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Karacan

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Curious Artila

Curious Artila (3/17)

  1. Interesting. Do I get a chance to execute/tartslap them personally? That'd be motivation to go on playing!
  2. The Bulwark is hilarious. "I'm still working on the speed!"
  3. I'm having an issue with Avadon, and it's becoming a major turn-off for me. I like the new mechanics (though I hope for even more varied skill-trees or classes in the coming versions). I like the politics going on (though I hope that my choices have more branching impact in the future titles ). But I really, really dislike my party-members. Nathalie is a prissy tart. For someone with so much Intelligence, she is downright stupid. "Ooooh, why did Avadon not prevent me from going out on my own when I was leaving for a suicide quest without telling anyone? It's their fault!" Really? I mean, seriously? Wow. Two people have snuck out already on their own, and it didn't end too well for them. And now it's Avadon's fault for not chaining you up in your room? Let me remedy that... Sevilin is a whining poser with a lack of personality replaced by a fake code of honour he so desperately clings to that I wince every time he talks. He alters between slap-worthy insecure whining and an "I'm so much better than you, because I have LAW on my side, you worthless savages"-attitude that makes me want to throw him to the next ogre as a meal. Jennel is the most surprising character to dislike. I didn't expect to dislike her. But she also suffers from a "I'm better than anyone here, my ways are the best, yadda yadda yadda"-complex. Her constant whining gets on my nerves when I was hoping for a calm, collected druid-ess. Like nearly every other shaman you meet. Shima is a ninja. I'm a pirate. Pirates don't like ninjas. I never take him along, because I really don't like the character class. Not because of its abilities, which seem to be awesome, but because of "I don't like ninjas". I suppose I'm three quarters through the game, but the utter dislike for my partymembers makes me play less and less. Which sucks a bit, because I would love to see how the story evolves and ends. That's not to say the characters are badly written. But their personalities make me want to punch them repeatedly, and I'm not masochistic enough to solo-play my sorceress. I'll definitely try Avadon 2 at one point, but during the demo I hope the companions (and I have no doubt there'll be some) will be either more appealing, or giving me a greater choice of modifying my team.
  4. I love the Vitality system in theory. Now that I played a few hours more, I figure why not get rid of the Vitality potions, reduce Vitality to at least 1/3 of what it is now, and make food restore Vitality instead of health? Food is kind of pointless right now, even though as a real adventurer, I ALWAYS have meat and bread with me. You never know when you meet a hungry wretch.
  5. Just a brief feedback from a long-time Spiderweb fan based on the first 8 hours of gameplay. Curse my work-life. 1) Grapics: I like the new graphics. It's crisp, clean and looks much better than any previous titles. BUT 1.1) Items are really hard to find. I had a much easier time seeing them in Geneforge/Avernum. I expect I'll get better at this as I get used to the thin pixels. 1.2) Hidden switches are a REAL pain to find. 2) Combatsystem: It feels crisp, clean, and in general I like it. Especially the fatigue(mana)-handling feels good and right to me. Need to see some more complex fights to make a call, but I like what I see so far. 3) Classes/Skilltrees: To my surprise (because I love fiddling with stats), I find this a huge and appealing improvement. However, I would like to see at least one more skill-tree per class, and a LOT more classes! 4) Groupmembers: That's one thing I find odd. First of all, half of my companions have more exp than I do. I was hoping that I would be the most powerful character in the group (or at least have a slight post-equipment advantage), but this is not the case. It feels odd, like my character is the weakest link AND the weakest personality in the party. All in all, I like what I see and so far, I'm looking forward to Avadon 2 and a lot more character classes (and potential NPCs). /Edit-add: Oh, I just remembered one point of dislike. 5) The Writing: The early levels at least feel a lot more empty. In Avernum 6, new texts and descriptions where popping up at every corner and made for a thoroughly engaging game. In Avadon, the world feels a bit empty - the texts are shorter and less elaborate, and also pop up with larger intervals in between. I hope that improves in the later areas!
  6. New Avernum 3 is going to be the third time I play through that most excellent of games. I'm still hoping for the reintroduction of a six player party though, that was really useful for those puzzles - and more fun in combat! I know, I know. Empty wishing. I'd take a party of one plus five scripted NPCs too.
  7. Purchased blind due to my love for Avernum. (And Geneforge 5). Now I just have to find the time to play... Also, I'm surprised that the game is cheaper than AV6 at the moment.
  8. Originally Posted By: Spidweb I'm hoping to have the Windows version out within a month. Full-on beta testing of the iPad version will start soon, so I'm hoping within 3 months. - Jeff Vogel Take my money! Take my money now! :happy:
  9. Has there been a moaning and whining thread for windows users recently? I want my Spiderweb Game fix. Windows versions have ALWAYS (I exaggerate knowingly) been March-releases! While I'll cry to myself over here, watching the development for the iPad version, I would like to have a little love and information in the meantime. Thanks!
  10. It's more a statement of my age. I had Waterloo on my Amiga, and it was actually a lot of fun - even though I kept losing because I didn't understand what's going on. I'd love to see a remake, actually. Maybe in the time while waiting for Avadon?
  11. I still think that Dominions fits your description, but you're probably more looking for this: http://en.wikipedia.org/wiki/Waterloo_(video_game) A bit lacking on the stats, though.
  12. Originally Posted By: Absolutely Peerless Broth —Alorael, who wants to see a game in which the player character is a general commanding troops, but also with personal stats. Having to have the wits to realize the fatal flaw in another general's battle plans and the physical fitness to run quickly enough to give a messenger that critical information in time would add an interesting new dimension to strategy games! Then you should definitely check out the Dominions series.
  13. Well, it's not like we have a choice. But given that I'm playing Jeff's games since Exile 2, I think I'm pretty much through all of them. Except Geneforge, which was decidedly "meh" apart from part 5, which was decidedly awesome. Anyway. Really curious here.
  14. Just wondering if I missed some info there. Ah well. Woe is me. I'm still not buying a Mac for my early Spiderweb fix, sorry. (But you know, I'd love to pre-order.)
  15. Alright, so Jeff repeatedly stated that it's out for Mac in February. What about his non-Mac followers? We also love the sound of Avadon. (Though I suspect it's more like a scream than a gentel singing voice.)
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