in the game. The amount of damage it does is way more than I expected from a missile weapon. I get thorns any way I can and carry all five baton types so I can switch based on supply. So now I am enjoying the game a lot. It's pretty difficult to manage on the first try because there are so many subplots going on. Also I joined the Obeyers this time, and I think it's hilarious that to join the Takers you have to murder somebody but to join the Obeyers you have to randomly meet a guy who knows the leader and will put in a good word.
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Do we know what each letter in the code at the end of the game means? I just finished my fifth playthrough and I got vgkfpcahqson. I haven't taken a math course in about twenty years, but with twelve digits, does this mean there are at least 4096 possible endgame states? Assuming there are at least two possible outcomes for each entry.
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One of the things I really appreciate about this game is that most of the time, after you clear an area, you can go back later and see that it actually mattered.
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I downloaded 1.0.3 last night and Mavlov is still disappearing and reappearing. But this is in an already saved game. The issue I had with Peadar and the Blessed ending were mostly resolved.
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I play on Casual, but in all the Nisse fights I throw charm at as many spellcasters as I can as soon as they appear. Even if it takes a few tries it is worth it. I normally have two Ahriel in my party to maximize those odds.
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I'm going to admit I didn't realize those cosmetic chests you can place were functional. I thought it was just an image. I also recently discovered that you can use Teleport on enemies. And it took me three or four games to realize that the lighter boxes in your pack are not actually with you. I was putting all my charms in those slots until I was almost done with my fourth game. I keep thinking I've seen and done everything and that has repeatedly not been the case. I think there is as much detail in this game as in any Avernum, even though this game seems to take way less time to complete.
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No cheat codes. I made the Ahriel vassals again, supporting the Blessed side. But I also completed Istara's quest to humiliate the Watchers, which has caused another weird thing which emailed to you directly. I suppose both situations involve people reappearing.
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Is this a bug, or am I missing something? I completed the Mavlov's Lab quest a while ago. but I like to go back and see if an area has changed later. So I went back and only the two Mireling servants were there, and the text said they didn't know where the other humans had gone. So I went looking in the nearby area, and then returned to the lab. Mavlov and the others were back, and I told him again that I killed a mire boar, and the game indicated I had received 150XP. I left, came back, humans were gone. Left again, returned, they were back, and once again I was able to report to Mavlov and see the 150XP above each character's head. Am I supposed to talk to Mavlov elsewhere every other visit? Not sure what is going on here.
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Blessed ending is disappointing.
madrigan replied to madrigan's topic in Queen's Wish: The Conqueror
Bug report submitted. Kneeling to the Watchers is nothing, if you've decided that the prince is a secret anarchist and wants to undermine the kingdom. -
Blessed ending is disappointing.
madrigan replied to madrigan's topic in Queen's Wish: The Conqueror
That is one way to look at it. I think the fact that the Blessed give you everything you want in exchange for nothing serves mainly to emphasize their incompetence though. Bonus tidbit, I just discovered that every time I enter Elovo, Peadar is waiting to fight me. I have now killed him a second time. I then exited the city and went right back in, and he is standing there again. -
Blessed ending is disappointing.
madrigan replied to madrigan's topic in Queen's Wish: The Conqueror
If I try another playthru I'll try that, but why wouldn't I talk to Istara after siding with the Blessed? I talked to Brackdon Cawr after siding with the Borgen, and he's angry but he doesn't offer me a quest that angers the Borgen. I talked to the Mascha leaders after siding with the Owen, and they're unhappy but they don't ask me to attack Madraka. Neither of those interactions offered dialogue options that nullified my previous choices to any degree. Once I side with the Blessed, shouldn't Istara's dialogue requesting that I humiliate the Blessed be omitted? If the dialogue is there I assume there is some logical reason for it to be there. -
Difficulty Relative to Other Games
madrigan replied to mauvebutterfly's topic in Queen's Wish: The Conqueror
I find the Geneforge games extremely difficult. There are some very difficult sections of Avadon but I would put it in the middle. Then Avernum is the easiest. I think QW is toward the easy end of the scale, once you get a handle on the resource management. Before that you are constantly losing money to run shops and can't get the gear you need. -
Blessed ending is disappointing.
madrigan replied to madrigan's topic in Queen's Wish: The Conqueror
I did report it to the General, but that part made sense so I didn't mention it.. He and his staff were appalled, but I didn't see a difference in my interaction with Istara. -
I finished my fourth playthru and this time my angle was to support the Blessed in Ahriel and then tell the Queen that I wanted to take the throne, thinking that in the future I could drive the Blessed out of power completely. No idea if this will be possible in future games, but the code I got at the end this time was very different from my prior ones. Anyway, this ending was pretty dull and the impact was not integrated into the rest of the game. I talked to Istara, and Lonius, and the various Watchers, and then finally I went to High Elovo and agreed to kneel, because who cares really. Then I returned to Istara thinking I would catch hell, but the dialogue was the same as in my prior games when I supported the Trench Towns. She still asked me to humiliate the Watchers, which I did, and Peadar came out to get killed, and then the council wouldn't talk to me anymore, and Istara said she was going to Elovo. This was pretty disappointing. I supported the existing rulers in the Ukat as well, but the other clans actually reacted to this, at least in dialogue. I realize Jeff can't come up with awesome changes for every choice I make, but choosing the Blessed was pretty much exactly the same as doing the opposite. It was a letdown.
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The Spiderweb Software conundrum. What game to play next.
madrigan replied to Chopkinsca's topic in General
I see that, but I think Avadon and Queen's Wish are the first SW settings where you can't be the hero. Though I agree that the world of Avadon is significantly darker and more hopeless than the world of Queen's Wish. -
The Spiderweb Software conundrum. What game to play next.
madrigan replied to Chopkinsca's topic in General
I've been playing SW games for more than ten years, which puts me in the 10th percentile of people on this forum, maybe? I think Avernum 4 is the oldest one I've finished, but I've played every one since then. I just get them as they're released. The older ones, I just can't cope with the interface and I find them all very difficult to play. Anyway, I think the major trend in Spiderweb games over the last decade is that while the game worlds are still fanciful, the moral dynamics of those worlds are more and more realistic. In Avernum 1 - 4, you're the hero. In Avernum 5, you're a functionary of a colonialist state. In Avernum 6, you're the hero again, but the Slith and the Vahnatai have some solid arguments, don't they? In Geneforge, you can be the hero, and there's more than one way to be the hero. In Avadon, you're not the hero. You're working for the amoral establishment. Everyone hates you and anything beneficent that you do leads to something terrible elsewhere. In Queen's Wish, you are the amoral establishment. Your actions are inevitably destructive of others' culture. You can make choices that are more moral and less self-interested, but you are informed again and again that whatever you do will end in tragedy. So my advice is, choose based on what kind of character you want to play. If you want to be a hero, play an older game. If you like things grayer, play a newer game. -
I already assumed the GIFTS were the masterminds behind everything!
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Yes to the sea monster fight, since that would require boats. No to the indoors/outdoors maps, though I think I'm the only person in the world who likes the A4-6 maps. Also in A5 there was a direct reference to the constant chitrach attacks from A4 that everyone hated.
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A4 was the first Spiderweb game I played, so the plot was all new to me. There was sufficient exposition in the game for me to understand the significance of Rentar and Erica without having played A1-3 at that time. Jeff could change the emphasis in A4 to the Darkside Loyalists, but then it might be too similar to A5, which presents the same problem in reverse. I think A5 is my favorite of the dozen or so SW games I've played to the end -- or near the end, because I was never able to finish G5, even using every cheat and mod I could find. I think the only thing I would like changed in a new A4 is the long-distance travel. The pylons are fine but you don't get access to them for quite a while. The QW approach is much less annoying. Well, the long-distance travel, the Honeycomb, the Spiral, and the Western Wastes which just take forever and ever to get through. What really sets the newer SW games -- meaning the Avadon trilogy and QW -- apart from the others is that you are really not the hero in Avadon or QW. You can go several ways in Geneforge, but in Av and QW you're inevitably just a brutal conqueror representing an authoritarian state. Everything good that you do leads to something bad. I happen to like this grittier approach, but I do wonder how A4 would come out if Jeff wrote the plot now.
